And now let's deal with the mail. With
you, as usual, is RAY in person. Due to some
events, the details of which you will read
in the second part of our "INTERFACE", we
received few letters (I mean letters from
potential correspondents - offers for
program exchange are as abundant as ever.
It seems that most active owners of SPEC-
CY are traders or swapers. What are the
rest busy with? :-)
But enough chit-chat, the floor is
yours...
Kolatushkin Sergey,
Cheburashkin Sergey (Rybinsk):
How to enable CHEAT in the game HEAVY
METAL MOVER:
When the initial splash screen appears,
press U, C, and M simultaneously. A grid
with directions for movement of parts of
the drawing will appear. The directions
are indicated on the grid with numbers.
123
│││
7─┌┬┐─10 (something like this)
8─├┼┤─11
9─└┴┘─12
│││
456
LEVEL I:8,2,11,5,12,3,7,4,12,3,7,4;
LEVEL II:1,8,4,11,9,4,9,4,3,10,3,10;
LEVEL III:2,7,9,2,10,11,5,8,6,12,4,8.
──────────────────────────
Strelnikov A.S. (Rostov region):
I want to express my opinion about
assemblers in connection with the article
in the "SYSTEM" section in ADV #4. Some
praise TASM, some like MASM, the author
of that article - XAS. And I - ZXASM. This
is the only assembler that rightfully bears
the TURBO prefix. After all, TURBO-... means
not the speed of assembly, but the presence
of a TURBO environment (Turbo Pascal, Turbo
C, Turbo Debugger, finally), which increases
the convenience and speed of WRITING the
program. 42 characters (I also don't like
64, although I have a decent monitor), the
text format of the sources (in ASM mode
lines are packed, but if you do REIMPORT
before unloading, you get regular text with
Alt encoding), the ability to use it as a
text editor, a powerful SetUp where you can
even choose the font. In general, it's nice
to work.
Of course, there are drawbacks, for
example, entering the file name from the
keyboard...
ADV: Well, life confirms the saying "As
many people, as many opinions". And regarding
the example of programs with the TURBO- prefix,
until recently this prefix was simply a
trademark of Borland International (although
their programming environments /shells/ I
personally like very much). But there are
similar (or very similar) ones from other
companies as well).
Corr: ...I would also like to mention one
thing. In the magazine "SPECCY" there was an
attempt to interest Sinclairists in writing
programs for various calculations, but so
far there have been no results (in my
understanding). Everyone is into graphics,
music, and games. But after all, Spectrum
is a computer, i.e. an electronic COMPUTING
machine and it can do quite well with
calculations. I remember how happy I was
with the MK-61 calculator ten years ago.
I spent nights writing programs for
astronomical calculations (I am an amateur
astronomer), how I guided a small lunar
rover KonTiki to Earth. And this with 105
steps of program memory...
ADV: Yes, there is much to remember. We
too went through this on SPECCY. What a
time it was! (I almost got teary...)
Corr: ...And here is a machine that does
not yield in computing power to IBM XT
(see A. Zharov "IBM Hardware"). For very
many applications, regular BASIC would be
enough. This would allow beginners to feel
moral satisfaction from their endeavors
(sorry for the pun) and get the incentive
to go further. For complex calculations,
where BASIC thinks for a long time, there
are compilers, there is Forth, and the ROM
calculator is not so bad and difficult
(it's very similar to the same Forth or
to the PMK language).
Programs can be very different.
School algebra course - function research,
graph plotting, matrices, systems of
equations. When I was studying, I had to
solve systems of equations with complex
coefficients. Back then, the old MK-61
helped a lot.
ADV: Regarding the use of Spectrum as a
computing machine, the correspondent is
certainly right. But let's look at this
issue from another angle. Is it advisable
to publish programs, which the correspondent
mentions, in electronic publications? Will
this be interesting to our readers? After
all, these are narrow specialized tasks.
Attempts to implement this idea have already
been made in "ZX-REVIEW" and "SPECTROFON",
but was there any point in it?
Moreover, writing a computing program
in BASIC can be done by anyone who has
a basic understanding of this language.
As for the ROM calculator, one can say
this: has anyone really figured it out?
