Adventurer #08: Оттяг: Юмористическая зарисовка о Пентиуме и жизни

     (C) Fedorov "Chasm" Vladimir

Time for endless FUN !!!

Well, you have finally reached your favorite section of our magazine (at least I hope so). Today, you will be presented with even more material than in the seventh issue, although there were plenty of jokes there too. The section consists of four subsections: the one you are currently reading is the first. In it, I have piled together all the nonsense I came up with myself, as well as what you, dear readers, sent in. The second section contains your tests sent for the contest. The third section features jokes about the little wINDOZZZ, and the fourth is a continuation of the immortal saga of the plush idiot Winnie. So, how do you like all this? A long time ago, when I was still in school, I heard a funny little story, all the words of which started with "O". I can even quote the beginning: "Once upon a time, Father Onuphry, walking around the shores of Lake Onega, discovered naked Olga. Surrender, Olga - I will make you rich...". And so on in that vein. Recently, we received a literary opus of a similar style from the glorious city of Vologda. Let's start with it:

(C) Shushkov Alexander, Shushkov Alexey

A Tale About Pentium
Pentiumovich Pentiumov.

Pentiumovich's girlfriend advised him to buy a "Pentium" processor. Pentium Pentiumovich thought: "Indeed, I will buy a 'Pentium'!" Before Monday, in the morning, after having breakfast, Pentium Pentiumovich got dressed. After counting his pension, he went to buy a progressive "Pentium". He went straight along the path. The stall attracted buyers. The seller began to present "Pentium 55". Half an hour passed. Understanding five percent of what he heard, succumbing to the tricks of the vile seller, who slipped him a bad "Pentium," disgraced Pentium Pentiumovich, putting his purchase under his cloak, adjusting his suspenders, trudged away, moving his prosthetics, to try out the "Pentium." On the way, he bought a pack of "Prima" - one by one.

Upon arriving, he connected the "Pentium." The "Pentium vacuum cleaner" stopped working. Turning green, Pentium Pentiumovich began switching jumpers. "The fuse blew," thought Pentium Pentiumovich. After putting in a five-amp fuse, Pentium Pentiumovich repeated the procedure. After the process, the fuses of the five-story building blew. After half an hour of cursing, Pentium Pentiumovich called the seller.

- Why did the "Pentium" stop puffing?! The seller replied: "Wait, I'll send a soldering man."

The soldering man arrived after a hearty lunch, having taken a portion of port wine.

- Hello - greeted the soldering man.

Walking through the room, the soldering man paused in front of the "Pentium." Yawning, the soldering man knocked on the processor with a log. Then he slipped a device under the "Pentium." Estimating by the readings of the connected device, the soldering man, sighing for half a minute, said: "The 'Pent' is done for, I'll have to solder it."

- Put in a bubble, and I'll solder the "Pentium Pro."

Sipping the bubble brought by the empty-headed Pentium Pentiumovich, the bulging-eyed soldering man tapped the soldering iron on the board, trying to solder the "Pentium Pro."

Coming to his senses, the soldering man read the prologue on using the "Pentium Pro." Sweating after reading, he connected the power.

Curses pursued the soldering man. The board was on fire. Nearby, the smell of fire wafted. Slipping the soldering iron under the floorboard, the half-witted soldering man ran to provoke the firefighters to pour water fully. For half an hour, Pentium Pentiumovich tried to understand the cause of the fire. Then he understood. "I'll kill that idiot," thought Pentium Pentiumovich.

Crossing the road, the soldering man slipped and ended up under a train. The paralyzed soldering man, after the passing train, tried to crawl. The process of the soldering man's movement simply amazed passersby.

- I'll kill that idiot, - was heard from behind.

The limping Pentium Pentiumovich friendly kicked the soldering man. The soldering man, chirping like a bird, begged for mercy. The arriving policeman stopped the attempt to kill the crawling soldering man.

The soldering man was arrested. The seller was driven away. The prestige of the enterprise was falling, so representatives brought Pentium Pentiumovich a repaired "Pentium Pro."

Before buying a processor, ask the seller to show the performance parameters, then ask to demonstrate the product. After that, request the manufacturer's genuine stamp.

They say:

"Haste makes waste."

For a start - not bad. Do you like horror stories? I like them too, but only the funny ones, like: "A guy walked through the field with a guitar, kicked a rusty mine with his foot. The guitar rang over the field for a long time - don't wander around the field aimlessly." Or another one: "A little boy with a broken leg was eating soup with an aluminum spoon. His mother looked at her son with affection - when will you die, lame bastard?!" In my opinion, that's funny. And now even shorter jokes:

Little jokes about little children

All jokes are based on questions (Q.) and answers (A.). So, here we go!

