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Gigascreen mode: Mix
Border: ON
Hidden pixels mode: OFF
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Software Games Arcade Platform Hellfire

Hellfire

Software title: Hellfire
Categories: Platform
Supported languages: English
Legal status: No information
Produced by: Melbourne House
Publishers: Melbourne House
Authors: Gavin Wade, Chris Edwards
Publication year: 1985
Links: Page on Spectrum ComputingPage on World Of SpectrumPage on Virtual TR-DOS
Rating:
3.82
Title Year Release by Hardware Downloads Started
1 Hellfire 1985 TZX tape English Original Melbourne House
ZX Spectrum 48K
Interface2 joystick (right)
Kempston joystick
Download Hellfire.tzx.zip 20 2
Hellfire
2 Hellfire 1985 TAP tape English Unknown Melbourne House
ZX Spectrum 48K
Interface2 joystick (right)
Kempston joystick
Download Hellfire.tap.zip 15 0
3 Hellfire 1985 TZX tape English Re-release ABC Soft
ZX Spectrum 48K
Interface2 joystick (right)
Kempston joystick
Download Hellfire(ABCSoft).tzx.zip 14 0
4 Hellfire 1985 SCL disk English Adaptation MegusDownload HELLFIRE.ZIP 13 0
5 Hellfire 1985 SCL disk English Adaptation Phantom LtdDownload HELLFPHL.zip 13 0
Hellfire
Hellfire

Maps

Hellfire Hellfire.png

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Votes history

Nickname Votes Date
tiboh408.10.2018 03:51
Your personal ZX-Spectrum radio

Latest comments

moroz1999: Just to mention: "sRGB" palette currently uses same coefficients for non-bright colors as "pulsar" does, the only difference is in gigascreen mixing. We've tried to calculate the true ZX48 coefficients basing on ULA book, but it came much brighter than what everyone uses.
introspec: This image was drawn in 2000, on a ZX Spectrum that was connected to an old tv-set with a fairly unusual gamma setting. Because gamma was not really standartized back at the time, and also because the technique that surprised you also surprised many other people, a palette setting necessary to view this image correctly has been formulated (it is called, predictably, "alone"). At present we have better understanding of common gamma settings and the community more-or-less agreed to use more reasonable palette "pulsar" (which was developed empyrically) or even standard sRGB, as used by this site. You can see the difference between "alone" and "pulsar" when applied to this image here: https://hype.retroscene.org/blog/graphics/320.html#comment8401
moroz1999: Спасибо!
moroz1999: Спасибо, поправлено. Заодно еще и город внесен теперь.
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