What was published in "INFORCOM" is a drop
in the ocean. Example: if everything is
more or less clear with simple (integer)
numbers, then with floating-point numbers -
it's dark. About the five-byte representation
of numbers, one thing is written, and in
reality - it's completely different (I checked
myself). So not everything is so simple,
and that's why many even experienced
programmers try not to use the calculator.
Moreover, it is quite slow. It is much faster
and without hassle to use tabulated values
(and BASIC will come in handy for creating
tables). If I am wrong - write!
As for more complex, for example,
educational programs, wouldn't it be better
to turn to sufficiently experienced
programmers to make a program to order?
The ADV editorial team will make every effort
to assist in this matter.
──────────────────────────
Now a few questions from readers.
Dmitry Shadrin (Yaroslavl):
1. How is the checksum calculated when
formatting a track (preferably in more
detail)?
2. What method can be used to write code
#F7 in the index array of a sector?
ADV: For now, we cannot answer these
questions. We need the help of readers.
Berinkov Evgeny (Birobidzhan):
1. About the game "Last Raider": do you
have to die to learn the word "ambal"?
How do you get into the lifeboat? How do
you carry a full canister through the
closing door with a card slot?
And in general, there are many puzzles in
the game...
ADV: That's right - there are plenty of
puzzles there! As for your questions -
check "ZX-REVIEW" N 6-7 from 1996. This
game is detailed there. And if you can't
find this magazine - let us know and we
will come up with something. In this regard,
we have a question for readers: if the answer
to your question is in another publication
(including electronic), what would be more
convenient for you - for us to indicate
the source of information or to reprint it
from there? (Right now we are sticking
to the first option.)
2. About the game "Knight Svyatogor and
sorcerer Karachun": where to find the
sorcerer himself - unknown?
ADV: This game has appeared with us quite
recently, but we liked it and in ADV #7 we
will try to give its promotion. For now,
you can send us your achievements.
ADV: One more question regarding adventures:
how to cross the bridge with trolls in
the game "Medieval Story" (by Protein &
Adrenalin)?
──────────────────────────
(C) Lebedev Alexey (Condor Soft)
special for 'Adventurer'
20 questions for Speccy users
────────────────────────────────────
One Saturday evening, while copying the
next batch of disks for the Sunday market,
an original idea came to my mind - why not
conduct a small survey at our market (we
need to know what the user lives for and
what he wants). As they say, said - done!
I prepared 30 questions (which I divided
between two respected magazines -
'Adventurer' (Rybinsk) and 'Spectrum
Progress' (St. Petersburg). The survey
took place over three weeks (mainly on
Sundays). The largest number of respondents
(14) was observed and recorded on the first
day. The activity of the masses was high.
People responded actively and very lively
to the ongoing events (confidently answering
questions, sometimes discussing them with
those nearby, arguing). In general, it was
fun!
I am sure that events of this kind will
now become a frequent occurrence at our
market. I think this 'initiative' needs to
be supported in other cities (what do you
say?) You can send me your survey options
if you want, look for my address in the
'Advertising' section - let's find out
the average user of Russia together :-)!
It would be nice if the editorial team
of the magazine expressed their thoughts on
some questions.
Well, now, to the results of the survey
(as the well-known Ostap Bender said: closer
to the body :-) especially since the first
buyer has approached (Ha! He doesn't even
know that he will be questioned right away
:-) ...
1. Your age?
a) .. - 12 = -
b) 12 - 16 = 7
c) 16 - 25 = 13
d) 25 - 40 = -
e) 40 - .. = 3
Cndr: Young people are welcome everywhere...
2. Gender?
a) male = 23
b) female = -
Cndr: Yes, there is some tilt (or
imbalance, as you wish) towards the strong
half. It's a pity that ladies did not take
part in the survey (apparently, there are
none who are into computers today), yet
such names as Cleopatra, Jessica... have
appeared in the 'running lines'. Is there
really no one left? Or maybe there are in
other cities? Write!
3. You -
a) work = 6
b) study = 15
c) neither = 2
Cndr: So, everything is fine here - the
majority of people are still studying,
managing to work a little in between and
'goof off' a bit :-).
4. What 'ZX' do you have (no more than three
options)?
a) Pentagon-128 = 17
b) Scorpion-256 = 4
c) Profi = 2
d) ATM = 1
e) Magister-128 = 2
Cndr: From the table, it is clear that the
leader, with a clear margin, is 'Pentagon-128'.
