Author's alias: M.M.A

Author's profile page: Unbeliever
Real name: Maksim Muchkaev
Group: Speed Co., Speed Company
Links: Page on zxaaa.netPage on zxaaa.net Page on Pouet.netPage on Pouet.net Page on Spectrum ComputingPage on Spectrum Computing

Author of articles

Deja Vu #05 (1998) / Тема
This article explores the theory behind digitizing sound on ZX Spectrum, focusing on sampling and quantization processes. It provides practical insights into converting sound files using specific hardware and software. Additionally, it offers methods to enhance sound quality while working within the hardware limitations.
Oberon #02 (1996) / Announcement
Introduction of new column highlighting Samara programmers' works, detailing projects like ZX-WINWORD, UNRECOGNIZED FORMATTING OBJECT, and DESIGNER ANALYSIS FUNCTIONS. ZX-WINWORD aims to be a publishing system for Spectrum, while U.F.O. offers advanced disk copying. DESIGNER ANALYSIS FUNCTIONS aids in mathematical graphing and function analysis.
Oberon #03 (1997) / Scroll
A historical overview of the game THE EIDOLON on ZX Spectrum, covering its restoration process and gameplay mechanics, including level challenges and story background.
Oberon #03 (1997) / How to Write in Oberon
Guide on submitting articles to Oberon using ZX-WINWORD. Detailed format and process explanations for text, graphics, and music. Insight into editorial practices and preferences.
Oberon #03 (1997) / Scroll
Detailed gameplay mechanics for the game with Mechnotech klp2. Strategy involves disarming reactors and managing droid transformations. Insight into different droid types and weapons available.
Oberon #03 (1997) / About Everything
Discussion of reader interactions with the 'Oberon' editorial team, including feedback on previous issues and commentary on game compatibility and magazine content improvements.
Oberon #03 (1997) / About Everything
The autobiographical article explores the author's role in Samara's ZX Spectrum scene, detailing his contributions and aspirations. M.M.A positions himself as a leader and innovator in the community. It highlights the importance of local distribution and cultural impact.
Oberon #03 (1997) / Amiga rulez?
Critical essay on contemporary computer culture, contrasting IBM and Amiga platforms. Discusses societal impact of IBM standardization and advocates Amiga as a symbol of creativity and individuality. Reflects on the evolution of computer usage and preferences since the ZX Spectrum era.
Oberon #03 (1997) / Our Answer
Critical analysis of the electronic journal FAULTLESS, highlighting plagiarism issues and content quality. Discussion on the comparison with OBERON and other journals. Suggestions for improving FAULTLESS are provided.
Oberon #03 (1997) / Contest
A contest involving identifying songs from poorly translated lyrics, inspired by a radio segment. Participants guess the song and artist. No specific prize yet, but a free journal issue is promised.
Oberon #04 (1997) / Scroll
Discussion of 'Doc the Destroyer', a unique fighting and adventure game for ZX Spectrum. The article covers controls, character customization, and game mechanics. Compatibility issues on different ZX Spectrum models are also addressed.
Oberon #04 (1997) / Overview
The article provides a review of games for ZX Spectrum, including KOMANDO 2, WRESTLING SUPERSTARS, TAG TEAM WRESTLING, and CAPTAIN PLANET. It highlights the features, graphics, and gameplay of each game, noting both strengths and weaknesses. The review concludes with recommendations and comparisons to other platforms and games.
Oberon #04 (1997) / Announcement
Announcement of 'Black Raven' game by V. Mednonogov, focusing on gameplay, technical challenges, and upcoming features.

