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Software Games Adventure Graphic Xelda 1: Quest for the Golden Apple

Xelda 1: Quest for the Golden Apple

Software title: Xelda 1: Quest for the Golden Apple
Categories: Graphic
Supported languages: English
Legal status: No information
Publishers: Andrew Dansby
Authors: Andrew Dansby (Level design), Russell Glover (Level design), Andy Green (Loading screen)
Publication year: 2017
Links: Page on Spectrum ComputingPage on Virtual TR-DOS
Rating:
Added by: tiboh, 20.11.2017 17:56
Title Year Release by Hardware Downloads Started
1 Xelda 1: Quest for the Golden Apple 2017 TAP tape English Unknown Andrew Dansby
ZX Spectrum 128K
Download Xelda1.03.tap.zip 61 6
2 Xelda 1: Quest for the Golden Apple 2017 TAP tape English Download Xelda1.03.tap.zip 21 1
3 Xelda 1: Quest for the Golden Apple 2018 SCL disk Russian Localization Black Cat, tibohDownload XELDA_1R.zip 24 2
4 Xelda 1: Quest for the Golden Apple Demo 2018 SCL disk English Demo version Download XELDA_1D.zip 11 1
5 Xelda 1: Quest for the Golden Apple 2017 SCL disk Russian Adaptation tiboh, Black CatDownload XELDA_1.zip 16 2
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0032098-run-1
fkbm23.12.2017 15:18
Very cool game! It has a *LOT* of potential, of course with finished graphics and sound maybe. It's interesting that it only loads in 128K mode, but I can understand that it would require a lot of space.

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Xelda 1: Quest for the Golden Apple (Xelda 1: Quest for the Golden Apple)
Xelda 1: Quest for the Golden Apple - Andy Green
Xelda 1: Quest for the Golden Apple (Xelda 1: Quest for the Golden Apple)
Xelda 1: Quest for the Golden Apple - Andrew Dansby
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4ept: Спасибо, не знал. Значит дело остаётся за малым - выкорчевать музыку :) а есть где-то обобщённая информация по поводу форматов (*.etc, *.cop) в которых сохраняется музыка для Sam?
mch: Thanks abelenki. And putting me in the same company as MAC and diver is high praise indeed :)
mch: Yep - who would have guessed almost 40 years after the spectrum's release it would still be getting the amount of attention it does. Personally I'm very pleased about that - there's some incredible artists and game programmers keeping all of us ex-teenage spectrum fans happy.
abelenki: absolutely agreed. we are getting almost pixel-perfect conversions from consoles / computers of 8-bit era now, like Super Mario Bros. / Mighty Final Fight, plus awesome-looking re-images of classic arcade flyers / cassette inlays / posters of a time.
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