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Gigascreen mode: Mix
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Software Games Arcade Shoot-em-up 3D Combat Zone

3D Combat Zone

Software title: 3D Combat Zone
Categories: Shoot-em-up
Supported languages: English
Legal status: No information
Publishers: Artic Computing Ltd
Authors: jon
Publication year: 1983
Links: Page on Spectrum ComputingPage on World Of Spectrum
Rating:
3.64
Title Year Release by Hardware Downloads Started
1 3D Combat Zone 1983 TZX tape English Original Artic Computing Ltd
ZX Spectrum 48K
Download CombatZone3D.tzx.zip 24 12
CombatZone3D
CombatZone3D 2
CombatZone3D 3
2 3D Combat Zone 1983 TAP tape English Unknown Artic Computing Ltd
ZX Spectrum 48K
Download CombatZone3D.tap.zip 19 9
3 3D Combat Zone 1983 TZX tape English Re-release Dixons
ZX Spectrum 48K
Download CombatZone3D(Dixons).tzx.zip 17 8
4 3D Combat Zone 1983 TZX tape English Re-release Microbyte
ZX Spectrum 48K
Download CombatZone3D(Combat3D)(Microbyte1).tzx.zip 19 5
5 3D Combat Zone 1983 English Aackosoft 0 0
CombatZone3D(Aackosoft)
6 3D Combat Zone 2020 English Bumfun Software 0 0
CombatZone3D(BumfunSoftware)
CombatZone3D
CombatZone3D

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Votes history

Nickname Votes Date
markegiani225.11.2020 01:45
Combat Zone, 3D (Combat Zone, 3D)
Combat Zone, 3D - Unknown
Your personal ZX-Spectrum radio

Latest comments

moroz1999: Just to mention: "sRGB" palette currently uses same coefficients for non-bright colors as "pulsar" does, the only difference is in gigascreen mixing. We've tried to calculate the true ZX48 coefficients basing on ULA book, but it came much brighter than what everyone uses.
introspec: This image was drawn in 2000, on a ZX Spectrum that was connected to an old tv-set with a fairly unusual gamma setting. Because gamma was not really standartized back at the time, and also because the technique that surprised you also surprised many other people, a palette setting necessary to view this image correctly has been formulated (it is called, predictably, "alone"). At present we have better understanding of common gamma settings and the community more-or-less agreed to use more reasonable palette "pulsar" (which was developed empyrically) or even standard sRGB, as used by this site. You can see the difference between "alone" and "pulsar" when applied to this image here: https://hype.retroscene.org/blog/graphics/320.html#comment8401
moroz1999: Спасибо!
moroz1999: Спасибо, поправлено. Заодно еще и город внесен теперь.
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