Name of the group: Eternity Industry

Group's alias: Placebo
Links: Page on zxaaa.netPage on zxaaa.net

Group members Eternity Industry

Group member Name Starting from Until Roles in group
Crazy Tester
Demiurge Ash Aleksey Shirokov Graphician, Musician, Game Designer
Paracels Aleksandr Kalinin Graphician, Support
SaiR00s Musician, Game Designer
Senat Programmer
Spy Anton Svistunov Programmer, Graphician, Organizer, Support
dman Dmitrij Kalinin Graphician, Organizer

Mentions in articles

Adventurer #15 (2004) / Reviews
The article discusses the development of modifications and remakes of classic games for the ZX Spectrum platform. Key projects include enhanced versions of 'Nether Earth' and new sound capabilities with General Sound. Additionally, it reviews attempts to create Doom-like engines and real-time strategies.
Born Dead #04 (1998) / Новости
The article discusses rumors about Clive Sinclair's death and the availability of information on Sinclair Research Ltd's official website. It covers recent electronic publications in Samara, including BUZZ and DEJA VU, and highlights the Artcomp'98 computer art festival results. It mentions the distribution of compilations and provides details on how to obtain them.
Buzz #16 (1998) / ASCII графика
The article explores the history and types of ASCII art, including its advantages over formats like GIF. It discusses different styles such as line drawing, lettering, and 3D images, and explains standard and non-standard ASCII types. Additionally, it provides guidance on creating and viewing ASCII art.
Buzz #16 (1998) / Happy Birthday
The article celebrates the first anniversary of Eternity Industry on the ZX Spectrum scene. It includes birthday wishes to various members and emphasizes the vibrant community spirit. Plans for continued software development and future celebrations are also discussed.
Buzz #16 (1998) / Rants & Raves
Discussion on the support for software authors and humorous anecdotes about group name misspellings. Celebration of the TRiCK v2.000 sale and gratitude towards legal software buyers. Mention of upcoming serious topics to be discussed in the next Buzz issue.
Buzz #16 (1998) / Rave
Reflections on FunTop's organization and preferences in demo competitions. Discussions of peculiar cultural events, such as a humorous incident with Bill Gates. Thoughts on electronic publications and the best e-magazines of the time.
Buzz #16 (1998) / ZX News
The article discusses events and outcomes of FunTop'98, including achievements and releases by the group Eternity Industry. It covers the reconciliation between Eternity Industry and Proxima Hackers Team, alongside updates about the group's new projects. Additionally, the transition of their publication to a PC format is announced.
Deja Vu #05 (1998) / Аперативчик
Discussion on supporting machines with more than 128k memory, leading to separate shells for 128k and 256k systems. Testing was mainly done on Scorpion and Profi, with functionality on other models anticipated. Article includes guidance on unpacking source files and insights on using improved algorithms.
Rush #01 (1999) / Interview
Interview with ANTARES group after FUNTOP-98. Discussion on their demos, challenges, and future plans. Insight into the group's formation and dynamics.
Rush #01 (1999) / Interview
Interview with Alexander Seleznev (KVAZAR), discussing his history with computers, the state of the ZX Spectrum scene, and future plans.
Rush #01 (1999) / Scene vs Professionals
Exploration of the demoscene's creativity versus commercial game development. Discussion of potential for professional-quality programs by scene members. Call for collaboration with leading scene groups.

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