
Puzzle Game SkillTeam for ZX Spectrum with 60 Levels
Name of the program: | SkillTeam |
Project website: | Purchase |
Categories: | |
Supported languages: | English |
Legal status: | In sales |
Published by: | David Programa |
Authors: | David Programa (Coding, Release, Graphics) |
Publication year: | 2025 |
Links: | ![]() |
Rating: | 4.00 |
Uploaded by: | Xela, 24.03.2025 08:30 |
SkillTeam is a puzzle game designed for the Sinclair ZX Spectrum 48K. Originally appearing on Fancade, this remake challenges players with 60 levels of increasing difficulty. The primary objective is to reach the goal by navigating through various obstacles.
Players must push crates and avoid crumbling floors, utilizing six unique skills to progress. The game encourages exploration and experimentation to discover the function of each skill. The retro aesthetic is complemented by pixel art and sound effects created with Aseprite and BeepFX.
Developed by David Programa, SkillTeam uses tools like the Godot Engine for prototyping and the Z88DK compiler. The game supports multiple control methods, including keyboard and joystick, enhancing accessibility for different players.
SkillTeam allows level skipping if players find themselves stuck, with a limit of three skips. The game provides a code system for continuing progress in future sessions, as it runs on original Spectrum hardware without save functionality.
Releases
Title | Year | Supported languages | Release type | Release by | Hardware | Times downloaded | Times played | |||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
SkillTeam | 2025 | English | v1.0 | Original | David Programa | | TAP tape | Purchase | ||||||
SkillTeam | 2025 | English | v1.0 | Original | David Programa | | TZX tape | Purchase | ||||||
SkillTeam | 2025 | English | Unknown | David Programa | | Purchase |
SkillTeam is a puzzle game, now remade for Sinclair ZX Spectrum 48K. Play on your Spectrum, your preferred emulator or directly from the browser (you will need a keyboard). You have to get to the goal across 60 difficulty-increasing levels. In the way you will have to push crates, avoid crumbling floors and most important, use skills. There are 6 different skills, but I think it is best to let you discover what each one does. This game was designed by LukaszM and appeared first on Fancade. How to play You can play using the following methods: • Keys: Q = up, A = down, O = left, P = right, Space = ok/menu • Alternate keys: cursors (5678) to move, Enter = ok/menu • Joystick/Gamepad at Kempston port/adapter Levels, skip, continue There are 60 levels, and some of them can be very demanding! If you get stuck, you can skip a level (up to a maximum of three). In the bottom of the game screen there is a code for continuing in another session - keep in mind that the game runs on an original Spectrum where you cannot save. You can enter the code from the in-game menu. Development tools used • Godot Engine for prototyping and level design. • Aseprite for pixel art in tiles and sprites. • BeepFX by Shiru for sound effects. • Z88DK compiler. • ZX0 compressor by Einar Saukas. Thanks & Mentions • Marta, for her support, level transcription and extensive testing. • Adrián, for his suggestions and testing. • LukaszM for creating the original version of the game and giving me permission for publishing a Speccy port. • Martin Magni of Fancade for creating such a wonderful gaming ecosystem. • Javi Ortiz El Spectrumero for his support and diffusion of the game. • Juan Carlos González Amestoy for RetroVirtualMachine and RVMPlayer.
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Votes history
Nickname | Votes | Date |
---|---|---|
PFL | 4 | 21.04.2025 01:32 |
creator | 5 | 24.03.2025 13:27 |
Xela | 5 | 24.03.2025 11:13 |