Q. What is red and can't turn around in the corridor? A. A child with a dart in his head.

Q. What is brown and scratching at the window? A. A child in a microwave.

Q. What is red and hanging from the ceiling? A. A child hanging on a butcher's hook.

Q. What is the best thing when you are screwing a child? A. To hear his pelvis crunch!!!

Q. What is pink, but turns red when you press a button? A. A child in a kitchen mixer.

Q. What is pink and flies? A. A child tied to a kite.

Q. What is green and scratching at the window? A. A child in an oven with the gas on, but not lit.

Q. What is blue on top and white on the bottom and hanging from the ceiling? A. A child in a noose.

Brutal! Let's change the topic. The World Cup just ended recently (by the way, it ended in a funny way), so here are some jokes on the football theme:

(C) Clare Bear
(C) Fedorov "Chasm" Vladimir - translation and adaptation to Russian realities

20 things,
you can do if your favorite team
loses away

1) Forget everything and bail out to the house.

2) Support your favorite team with shouts like: "Come on, come on," "Tear their asses," "Screw those bastards." Usually, this positively affects the morale of the twelve people who, like idiots, run around the field kicking the ball.

3) You can run onto the field and, taking the ball from an opposing player, pass it to your own. After that, the game will of course be stopped and postponed for another time, which will give your team another chance this season. Of course, your team might get fined for this, but who cares - that's the president's money.

4) You can beat up fans of the opposing team using bricks, trash cans, and torn seats (if, of course, you didn't prepare with brass knuckles). Of course, this won't help your team, but the beaten look of those bastards (the fans) will undoubtedly bring you moral satisfaction.

5) Attack the cops. It's always fun to let loose by throwing an empty vodka bottle at a cop's helmet. Of course, this smells like a criminal case, but if you start a big brawl, you can stop the game (see point 3).

6) Throw an empty vodka bottle at the opposing team's goalkeeper's head. It's quite possible that their second goalkeeper is terrible. The downsides are the same as in point 3.

7) When your team is taking a penalty, sneak up behind the opponent's goal and try to scare the goalkeeper with a loud scream. Sometimes he gets confused and lets in a goal. It has worked about seven times already.

8) You can also jump behind your goal when your team is taking a penalty. This will distract the kicker.

9) Crumple the program and throw it at the referee on the line when there is a foul by your team's players. He will get distracted by that piece of paper and won't notice the foul.

10) If the game is really boring, you can play cards or play battleship. Who knows, your team might get back into the game.

11) Demand your money back.

12) Jump onto the field when a high pass is given. Catch the ball on your head and redirect it into the upper corner of the goal. This usually only works in dreams.

13) Throw an empty vodka bottle (did you come here to drink vodka or watch the game? this is already the third battle!) at the replaced goalkeeper of the opposing team. But if your club has too many penalty points, it's better not to do this.

14) Pretend to be a tsunaref or a nigger (funny thought, right?) and start shouting: "Hey you, white asses, get the hell out of here!" If the cops catch you for racist insults, you can try to come up with an excuse like: "Why the hell are you taking me? Do I look like a nigger?"

15) Start screaming all your club songs in a desperate voice, trying to show the fans of the opposing team that you don't care about anything. They REALLY don't like that.

16) After the game, start a fight with fans of the other team, because of which you were severely beaten with batons by the cops when they separated you (see point 4). Of course, there's a chance of getting a day in jail, but who pays attention to that.

17) If you came to the game with your girlfriend when she has her "red day of the calendar," ask her to take out her tampon, and then throw it into the crowd of opposing team fans. You can joke about the face of a guy in the crowd when his six-year-old son picks up the tampon and shows it to him, saying: "Dad, a candy fell to us!"

18) Pee in an empty chip bag, then scream "PISS IS FLYING!" and throw this bag at someone from the above-mentioned. Have fun watching them scatter in different directions (although it would be more fun if someone gets splashed).

19) You can also use shit. Diarrhea is the best for this purpose.

20) Pretend to be a fan of Moscow's "Spartak" and start shouting: "Our Spartak will still whip your damn club!" But if you are already a fan of "Spartak," then there's no need to pretend.

Everyone loves to screw! Loving is not enough; you need to be able to screw well! I went to visit my girlfriend in Yaroslavl and came up with the following while on my way home:

(C) Fedorov "Chasm" Vladimir

20 places where you can screw a girl
on the first date, if, of course, she doesn't mind

1. Invite her to your home (for people lacking imagination).

2. Suggest climbing to the top of the nearest church bell tower and screw her, taking advantage of the romantic mood from the beautiful view (for people obsessed with religion).

