
Saboteur 2 mod by thealfest: Action Platformer Game for ZX Spectrum
Name of the program: | Saboteur 2 mod by thealfest |
Also known as: | Saboteur II: Avenging Angel |
Project website: | Open in new window |
Categories: | |
Supported languages: | English |
Legal status: | No information |
Authors: | Rob Hubbard (Music), Clive Townsend (Coding, Game design), thealfest (Coding) |
Publication year: | 2024 |
Tags: | Action, Combat, Dictator, Espionage, Hang Glider, Infiltration, Mission, Motorbike, Ninja, Robots, Saboteur, Sequel, Shurikens |
Links: | ![]() |
Rating: | 4.14 |
Uploaded by: | thealfest, 02.03.2024 13:18 |
The 'Saboteur 2 mod by thealfest' is an updated version of the classic ZX Spectrum game, originally developed by Clive Townsend. This mod, released between March and October 2024, introduces several enhancements and fixes to improve gameplay. It includes bug fixes, performance optimizations, and adjustable game speed, allowing players to customize their experience.
New features include double buffering with vsync, additional visual elements from the 2019 remake, new sound effects, and a game pause function. The mod also enhances game balance, making it more engaging for players. The 128k version adds AY music, a game map, and a new mission, expanding the original content.
Specific bug fixes address issues such as damage from flames, lift bugs, and projectile interactions. The mod also corrects glitches like the infinite tape pieces and underwater walking bugs, ensuring a smoother gameplay experience. The ninja's combat abilities have been adjusted, with kicks and throwables dealing more damage.
The mod is compatible with a range of hardware, including the ZX Spectrum 48K and 128K, and supports devices like the Kempston joystick. It also offers an Amstrad CPC port, broadening its accessibility to retro gaming enthusiasts. More details and community discussions can be found on the Spectrum Computing forums and YouTube playlist.
Releases
Title | Year | Supported languages | Release type | Release by | Hardware | Times downloaded | Times played | ||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
48k | 2025 | English | v1.1.4 | Modification | | TAP tape | ![]() | 1027 | 198 | ||||||
128k | 2025 | English | v1.1.4 | Modification | | TAP tape | ![]() | 412 | 93 | ||||||
128k trd | 2025 | English | v1.1.4 | Modification | | TRD disk | ![]() | 160 | 55 | ||||||
48k esx | 2025 | English | v1.1.4 | Adaptation | | TAR | ![]() | 55 | 0 | ||||||
128k esx | 2025 | English | v1.1.4 | Adaptation | | TAR | ![]() | 75 | 0 |
zx spectrum saboteur 2 mod by thealfest version 1.1.4 March 2024 - June 2025 Changes: -Bugfixes -Performance optimizations and adjustable game speed -Double buffering with vsync (with limitations) -Added some visual elements from 2019 remake -Added new sound effects -Added game pause -Added achievements -Added new mission -Improved game balance -And more... [128k version]: -Added AY music -Added game map Fixed bugs: -Android or puma receives damage when ninja hits the flame of his flamethrower -Ninja receives damage when flame covers a projectile(even one shot\thrown by enemy) -The lift bug -Slow climbing up \ lifting up -The fall damage bug -No 'bike arrived' message when using teleport -The flame clipping bug -The Infinite tape pieces bug - now this stash has 2 pieces of tape -The walking underwater bug -The throwing objects through the wall bug -The glitchy android bug - now he looks different and is stronger -Fence terminal no longer controls lifts in missions without the fence -Single fire key press on the terminal could cause several activations -Throwing projectile at electric fence could kill ninja -Puma on the left side of the screen could damage ninja at the right side of the screen. -Lift position now resets when starting new game -Enemy status \ position now resets when starting new game -'Health' is now properly stored for each enemy and is not reset when the ninja leaves the room -The androids misalignment bug -The android remote attack bug -Redundant screen updates when the flame is clipped -Flame rendering bug caused by android being on layer #2 Game speed is adjustable ranging from 0 to 9: 0 - 5 fps, 1 - 5.5 fps - very close to the original, 2 - 6 fps, 3 - 7 fps, 4 - 8 fps, 5 - 10 fps, 6 - 12.5 fps (default), 7 - 16.7 fps, 8 - up to 25 fps, 9 - up to 50+ fps, no delays and no vsync, about 6.5 times faster than original on average. Speeds 8 and 9 are unplayable, I use them for benchmarking. Game balance changes: -Ninja's kicks and throwables deal more damage: Throwables and kick make 2 damage points, flying kick - 2-3 -Remaining HPs are now properly stored for each enemy. Also enemy 'health' now slowly regenerates. -Reduced bat damage by 1 damage point -Ninja takes less damage when falling from a small height: no damage if height is less than 15 tiles, half damage if less than 2 floors (36 tiles) -Android sits longer after shooting the ninja -Now you can run over enemies with a motorcycle https://thealfest.itch.io/zx-spectrum-saboteur-2-mod https://spectrumcomputing.co.uk/forums/viewtopic.php?t=10993 Project's YouTube playlist: https://www.youtube.com/watch?v=7h8YiVQ1kU0&list=PLJ1LBGJTfyba45Q2zKjpUzS2Q08EspbJ-&pp=gAQBiAQB Amstrad CPC port: https://thealfest.itch.io/amstrad-cpc-saboteur-2-mod
Leave a comment
Please perform a quick registration before leaving a comment
Votes history
Nickname | Votes | Date |
---|---|---|
The Equalizer | 5 | 08.11.2024 02:14 |
ssmirnov | 5 | 17.03.2024 21:48 |
Grongy | 5 | 17.03.2024 18:17 |
creator | 5 | 04.03.2024 02:35 |