Author: Sector

Group: Serious Makers Group, Serious Speccy Group, Serious
Location: Moscow, Russia
Links: Page on zxaaa.netPage on zxaaa.net Page on Spectrum ComputingPage on Spectrum Computing Page on zxtunes.comPage on zxtunes.com
AY chip type: AY-3-8910 / AY-3-8912
AY channel layout: ACB
AY frequency: 1.75 MHz (Pentagon)
INT frequency: 48.828125 Hz (Pentagon)
Palette: sRGB
Overall music rating: 2.51
Overall image rating: 0.03

Mentions in articles

Born Dead #04 (1998) / Новости
The article discusses rumors about Clive Sinclair's death and the availability of information on Sinclair Research Ltd's official website. It covers recent electronic publications in Samara, including BUZZ and DEJA VU, and highlights the Artcomp'98 computer art festival results. It mentions the distribution of compilations and provides details on how to obtain them.
Deja Vu #05 (1998) / CODING
The article explores stack manipulation techniques during second type interrupts for graphical effects on ZX Spectrum. It discusses solutions for preserving data integrity when interrupts disrupt graphical operations. Practical examples are provided to handle stack issues efficiently.
Deja Vu #05 (1998) / SOFTWARE
Review and walkthrough of the logical graphic adventure game 'Operation R.R.' with detailed level instructions. Discussion on game elements like music choice and graphic design. Mentions new coder MAX/CYBERAX/BINARY DIMENSION's involvement.
Deja Vu #05 (1998) / Аперативчик
Discussion on supporting machines with more than 128k memory, leading to separate shells for 128k and 256k systems. Testing was mainly done on Scorpion and Profi, with functionality on other models anticipated. Article includes guidance on unpacking source files and insights on using improved algorithms.
Deja Vu #05 (1998) / Тема
This article explores the theory behind digitizing sound on ZX Spectrum, focusing on sampling and quantization processes. It provides practical insights into converting sound files using specific hardware and software. Additionally, it offers methods to enhance sound quality while working within the hardware limitations.

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