This is understandable, at one time Gleb
(the local computer seller) brought a great
many of them from Moscow (by the way: about
a year ago his office collapsed and now he
is selling 'PCs'). And this model was the
most popular among local radio amateurs
for its simplicity and ease of assembly.
We owe the appearance of 'Scorpions' on
our Yaroslavl market primarily to their
production in Rybinsk (which is 2 hours
from Yaroslavl). I regret to state that
today in Yaroslavl you cannot buy a
'Spectrum' (no one is engaged in its sale
here). Well, except for used ones, cheaply
from other users who decided to switch to
the PC platform.
5. How long have you had your 'Speccy'?
a) month = -
b) half a year = -
c) year = 1
d) two = 7
e) three-four = 7
f) five and more = 8
Cndr: Everything is clear and understandable
here - the users who answered this survey
are, in my opinion, true Spectrum fans!
6. Do you have another computer besides
'ZX' (please indicate which)?
a) no = 18
b) 'PC' (iBM) = 1
c) 'AMIGA' = 1
d) 'ATARI' = -
e) 'RADIO RK-86' = -
f) game console = 3
g) something else = 2
Cndr: As we can see, the overwhelming
majority have only one computer - the
Spectrum, of course (Yes, due to our
poverty we cannot afford more :-(. It
would be great if alongside the 'Spectrum'
there stood an 'Amiga' (dreams?)
7. Do you plan to switch to another
computer platform in the future
(if it's not a secret, to which)?
a) only 'ZX' = 8
b) 'PC' (iBM) = 7
c) 'AMIGA' = 6
d) don't know = 2
Cndr: It is encouraging that most are
still with us and do not plan to leave the
Spectrum platform in the near future.
Honestly, I am a bit surprised by the point
regarding 'Amiga' (I must say, I did not
expect such a number of votes).
8. What genre of games do you prefer
(maximum three options)?
a) Adventures = 8
b) Shooters = 4
c) Walkers = 6
d) Strategy = 9
e) Sports = 3
f) Simulators = 5
g) Logic = 8
h) Russian-language = 9
i) All = 1
Cndr: Most users prefer games of the
type 'strategic-logical adventure in Russian
with elements of walking'. Well, seriously,
the first place goes to 'strategic' games
and 'Russian-language' (if one can express
it this way), followed by 'adventures' and
'logic', then 'walkers', etc.
9. The best games, in your opinion?
(maximum three options)
a) UFO-2 = 17
b) STAR LEGACY-1 = 14
c) LAST BATTLE = 7
d) PRINCE of PERSIA = 5
e) UFO-1 = 3
f) ELITE = 3
g) DIZZY = 3
h) SPACE CRUSADE = 2
i) CEASE FIRE = 2
j) RETURN to HOME-4, ERIC,
IKARI WARRIORS, R-TYPE,
HEAVY MAGIC, WINNIE THE POOH,
DEATH REDMAN, TANK WAR,
ROBOCOP-1, LORDS CHAOS,
TAU CETI = 1
Cndr: Undoubtedly, the first place is firmly
held by the hit of 1996 - the game 'UFO-2
DEVILS OF THE ABYSS'. Following it, with a
small lag, is the hit of 1995 - the adventure
'STAR LEGACY-1' (the game became so popular
that the passions around it have not cooled
down until now, this phenomenon can only be
compared to the legendary 'ELITE'). Next is
the global strategy (probably the best in
its genre) - the game 'THE LAST BATTLE'
(in the near future, its positions may be
challenged by 'DUNE-2' and 'RETURN to HOME-5').
Fourth place goes to our Yaroslavl development
- the game 'PRINCE of PERSIA' (I think it
needs no introduction, everyone knows it
well). Fifth place is shared by three games -
'UFO-1 ENEMY UNKNOWN', 'ELITE' (apparently
many are still haunted by the mysterious
planet Raxla) and the 'DIZZY' series.
10. The last game you played the longest?
a) UFO-2 = 9
b) LAST BATTLE = 3
c) PRINCE of PERSIA = 2
d) PREFCLUB = 2
e) BARD TALES, ELITE, ATF,
STAR LEGACY-1, PIRATES,
TECHNOCOP, NIGHTRUN = 1
Cndr: Practically the same picture as
in point 9. There is nothing to comment on.
