Name: STEP Creative Group

Other group names (aliases): STEP group
Parent groups: Scenergy Team
Type: Demoscene group
Abbreviation: STEP
Country: Russia
City: Moscow
Links: Page on zxaaa.net Page on Spectrum Computing Page on SpeccyWiki

Group members STEP Creative Group

Group member Name Starting from Until Roles in group
Fanatic Stas Programmer
Matthias Yuriy Matveev Game Designer, Musician, Organizer
Oldman Dmitry Grigoryev Programmer
ShiSoft Sergey Shishlyannikov Programmer
Spirit Sergey Novikov Graphician
Дмитрий Усманов Dmitriy Usmanov Graphician
Сергей Куковякин Sergey Kukoviakin Unknown role

Mentions in articles

Adventurer #15 (2004) / Reviews
The article discusses the development of modifications and remakes of classic games for the ZX Spectrum platform. Key projects include enhanced versions of 'Nether Earth' and new sound capabilities with General Sound. Additionally, it reviews attempts to create Doom-like engines and real-time strategies.
Oberon #01 (1996) / About Everything
Discussion of ZX Spectrum programs' tricks and bugs, mentioning user experiences and feedback, with special focus on games and technical challenges.
Oberon #02 (1996) / About Everything
Critique of Sinclair software quality, concerns about poor programming affecting computer lifespan, and commentary on CODE BUSTERS group's practices.
Spectrofon #10 (1995) / Презентация
A dramatic space battle leaves a pilot stranded on an unfamiliar planet. Explosions and maneuvers highlight the intense confrontation. The pilot contemplates a new, mundane life on a distant world.
Spectrofon #12 (1995) / From the World by Bit
Discussion of the demo version of the game 'Star Heritage' by Step Creative Group, based on reader feedback and suggestions. Details about gameplay tips, technical aspects, and future plans for the full version. Comments on other game projects and software queries.
Spectrofon #13 (1995) / Bits from the World
The article discusses tactics and strategies in the game Elite, focusing on cargo management, achieving ranks, and exploiting game mechanics. Authors share experiences with item limits, cargo extensions, and combat techniques. Interesting insights on using Alien Items and technical lasers are presented.
Spectrofon #13 (1995) / Overview
Announcement of the 'SPECIAL FORCES' game by Step Creative Group, inspired by 'LASER SQUAD'. Players command a team of space marines against various threats. The article also mentions a new game, 'UFO: ENEMY UNKNOWN'.
Spectrofon #14 (1995) / From World to Bit
This article provides guidance for several ZX Spectrum games, including tips for overcoming challenges and critiques on the influence of games on players.
Spectrofon #14 (1995) / Overview
Overview of new games on Moscow's radio market, including 'Star Legacy' with its full release, 'UFO: Enemy Unknown' conversion, and others.

Software developer

Publisher of software

Published releases

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