3. If you couldn't get into the church, you can suggest walking through the cemetery and to lighten the gloomy mood, screw her on a gravestone (for people obsessed with dark themes).

4. You can invite her to stroll through the local basements and screw her on the pipes of the central heating (for people obsessed with punk themes).

5. Invite her to a disco, feed her ecstasy, and then screw her in the bathroom (for people obsessed with dance parties).

6. Invite her to a sauna where a nudist party is happening, and then screw her, but do it secretly, as screwing is not welcomed at these parties (for people obsessed with nudism).

7. Invite her to the gym, and then at the end of the workout, screw her. You can consider the girl as another piece of equipment. Ha, ha! (for people obsessed with bodybuilding)

8. Suggest swimming with scuba gear, and then screw her underwater (for people obsessed with underwater swimming).

9. Invite her to watch a game of your favorite football team, and then when they win, screw her right in the stands, celebrating the victory this way (for people obsessed with football).

10. Invite her to a photo studio, then ask her to pose naked and screw her (for people obsessed with photography).

11. Suggest taking a drive, and then screw her while driving at full speed (for people obsessed with cars).

12. Suggest making a long parachute jump and screw her in the air (for people obsessed with parachuting).

13. Invite her for a walk in nature, and then screw her in the forest thicket. Beware of mosquitoes - they might bite your ass badly (for people obsessed with long hikes).

14. Suggest crawling through the sewer, and then screw her in the collector (for people obsessed with the digger movement).

15. Suggest hanging out at your band's rehearsal, and then screw her doggy style, leaning her against the drum kit. I advise securing the kit well, or otherwise, it might break (for people obsessed with music).

16. If you live close to the mountains, you can suggest climbing together, and then screw her at an altitude of 1000 meters - extreme (for people obsessed with mountaineering).

17. Arrange a date with her on IRC, and then screw her virtually (for people completely hooked on the internet and computers).

18. If nothing from the above worked out, you can accompany her home and ask for tea, and then screw her in the kitchen, even though her parents are watching TV in the living room.

19. The kitchen was not an option, as your new girlfriend's grandmother was cooking dinner, so you had to screw in the entrance, fearing that her younger brother might come back at any moment, who is hanging out with the boys in the yard.

20. Well, if you were so slow that you didn't take advantage of any of my nineteen tips, you'll just have to jerk off before bed.

I hope the last point is not for you. And now let's move on to another physiological process - the act of defecation:

(C) Han/Good Guys Hackers Group
(C) Fedorov "Chasm" Vladimir - some additions

INSTRUCTIONS, CONDITIONS OF USE AND TECHNICAL DATA OF TOILET PAPER

Toilet paper (art. N 11315509651) hereinafter referred to as the product, is intended for removing the remnants of the defecation process from the outer edge of the anal opening, the adjacent areas of skin, and the locally concentrated hair covering on this part of the body (hereinafter referred to as the place of use).

APPLICATION

1. Carefully read these instructions. The instruction should be secured with M6 screws in an easily accessible and well-lit place in the user's (users') direct line of sight.

2. Position the roll of the product at chest level of the user in a slightly horizontal position.

3. Perform the act of defecation.

4. Ensure the successful completion of the act and the absence of urges to continue (this point is important for the economy and rational use of the product).

5. With a direct downward motion of the right hand, grasp the tip (of the product), and then with a sharp upward and rightward motion at approximately a 60-degree angle to the horizontal line, pull it, unwinding 700 mm in this way. (For user convenience, every 100 mm of the product is marked with perforation).

6. With diverging hand movements in the horizontal plane, tear the tape approximately in the middle between the two nearest perforation sections. Individuals lacking one of the upper limbs should manipulate the product with a sharp cutting or chopping tool (scissors, table knife, straight razor, meat cleaver).

7. Apply the separated tape to the place of use with the right hand and perform a reciprocating motion along the place of use, with a specific effort of about 100 N, to remove feces from the area of the place of use.

8. Dispose of the used part of the product by placing it inside any container intended for waste accumulation (for example, a trash can, etc.). It is recommended to familiarize yourself with the operating instructions of the container before use, to avoid damaging the product or sustaining an occupational injury.

9. As needed, repeat points 7 and 8 until all feces are removed from the place of use.

Observe the precautions outlined in the relevant instructions attached to these products.

NOTES:

a) It is not recommended to tear the product along the perforation sections due to the risk of damage and deformation.
b) In case of a disruption of the user's intestinal function (diarrhea, etc.), it is recommended to unwind 1400 mm of the product while folding the separated tape in half before performing point 7, to avoid premature soaking of the product before completing the technological process.