11. The best electronic magazines, in your
opinion? (maximum three options)
a) SPECTROFON (Moscow) = 23
b) ZX-FORMAT (St. Petersburg) = 20
c) ADVENTURER (Rybinsk) = 17
d) WELCOME PRESS (St. Petersburg) = 4
e) SPECTRUM PROGRESS (St. Petersburg) = 3
f) ZX-POWER (Kharkov) = 1
g) ELDORADO (Yaroslavl) = 1
Cndr: As expected, 'Spectrofon' won with
a majority of votes (it was mentioned by
every respondent in the top three). As they
say: classics are eternal! The second place
goes to the electronic magazine from St.
Petersburg, 'ZX-Format'. Modern design,
excellent music - all this has undoubtedly
won the hearts of many Speccy fans. A bit
behind it is the 'Adventurer' magazine from
Rybinsk (a quite popular local publication).
The magazine is not as 'promoted' as the
first two, but is already gaining decent
momentum - third place. Following it by a
large margin is 'Welcome Press' from St.
Petersburg (again?!). Stylish design,
detailed game descriptions (in general,
as I understood, the magazine is oriented
specifically on this theme). Undoubtedly,
all this should have brought the magazine
tremendous success, but as is often the
case, due to financial difficulties, the
magazine 'passed away' (fourth place).
Just recently, a new star has appeared on
the Speccy horizon, namely the electronic
magazine 'Spectrum Progress' (apparently,
the guys from St. Petersburg decided to
overwhelm us with quality magazines :-).
The magazine is still young (only the first
issue has been released), but readers have
already appreciated it (excellent modern
design, interesting and relevant articles).
However, the guys still have a lot of work
ahead of them (but in general - keep it up!
(fifth place). Overall, all my predictions
came true. It's a pity that many electronic
publications from other regions did not make
it to this elite list. Apparently, it would
have been necessary to expand the scope of
the survey somewhat (instead of 'three' -
'five'), since many local regional
publications simply could not compete on
equal terms with such 'monsters' as
'Spectrofon', 'ZX-Format' and 'Adventurer'.
12. Your attitude towards music demos?
a) I always buy them = 7
b) I can take a look once = 15
c) it's all nonsense = 1
Cndr: Practically everyone unanimously
agreed that you can take a look once,
but no more! As for me, I am actually a
fan of demos, but I only collect quality
ones (such as: Lyra, Satisfaction,
Ecstasy, demos from 'Enlight-96' and many
others). It's interesting to read various
scrollers, listen to good music (isn't it?)
13. Have you read our magazine 'Adventurer'?
a) yes, definitely = 18
b) I've heard of it, but not read = 3
c) what is it? = 2
Cndr: We waited... two people even
have no idea what (or who) it is about!
Well, at least the majority did not let us
down (otherwise it would be quite awkward).
14. How many issues of 'ADV' do you have?
a) none = 4
b) 1 = 3
c) 2 = 6
d) 3 = 7
e) 4 = -
f) all 5 = 3
Cndr: Yes, very few have a complete
collection of five issues (what a pity...).
15. What articles in it are most interesting
to you?
a) experience exchange = 11
b) system = 6
c) fun = 5
d) review = 4
e) interview = 3
f) all = 2
g) many = 1
Cndr: It is immediately clear that the
most popular section among Yaroslavl
residents is - 'Experience Exchange'
(you are on the right track, comrades!)
16. Which ones, in your opinion, are not
very good?
a) fun = 3
b) review = 2
c) interview = 2
Cndr: It's unclear why the 'Fun' section
caused such a reaction?
17. What articles would you like to see
in upcoming issues (or what about)?
a) doesn't matter = 7
b) more game descriptions = 7
c) more system descriptions = 7
d) about Amiga = 4
e) hidden treasures (various
pokes) = 3
f) descriptions of sports/simulators = 2
g) about DOSes = 1
Cndr: Let's leave this comment to the
editorial team of the magazine.
ADV: We take note. The reader's desire
is the law for us!
18. Would you like to collaborate
with the magazine 'Adventurer'?
a) yes, possibly = 11
b) I don't know yet = 12
c) I think not = -
Cndr: No comments (it's clear anyway).
