
Author: Андрей Школьников
Real name: | Андрей Школьников |
Location: | Moscow, Russia |
Author of articles
Spectrofon #13 (1995) / Debut
Discussion of the game 'Worm in Paradise' by Level 9, its complex gameplay, and narrative intricacies. Exploration of the 'Silicon Dreams' series and protagonist Kim Kimberly's adventures. Insights into game mechanics and thematic elements.
Spectrofon #14 (1995) / Archive
Analysis of the game Archon, its appeal, mechanics, and strategic elements. Detailed exploration of its characters and their battle properties. Overview of magical spells and game tactics.
Spectrofon #14 (1995) / Debut
Analysis of the game 'Emerald Isle' by Level 9, contrasting linear and global adventures. Describes gameplay, puzzles, and strategy for success. Concludes with tips for navigating challenges.
Mentions in articles
Spectrofon #04 (1994) / С миру по биту
Discussion on computer novellas in Spectrofon magazine. Includes mention of the game 'Viaje al Centro de Terra' and analysis of different 'ELITE' versions. Appeals for original game versions to restore faulty copies.
Spectrofon #04 (1994) / Экзамен
Summary of tasks from previous issues of Spectrofon, with solutions for 'DRILLER', 'DEACTIVATORS', and 'CASTLE MASTER', along with notable reader contributions.
Spectrofon #06 (1994) / Экзамен
Summary of answers to Spectrofon #05 tasks, winners Sergey Semenov and Andrey Shkolnikov. Detailed solutions for 'ROBIN OF SHERWOOD' adventure game tasks. New challenge in 'HEROES OF THE LANCE' awaits responses.
Spectrofon #08 (1994) / Экзамен
Quiz on the game 'THEY STOLE A MILLION' from the debut section, testing players' knowledge. Previous quiz winners on games 'HERO OF THE LANCE' and 'THE SENTINEL' announced. Fresh magazine issue awarded to winners.
Spectrofon #09 (1994) / С миру по биту
Discussion on game development, programming challenges, and reader queries about popular games for ZX Spectrum. Readers offer feedback and solutions for gaming issues. Authors are encouraged to submit programs with set royalties.
Spectrofon #13 (1995) / Bits from the World
The article discusses tactics and strategies in the game Elite, focusing on cargo management, achieving ranks, and exploiting game mechanics. Authors share experiences with item limits, cargo extensions, and combat techniques. Interesting insights on using Alien Items and technical lasers are presented.
Spectrofon #13 (1995) / Debut
Discussion of the game 'Worm in Paradise' by Level 9, its complex gameplay, and narrative intricacies. Exploration of the 'Silicon Dreams' series and protagonist Kim Kimberly's adventures. Insights into game mechanics and thematic elements.
Spectrofon #14 (1995) / Archive
Analysis of the game Archon, its appeal, mechanics, and strategic elements. Detailed exploration of its characters and their battle properties. Overview of magical spells and game tactics.
Spectrofon #14 (1995) / Debut
Analysis of the game 'Emerald Isle' by Level 9, contrasting linear and global adventures. Describes gameplay, puzzles, and strategy for success. Concludes with tips for navigating challenges.
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