Mentions in articles

Deja Vu #05 (1998) / Аперативчик
Discussion on supporting machines with more than 128k memory, leading to separate shells for 128k and 256k systems. Testing was mainly done on Scorpion and Profi, with functionality on other models anticipated. Article includes guidance on unpacking source files and insights on using improved algorithms.
Oberon #02 (1996) / Announcement
Introduction of new column highlighting Samara programmers' works, detailing projects like ZX-WINWORD, UNRECOGNIZED FORMATTING OBJECT, and DESIGNER ANALYSIS FUNCTIONS. ZX-WINWORD aims to be a publishing system for Spectrum, while U.F.O. offers advanced disk copying. DESIGNER ANALYSIS FUNCTIONS aids in mathematical graphing and function analysis.
Oberon #02 (1996) / Introduction
Introduction to the second issue of Oberon magazine, with insights into its delays and team expansion. The editorial team acknowledges past misunderstandings and introduces the new issue's contributors. Details on distribution, contributions, and user interaction features are provided.
Oberon #03 (1997) / About Everything
Discussion of reader interactions with the 'Oberon' editorial team, including feedback on previous issues and commentary on game compatibility and magazine content improvements.
Oberon #03 (1997) / About Everything
The autobiographical article explores the author's role in Samara's ZX Spectrum scene, detailing his contributions and aspirations. M.M.A positions himself as a leader and innovator in the community. It highlights the importance of local distribution and cultural impact.
Oberon #03 (1997) / Advertisement
Advertisement in Oberon magazine offers free publication and discusses available software, hardware, and stores related to ZX Spectrum.
Oberon #03 (1997) / Amiga rulez?
Critical essay on contemporary computer culture, contrasting IBM and Amiga platforms. Discusses societal impact of IBM standardization and advocates Amiga as a symbol of creativity and individuality. Reflects on the evolution of computer usage and preferences since the ZX Spectrum era.
Oberon #03 (1997) / Contest
A contest involving identifying songs from poorly translated lyrics, inspired by a radio segment. Participants guess the song and artist. No specific prize yet, but a free journal issue is promised.
Oberon #03 (1997) / From the Authors
The editorial of the third issue of Oberon reflects on its wide distribution across Russia and nearby countries, overcoming production challenges, and its aim to cater to various readers, including gamers, programmers, and hackers.
Oberon #03 (1997) / Hardware
Analysis of hardware issues with Profi, a ZX Spectrum clone, focusing on INT signal problems causing graphic flickering. A solution is proposed involving a simple hardware modification. The author shares their success and the widespread adoption in Samara.
Oberon #03 (1997) / How to Write in Oberon
Guide on submitting articles to Oberon using ZX-WINWORD. Detailed format and process explanations for text, graphics, and music. Insight into editorial practices and preferences.
Oberon #03 (1997) / Our Answer
Critical analysis of the electronic journal FAULTLESS, highlighting plagiarism issues and content quality. Discussion on the comparison with OBERON and other journals. Suggestions for improving FAULTLESS are provided.
Oberon #03 (1997) / Scroll
A historical overview of the game THE EIDOLON on ZX Spectrum, covering its restoration process and gameplay mechanics, including level challenges and story background.
Oberon #03 (1997) / Scroll
Detailed gameplay mechanics for the game with Mechnotech klp2. Strategy involves disarming reactors and managing droid transformations. Insight into different droid types and weapons available.
Oberon #04 (1997) / Advertising
Article discusses free advertising policy of Oberon, catalog of programs and hardware for ZX Spectrum, and adventure game engagement.
Oberon #04 (1997) / From the Editorial
This editorial discusses the legal 'charges' against the creators of Oberon #4 as a humorous narrative, highlights the challenges faced in publishing this issue, and announces a potential hiatus for the magazine.
Oberon #04 (1997) / Overview
The article provides a review of games for ZX Spectrum, including KOMANDO 2, WRESTLING SUPERSTARS, TAG TEAM WRESTLING, and CAPTAIN PLANET. It highlights the features, graphics, and gameplay of each game, noting both strengths and weaknesses. The review concludes with recommendations and comparisons to other platforms and games.
Oberon #04 (1997) / Scroll
Discussion of 'Doc the Destroyer', a unique fighting and adventure game for ZX Spectrum. The article covers controls, character customization, and game mechanics. Compatibility issues on different ZX Spectrum models are also addressed.
Rush #01 (1999) / Scene Chronicles
The article discusses various ZX Spectrum scene news, including game releases, demoparties, and updates from developers and teams.

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