19. I can help...
write an article = 8
compile a game description = 8
draw a picture = 4
write music = 4
something else = 2
Cndr: It seems that help is mostly
'verbal' (only 2-3 people actually help,
but where are the others: HELLO!).
Let's create our local magazine together
(although, most likely, my voice is like
a cry in the wilderness :-( ).
20. Do you read the magazine 'ZX-Review'?
a) yes, always = 6
b) from time to time = 17
c) I'm not interested in it = -
Cndr: Yes (based on the numbers), we can
safely assume that there is indeed some
information hunger in our city (regarding
this magazine). And I think the gentlemen
from 'Inforcom' should pay attention to
my two(!) letters sent to the specified
company with a proposal for cooperation.
──────────────────────
ADV: When this issue of the magazine was
almost ready, we received a letter, but
what a letter! This is the FIRST letter
from our RYBIN readers. We waited!
For the first time in a year! Otherwise,
we started to think that our Rybinsk
readers don't care about anything. We could
not postpone its review until the next
ADVENTURER comes out and we provide below
excerpts from the letter:
Hello, dear AURYN'ci.
SO HERE IT IS... I... FULFILLED... YOUR...
WISH!
I let people dreaming about IBM (VIST, ACER
etc.) read your article about the PC platform.
And I seemed to convince them not to buy
a PC as a home computer (because many
acquaintances have twos, threes, some even
fours (in terms of computers) and don't
know where to get something even old)... I
even mentioned the "magical" word AMIGA.
One asked what it is and what it's eaten
with. He even thought it was a ZX-compatible
computer and then... I... let him read
ZX FORMAT and ADVENTURER #3...
NOW HE DREAMS OF AN "AMIGA"!
ADV: Comments, as they say, are superfluous.
Corr: Now about the games that you publish
in the magazine. I am glad that in RYBINSK
not only a magazine is published, but also
great games are made. And I recently DISCOVERED
a new genre for myself - "adventures"
(no, I played them before, but they were
somehow weak and not so interesting, something
was missing in them), after I completed
STAR LEGACY (a little with hints published
in #2, but mostly my parents and younger
brother were generators of ideas)... I also
wanted to ask about this: in #1 there is
the adventure TALISMAN - is it a demo version
and if so, where to get the full one?
ADV: Here is another proof that SPECCY is
indeed a HOME computer: the whole family
plays its games! As for the question, the
author of the game TALISMAN will answer it.
RAY: The thing is, when I conceived this
game, it was supposed to be twice as big.
But since I wrote it in the G.A.C. system,
the limitations related to the volume of
free memory forced me to shorten it
significantly. And I had to discard many
interesting details from it. And in the hope
that someday I will realize what I conceived,
I marked the program as "DEMO version".
But in fact - it is a FULL-FLEDGED GAME
(it has a quite real ending), but with a
simplified scenario.
Corr: Now regarding the article about DOOM,
MORTAL KOMBAT, DUNE-2. In some respects, I
agree with its author, while in some moments
I just want to give him a beating. Yes, SPECCY
is not a PC, but it is not worth scolding
our programmers either.
After all, behind the PC stands a powerful
financial support (base) and programmers
get not only moral satisfaction for their
work. I can only say: "Try playing UFO-2,
not to see who finishes it faster, but to
feel it, and then try to say that cool things
cannot be made on SPECCY."
...We argued with a friend. He claims
that the second side of the disk in our
drives is not used and provided a number
of proofs of this. HELP to resolve the dispute.
ADV: Let's try to figure it out. It all
depends on the drives that are in your
computers. Drives can be single-sided
(Single Sided or SD) and double-sided
(Double Sided or DS). Accordingly, they
are produced (or rather, were produced),
respectively, SS disks (one side of the disk
is used) and DS disks (both sides). (By the
way, SS disks work perfectly with DS drives). You can resolve the dispute using any commander that determines the disk type (for example, JEMMINI COMMANDER). Format the diskette with the command FORMAT "zx", then load JEMMINI and pay attention to the note: "Disk type 80tr/nn". If instead of nn it says DS, then you have a double-sided drive (and both sides of the diskette are used), and if it says SS, then the drive is single-sided and uses only one side of the disk. Or simply give the command LIST in TR-DOS.
