Author: Maxsoft

Group: Speed Co.
Real name: Maxim Vasilyev
Location: Samara, Russia
Other nicknames: Mad Max's Predators, Max Piwamoto
Links: Page on zxaaa.netPage on zxaaa.net Page on Spectrum ComputingPage on Spectrum Computing
Palette: sRGB
Overall image rating: 0.40

Author of articles

Oberon #03 (1997) / Review of Assemblers
Review of various assemblers for ZX Spectrum, highlighting their strengths and weaknesses. Focus on EDAS 3.3, AFS, XAS, ZX-ASM, ALASM, MASM, and TASM 4.1. Each assembler is evaluated on performance, features, and usability.

Mentions in articles

Oberon #02 (1996) / Our Response
Reader feedback and editor's response regarding magazine content, the need for more graphics, and the state of local Samara software distribution.
Oberon #02 (1996) / Review
Analysis of the 1996 ENLIGHT demo competition in St. Petersburg, evaluating participants and results across platforms. Highlights the achievements and critiques of notable entries. Provides insights into the dynamics of the competition and perspectives on the ZX Spectrum demos.
Oberon #03 (1997) / From the Authors
The editorial of the third issue of Oberon reflects on its wide distribution across Russia and nearby countries, overcoming production challenges, and its aim to cater to various readers, including gamers, programmers, and hackers.
Oberon #03 (1997) / Review of Assemblers
Review of various assemblers for ZX Spectrum, highlighting their strengths and weaknesses. Focus on EDAS 3.3, AFS, XAS, ZX-ASM, ALASM, MASM, and TASM 4.1. Each assembler is evaluated on performance, features, and usability.
Oberon #03 (1997) / Scroll
A historical overview of the game THE EIDOLON on ZX Spectrum, covering its restoration process and gameplay mechanics, including level challenges and story background.
Oberon #03 (1997) / What Should 'Boot' Be
The article explores the evolution of boot programs for ZX Spectrum, discussing early developments and key innovations over time. It highlights significant breakthroughs in automation and design, including fully assembler-written boots and the introduction of modern features. The text concludes with reflections on ideal boot characteristics from a contemporary user's perspective.

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