
Space Simulator Game Elite 3 for ZX Spectrum
Name of the program: | Elite 3 |
Categories: | |
Supported languages: | English |
Legal status: | No information |
Produced by: | Shadow Soft |
Published by: | Shadow Soft |
Authors: | Владимир Кладов (Coding, Release) |
Publication year: | 1993 |
Links: | ![]() ![]() ![]() ![]() ![]() |
Rating: | 4.20 |
Added: | 19.11.2016 14:07 |
Elite 3 is a space simulation game developed by Vladimir Kladov and released by Shadow Soft in 1993. It is designed for the ZX Spectrum 128K and features a complex universe where players can explore, trade, and engage in combat. The game is a continuation of the Elite series, known for its open-ended gameplay and vast galaxy.
Players take on the role of Commander Jameson, navigating through different star systems, trading goods, and upgrading their spacecraft. The game offers a detailed short-range chart for navigation and a front view for space exploration, providing an immersive experience in the vastness of space.
Releases
Title | Year | Supported languages | Release type | Release by | Hardware | Times downloaded | Times played | ||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Elite 3 | 1993 | English | Original | Shadow Soft | | TRD disk | ![]() | 217 | 112 | ||||||
Elite 3 | 1994 | English | Modification | Titus | | SCL disk | ![]() | 46 | 23 | ![]() | |||||
Elite 3 | 1994 | English | Modification | Fancy | | SCL disk | ![]() | 41 | 19 | ![]() | |||||
Elite 3 | 1995 | English | Modification | FFC Computers | | SCL disk | ![]() | 38 | 19 | ![]() | |||||
Elite 3 | 1995 | English | Modification | Tankard | | SCL disk | ![]() | 34 | 16 | ![]() | |||||
Elite 3 | 1995 | English | Modification | Antony, Михаил Кондратьев, Vladimir Larkov | | SCL disk | ![]() | 38 | 18 | ![]() | |||||
Elite 3 | 1995 | English | Modification | BrokImSoft | | SCL disk | ![]() | 38 | 20 | ![]() | |||||
Elite 3 | 1996 | English | Modification | Stars of Keladan | | SCL disk | ![]() | 33 | 16 | ![]() | |||||
Elite 3 | 1996 | English | Modification | OneSOFT | | SCL disk | ![]() | 36 | 22 | ![]() | |||||
Elite 3 | 1999 | English | Modification | Die Krupps Group | | SCL disk | ![]() | 40 | 13 | ![]() | |||||
Elite 3 | 2001 | English | Modification | AREAsoft, Fancy | | SCL disk | ![]() | 51 | 19 | ![]() | |||||
Elite 3 | 2012 | English | Modification | Lethargeek, Alex Rider | | TRD disk | ![]() | 76 | 34 | ![]() | |||||
Elite 3 | 2025 | English | Adaptation | Lethargeek, Alex Rider, hrjushkin | Работа с FDD через #3D13 | TRD disk | ![]() | 5 | 3 | ||||||
Elite 3 | 2025 | English | Beta | Modification | Alex Rider | | TRD disk | ![]() | 9 | 8 | |||||
Elite 3 Help | English | Unknown | | SCL disk | ![]() | 25 | 10 | ||||||||
Elite 3 Help | English | Unknown | | SCL disk | ![]() | 24 | 8 | ||||||||
Elite 3 | English | v3.01 | Modification | Wesoft | + AY Music | SCL disk | ![]() | 19 | 20 | ![]() | |||||
Mentions in articles
Adventurer #15 (2004) / Reviews
The article discusses the development of modifications and remakes of classic games for the ZX Spectrum platform. Key projects include enhanced versions of 'Nether Earth' and new sound capabilities with General Sound. Additionally, it reviews attempts to create Doom-like engines and real-time strategies.
Buzz #16 (1998) / TOP ZX
Overview of popular software and media among ZX Spectrum users in Kovrov, focusing on games, systems, magazines, and demos. The survey reveals preferences for various categories, highlighting top-rated selections in each. The results reflect the community's diverse interests and favorite tools for creative projects.
Oberon #02 (1996) / Our Response
Reader feedback and editor's response regarding magazine content, the need for more graphics, and the state of local Samara software distribution.
Oberon #02 (1996) / Scroll
Description of various space ships, including their specifications, weapon systems, and purposes. Each model differs in speed, armament, and functionality. Includes notes on origins and uses.
Oberon #03 (1997) / About Everything
Discussion of reader interactions with the 'Oberon' editorial team, including feedback on previous issues and commentary on game compatibility and magazine content improvements.
Spectrofon #04 (1994) / С миру по биту
Discussion on computer novellas in Spectrofon magazine. Includes mention of the game 'Viaje al Centro de Terra' and analysis of different 'ELITE' versions. Appeals for original game versions to restore faulty copies.
Spectrofon #05 (1994) / Обзор
The article provides an expert review of 'ELITE-3', covering its features and challenges. It discusses civilized software distribution in Russia. Key gameplay elements and missions are explored in detail.
Spectrofon #06 (1994) / Обзор
An overview of recent software releases for ZX Spectrum on the Moscow market, discussing Elite-2's protection removal, Hero Quest's save issues, and a comparison of game charts from Moscow and Omsk.
Spectrofon #07 (1994) / Обзор
Call to programmers to submit their software for publication in Spectrofon. Offers guidelines on submission, publication, and payment details. Focus on original programs, modifications, translations, and disk versions.
Spectrofon #09 (1994) / С миру по биту
Discussion on game development, programming challenges, and reader queries about popular games for ZX Spectrum. Readers offer feedback and solutions for gaming issues. Authors are encouraged to submit programs with set royalties.
Spectrofon #10 (1995) / С миру по биту
Discussion of software development for ZX Spectrum, focusing on Zonder Commander 2.0 file manager and GO KNIGHT logic game. Features and improvements for both programs are detailed. Authors are invited to submit works for publication.
Spectrofon #11 (1995) / Bits and Pieces
Discussion of various games and issues related to ZX Spectrum, including insights on 'Lords of Chaos' and tips for 'Elite-2' game.
Spectrofon #12 (1995) / From the World by Bit
Discussion of the demo version of the game 'Star Heritage' by Step Creative Group, based on reader feedback and suggestions. Details about gameplay tips, technical aspects, and future plans for the full version. Comments on other game projects and software queries.
Spectrofon #13 (1995) / Bits from the World
The article discusses tactics and strategies in the game Elite, focusing on cargo management, achieving ranks, and exploiting game mechanics. Authors share experiences with item limits, cargo extensions, and combat techniques. Interesting insights on using Alien Items and technical lasers are presented.
ZX-News #01 (1995) / Hit Parade
Analysis of popular programs among Spectrum users in Lugansk. Highlights include ELITE and adventure games. Shift towards smart games and interest in musical demonstration software.
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Votes history
Nickname | Votes | Date |
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shitter | 5 | 07.09.2024 18:35 |
Beaver | 5 | 07.11.2022 00:11 |
duke | 4 | 06.09.2022 18:04 |
creator | 5 | 14.12.2021 05:46 |
moroz1999 | 5 | 02.11.2021 22:41 |
tiboh | 5 | 07.10.2018 08:19 |