Corr: A little crazy idea! In the OTTYAG section, print a couple of new cool jokes. Organizing the technique of replenishing the magazine with new jokes is not difficult: let users bring jokes to the market, and if their joke is what is needed, they will see it and their name in the magazine and then boast for half a year that their name was printed in such a cool publication. And one more idea (probably also crazy). I suggest printing crosswords in your magazine (they are in second place for me after computers) or, at worst, chastushki.
ADV: We are both "FOR", but if you think that we will compile the crosswords ourselves or reprint them (or jokes) from other publications, then you are greatly mistaken. Let's do it this way: readers compile the crosswords, we publish them, and everyone is happy! And as for jokes - send (bring) your favorites, and we will publish their hit parade (almost like in "Gentlemen's Show"). We don't intend to just "pressure" readers with kilobytes of jokes downloaded from FIDO; that's boring.
Corr: Lastly, let me tell you a funny story: I met a guy who has a Spectrum 128. But the funny thing is not that he has it, but that he has had it for FOUR years (I personally have had mine since May 4, 1996). And when I mentioned the word "boot" in a conversation with him, he looked at me with VERY BIG eyes and asked, "What is that?" Then, for half an hour, I explained what it was, and when the end of the conversation was in sight, I made another mistake and mentioned the phrase "expansion <B>"... Had to start over... Then we met a couple of days later, and he invited me to his house and asked me to copy something new for him. I brought games with me, but I didn't copy a single one for him. And not because of my stinginess, but because he didn't have a single "commander", not even Conver! And I relied not on myself but on him and didn't take my system disks. But the funniest thing is that this person dreams of an IBM PC. He goes to one person and plays on it there, and then shares with everyone that "IBM is such a 'cool' machine." I don't even know what he will do on it? In his view, a PC is a HUGE CONSOLE. And, by the way, he is not alone! One person (he's 15 years old) gave me disks with games. Judging by the date, these are INFOSOFT disks. And on one disk, the "boot" didn't load. Well, of course, you would load it through another "boot", which I did. But then, when I returned the disks, he was very surprised how I played games on the disk where the "boot" was corrupted...
Sincerely, EVGENY SMYSLOV,
dr.John (ex-John M.C.)
ADV: To add to this, we recently saw an ad in the newspaper "Anfas" that said: "I will buy any literature on the Pentagon 128 computer." We will not comment on this, but we appeal to you, dear readers, with a HUGE request:
Tell your friends who are planning to buy a Spectrum or have just acquired one, or have had it for a long time, that there is a magazine ADVENTURER in Rybinsk, and its goal is to help SPECCY users find the necessary information, as well as each other! Write to us, come to the flea market on Sundays across the Volga (in Rybinsk) to the seller of programs for the Spectrum (by the way, this is ELF /see the "Authors!" section/). Usually, almost all our editorial staff hangs out nearby. We will be happy to help!
* * *
Contents of the publication: Adventurer #06
- Presentation
This is an introduction novel for the game Return to Home 4, featuring space battles and a narrative about pilot Raifus navigating challenges in a military context.
- Presentation
The article presents K.KAV software's new game 'DEATH WORLDS: TORISTAG INVADERS RETURN TO HOME 5', a real-time strategy continuation of 'RTHЧ'. Players will battle against competitors on resource-rich planets while managing technology and military forces. The game's projected release is between late spring and summer of 1997.
- System Software Updates for ZX Spectrum - Котов А.В.
The article reviews various software updates and utilities for ZX Spectrum, highlighting their features, usability, and performance. It provides insight into programming tools, disk management, and database applications. The tone blends critique and personal experience to inform readers about the latest developments in Spectrum software.
- Overview of ZX Spectrum Software
The article provides a comprehensive overview of new software for ZX Spectrum, highlighting various games, their features, and recommendations for players.
- Interface
Discussion of the ZX Spectrum's interface issues and user frustrations with compatibility and modern enhancements. The author critiques the push for users to modify their machines for non-standard features and expresses dissatisfaction with current trends. Reflection on the future of the ZX Spectrum and the need for a more vibrant community involvement.
