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Xenoblast
Name of the program: | Xenoblast |
Categories: | Shoot-em-up |
Project website: | Open in new window |
Legal status: | Unrealeased |
Authors: | Tony Kingsmill (Coding, Game design, Level design, Release, Sound effects, Organizing, Direction, Design, Concept, Story), Pedro Pimenta (Music), Lobo (Graphics) |
Rating: | |
Uploaded by: | loftcat, 07.04.2021 01:00 |
Title | Year | Release by | Hardware | Times downloaded | Times played | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
1 | Xenoblast | 0 | 0 | 0 |
200 years into the future humans have peacefully colonised deep space. Things have taken a dark turn as recent xeno discoveries have turned hostile. News reaches HQ alien life forms have overtaken several human colonies in the outer region, and you are amongst the best pilots to repel their offensive. Xenoblast puts you charge of a class 2 defence ship, an agile fighter with the weaponry to take on the hostile aliens. Guide your ship safely through the colonies, destroying as many xeno fighters as possible, and remove the motherships delivering alien drones to the human colonies. Take on hoards of alien ships through 7 levels of arcade shoot-em-up action and liberate the colonies before it's too late! Good luck! Additional coding, ideas, technical and 48K Music by Rich Hollins. 128K Music by Pedro Pimenta Artwork by Lobo
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