
Name of the group: Speed Co.
Group's alias: | Speed Company |
Mentions in articles
Adventurer #06 (1997) / System Software Updates for ZX Spectrum
The article reviews various software updates and utilities for ZX Spectrum, highlighting their features, usability, and performance. It provides insight into programming tools, disk management, and database applications. The tone blends critique and personal experience to inform readers about the latest developments in Spectrum software.
Adventurer #15 (2004) / Reviews
The article discusses the development of modifications and remakes of classic games for the ZX Spectrum platform. Key projects include enhanced versions of 'Nether Earth' and new sound capabilities with General Sound. Additionally, it reviews attempts to create Doom-like engines and real-time strategies.
Born Dead #04 (1998) / Black Raven 2
Continuation of 'Black Raven' shows progress with animation and story elements. Two micro-novellas provide different prequels to the new game's plot. The revived threat from the Kung leads to global mobilization against them.
Born Dead #04 (1998) / Новости
The article discusses rumors about Clive Sinclair's death and the availability of information on Sinclair Research Ltd's official website. It covers recent electronic publications in Samara, including BUZZ and DEJA VU, and highlights the Artcomp'98 computer art festival results. It mentions the distribution of compilations and provides details on how to obtain them.
Deja Vu #05 (1998) / Аперативчик
Discussion on supporting machines with more than 128k memory, leading to separate shells for 128k and 256k systems. Testing was mainly done on Scorpion and Profi, with functionality on other models anticipated. Article includes guidance on unpacking source files and insights on using improved algorithms.
Deja Vu #05 (1998) / Тема
This article explores the theory behind digitizing sound on ZX Spectrum, focusing on sampling and quantization processes. It provides practical insights into converting sound files using specific hardware and software. Additionally, it offers methods to enhance sound quality while working within the hardware limitations.
Oberon #02 (1996) / Announcement
Introduction of new column highlighting Samara programmers' works, detailing projects like ZX-WINWORD, UNRECOGNIZED FORMATTING OBJECT, and DESIGNER ANALYSIS FUNCTIONS. ZX-WINWORD aims to be a publishing system for Spectrum, while U.F.O. offers advanced disk copying. DESIGNER ANALYSIS FUNCTIONS aids in mathematical graphing and function analysis.
Oberon #02 (1996) / Review
Analysis of the 1996 ENLIGHT demo competition in St. Petersburg, evaluating participants and results across platforms. Highlights the achievements and critiques of notable entries. Provides insights into the dynamics of the competition and perspectives on the ZX Spectrum demos.
Oberon #03 (1997) / About Everything
Discussion of reader interactions with the 'Oberon' editorial team, including feedback on previous issues and commentary on game compatibility and magazine content improvements.
Oberon #03 (1997) / About Everything
The autobiographical article explores the author's role in Samara's ZX Spectrum scene, detailing his contributions and aspirations. M.M.A positions himself as a leader and innovator in the community. It highlights the importance of local distribution and cultural impact.
Oberon #03 (1997) / Advertisement
Advertisement in Oberon magazine offers free publication and discusses available software, hardware, and stores related to ZX Spectrum.
Oberon #03 (1997) / Amiga rulez?
Critical essay on contemporary computer culture, contrasting IBM and Amiga platforms. Discusses societal impact of IBM standardization and advocates Amiga as a symbol of creativity and individuality. Reflects on the evolution of computer usage and preferences since the ZX Spectrum era.
Oberon #03 (1997) / Contest
A contest involving identifying songs from poorly translated lyrics, inspired by a radio segment. Participants guess the song and artist. No specific prize yet, but a free journal issue is promised.
Oberon #03 (1997) / From the Authors
The editorial of the third issue of Oberon reflects on its wide distribution across Russia and nearby countries, overcoming production challenges, and its aim to cater to various readers, including gamers, programmers, and hackers.
Oberon #03 (1997) / Hardware
Connection instructions for AY-3-8910 on Spectrum-compatible machines. Solutions for common audio issues in Russian computers. Advice for improving digital sound compatibility.
Oberon #03 (1997) / Hardware
Discussion on modifying SCORPION ZS 256 for better performance, focusing on timing issues and TURBO mode. Explanation of improvements and potential problems with multicolors. Suggestions for further upgrades.
Oberon #03 (1997) / Hardware
Analysis of hardware issues with Profi, a ZX Spectrum clone, focusing on INT signal problems causing graphic flickering. A solution is proposed involving a simple hardware modification. The author shares their success and the widespread adoption in Samara.
Oberon #03 (1997) / How to Write in Oberon
Guide on submitting articles to Oberon using ZX-WINWORD. Detailed format and process explanations for text, graphics, and music. Insight into editorial practices and preferences.
Oberon #03 (1997) / Our Answer
Critical analysis of the electronic journal FAULTLESS, highlighting plagiarism issues and content quality. Discussion on the comparison with OBERON and other journals. Suggestions for improving FAULTLESS are provided.
Oberon #03 (1997) / Review
The review provides insights into various 128K exclusive games for the ZX Spectrum, highlighting titles like 'Space Gun', 'World Championship Soccer', and 'Night Breed'. Special attention is given to their graphical prowess and gameplay mechanics. Furthermore, the article addresses the acquisition of Spectrum software via the Internet.
Oberon #03 (1997) / Review of Assemblers
Review of various assemblers for ZX Spectrum, highlighting their strengths and weaknesses. Focus on EDAS 3.3, AFS, XAS, ZX-ASM, ALASM, MASM, and TASM 4.1. Each assembler is evaluated on performance, features, and usability.
Oberon #03 (1997) / Scroll
A historical overview of the game THE EIDOLON on ZX Spectrum, covering its restoration process and gameplay mechanics, including level challenges and story background.
Oberon #03 (1997) / Scroll
Detailed gameplay mechanics for the game with Mechnotech klp2. Strategy involves disarming reactors and managing droid transformations. Insight into different droid types and weapons available.
Oberon #03 (1997) / What Should 'Boot' Be
The article explores the evolution of boot programs for ZX Spectrum, discussing early developments and key innovations over time. It highlights significant breakthroughs in automation and design, including fully assembler-written boots and the introduction of modern features. The text concludes with reflections on ideal boot characteristics from a contemporary user's perspective.
Oberon #04 (1997) / Announcement
Announcement of 'Black Raven' game by V. Mednonogov, focusing on gameplay, technical challenges, and upcoming features.
Oberon #04 (1997) / Overview
The article provides a review of games for ZX Spectrum, including KOMANDO 2, WRESTLING SUPERSTARS, TAG TEAM WRESTLING, and CAPTAIN PLANET. It highlights the features, graphics, and gameplay of each game, noting both strengths and weaknesses. The review concludes with recommendations and comparisons to other platforms and games.
Oberon #04 (1997) / Scroll
Description of a mathematical game for ZX Spectrum where players collect formula symbols while navigating gears.
ZX Format #07 (1997) / Интервью
Interview with members of the newly formed group EXTREME. They work on demos for Spectrum and Amiga platforms and discuss their team members and activities. The interview also touches upon the state of the Amiga scene in Moscow.
ZX Format #07 (1997) / Обзор
The article discusses the ENLiGHT'97 demo-party held in St. Petersburg on August 24, 1997, featuring platforms like Spectrum, Amiga, and PC. The event attracted around 1100 delegates, leading to overcrowding and technical issues, which caused the cancellation of the second day. Despite these issues, the event was generally enjoyable, and there is hope for another event in 1998.
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