- Interface
The article discusses feedback from readers regarding games and programming tools for ZX Spectrum. It includes cheat codes for a game, opinions on assemblers, and insights into user preferences for computing. Various reader inquiries about games and software are also addressed.
- Interface
The article discusses issues surrounding the OVER FILE GROUP, a game developer known for mail-order sales, and the impact on user trust in software distribution. It also raises the question of whether to transition the magazine to 128K ONLY, seeking reader feedback. The piece reflects on the importance of user support for maintaining a trusted gaming community.
- Interface
The article discusses recent news in the ZX Spectrum community, including game development updates, personal news about developers, and local happenings in the Rybinsk and Yaroslavl areas.
- Presentation
The article presents new software releases by SURDAKAR GROUP, including a demo of ROAD FIGHTER and updates on FONT EDITOR and RAY DISK MONITOR.
- Promotion of Adventure Games
The article provides a detailed analysis of the adventure games 'APOLLO' and 'ЧУЖОЙ', evaluating their gameplay, challenges, and shortcomings in design.
- Ottyag
Discussion of computer slang and its impact on modern language, highlighting humorous interactions among users.
- Оттяг
The article presents a humorous collection of absurd lists, including reasons for dinosaur extinction, alternative names for Robinson Crusoe's Friday, and more.
- Ottyag
The article presents a test for aspiring demo makers, assessing their skills and commitment to demo creation on the ZX Spectrum. It evaluates their approaches to music, graphics, effects, and their overall engagement with the demo scene. Results determine their standing from novice to expert in the demoscene community.
- What Not to Say or Do When Drunk
The article provides humorous advice on what to avoid saying or doing when drunk, based on personal anecdotes. It emphasizes the consequences of poor decisions and offers cautionary tips. The content is lighthearted and reflects on typical drunken behaviors and their repercussions.
- Friendship Quiz
The article presents a humorous quiz about friendship, evaluating how friends would react in various social scenarios, culminating in a scoring system to assess the depth of one’s friendships.
- Ottag
Статья представляет собой сборник китайских пословиц с юмористическим подтекстом, отражающих различные аспекты жизни и отношений. Она сочетает в себе элементы сатиры и легкого фольклора, используя ироничные наблюдения о человеческом поведении. Текст включает в себя аллюзии на сексуальность, настольные игры и религиозные вопросы.
- Оттяг
Статья представляет собой пародийное евангелие, где события жизни Иисуса Христа изображаются в неформальном и юмористическом ключе.
- Experience Sharing
The article provides a detailed guide on creating a complete disk version of a program for ZX Spectrum, including code examples and practical advice.
- Experience Exchange
The article provides a comparative analysis of the PC and Amiga platforms, highlighting their respective advantages and disadvantages based on personal experience.
- Experience Exchange
The article discusses the existence and behavior of computer viruses on the ZX Spectrum, particularly the BASIC file infecting virus known as 'Drunken Djinn', first seen in the game Last Battle.
- Code Protection Methods
The article discusses various methods of software code protection, detailing techniques like inversion masking, obfuscation, P-code, cryptographic algorithms, and the use of ISR. Each method is evaluated for effectiveness and application, particularly within the ZX Spectrum environment. The author invites further information and collaboration on information security methods.
- Anniversary
The article celebrates the sixth issue of 'ADVENTURER,' marking one year since the founding of the AURYN group. It reflects on the past year for the Speccy community, including the emergence of new programs and the first demomakers' gathering in the CIS. The author expresses hope for the future of Speccy and encourages readers to support and promote the platform.
- Anniversary
Article celebrates the 15th anniversary of the Spectrum, reflecting on its enduring legacy and recent developments in hardware and software.
- Novella
The article narrates a novella centered on a covert mission involving a programmer named Gerald O'Brien, who is hired by a drug lord called Swede to infiltrate a rival's computer network, leading to a thrilling sequence of espionage and violence.
- Contest
The article discusses a contest related to ZX Spectrum, showcasing submissions and participants' creativity.
- Advertisement
The article is an advertisement section in Adventurer #06, inviting hackers, programmers, artists, and musicians to contribute to the ZX Spectrum community. It outlines collaboration opportunities, offers specific requirements for software submissions, and includes contact information for advertising and game distribution. Additionally, it promotes a range of ZX Spectrum software and services available across various cities.