Continuing the topic, I would like to present to your attention some quasi-philosophical semi-schizophrenic nonsense about toilets in general and toilets in particular. Of course, I am not the first to decide to write on this topic (before me, Jonathan Swift wrote "A Treatise on Privies"), but considering that the development of human civilization is unrestrained, a lot has accumulated over two hundred years that is worth pondering. Yes... So... Well, goodness gracious...

(C) Fedorov "Chasm" Vladimir

The Toilet as a Measure of Human Values

The toilet characterizes an individual's attitude towards others, directly through its cleanliness. If a person is selfish, their toilet is usually dirty, as the owner is absolutely not squeamish about being among their own excrement. If the toilet is cleaned to a mirror shine, the owner demonstrates their attitude towards others, that is, care for their feelings when visiting the restroom. Developing this theory, one can notice that the cleanliness of the toilet can also characterize relationships in the primary cell of society, namely in the family. If the toilet is neglected, family members deeply do not care about each other's aesthetic feelings when visiting the restroom. If we consider public toilets, their cleanliness speaks about the relationships of individuals in society as a whole, that is, one can characterize the local community of people visiting a particular public toilet. Of course, the cleanliness of the experiment can be disrupted by an overly diligent janitor, nullifying by their actions the strictly personal attitude towards others of each individual visitor to the public toilet. Surely, you all remember the neglect of Soviet toilets, which vividly characterizes the totalitarianism of the society we lived in, which serves as a measure of societal development as a structure in general. The more progressive the social system, the cleaner a particular public toilet is. Public toilets in trains can be considered separately (our trains are the most train-like trains). Through a covert sociological study (namely, pressing an ear to the wall separating the compartment and the toilet), a connection was established between the gender of the toilet visitor and their attitude towards the problem of cleanliness. First of all, upon entering the toilet, men usually spit into the toilet, thus characterizing their attitude towards the problem of cleanliness in two ways: absolute contempt for previous visitors and subconscious revenge against future visitors, as the spits often land beside the toilet bowl. This vividly illustrates the destructive nature of the male psyche, which drives progress forward. The more a man destroys, the more he thinks about how to replace the destroyed quickly and, importantly, without much effort. Thus, the toilet can be recognized as a measure of not only ethical values but also intellectual and moral ones. Women, however, when visiting toilets on trains sigh (after looking at the state of the toilet, which is usually neglected to a disgrace), demonstrating a subconscious attraction to order and cleanliness, smoothly transitioning into an obsessive schizophrenic mania for beautifying their place of stay, in which (at least hypothetically) children should be raised (to ensure cleanliness in this place), a tendency to care for which is ingrained in every woman, which is absolutely not characteristic of men and, as a rule, does not manifest at all (exceptions are passive homosexuals and transsexuals, whose psychological nature is largely similar to that of women). Therefore, toilets can be used to identify such a societal vice as homosexuality. The mechanism is simple: if a male individual enters the toilet and sighs instead of spitting, it is absolutely clear that he is a pederast. Therefore, the toilet can also be called a measure of the moral values of humanity. Considering this problem more deeply, one can also draw a parallel between the technical equipment of public toilets and the financial well-being of the owners of such facilities (municipalities in particular). If you visit a toilet where instead of a snow-white urinal you are offered a filthy wooden hole surrounded by mountains of excrement, it is not hard to guess the wealth of those in power. Instead of organizing grand city celebrations, they should take care of the toilets, which have recently turned into breeding grounds for disease. The shit left on your shoe is no cleaner than the residue left in your soul. Therefore, the toilet is also a measure of the financial well-being of the society where a particular individual lives, visiting a particular public toilet. By the way, following the evolution of the toilet's design, one can also judge the development of civilization in general. Tracing the change in toilet design from a simple hole in the ground to toilets with vacuum systems for excrement removal found on space stations, one can conclude that toilets are also a measure of the intellectual values of humanity. From all of the above, one can conclude that toilets and toilets in particular are a global and unchanging measure of the values of the entire multi-century human civilization. Therefore, rephrasing the ancient philosopher, one can confidently say: "THE TRUTH IS IN THE BOWL!"

No comments. Decide for yourself how to relate to this. And finally, I've prepared a few hilarious screenshots for you:

Contents of the publication: Adventurer #08

  • От автора - Shaitan
    Technical details of a new program interface for ZX Spectrum. Discusses improvements and features like scrolling and color change. Provides keyboard and button navigation instructions.
  • От автора
    Introduction by the author and editorial team details.
  • Presentation
    The article presents a software installer for creating autorun disks and introduces a new adventure game created with QUILL by Dr. Laser.
  • Presentation of TRICK Software
    The article presents TRICK, a new software for program protection developed by Eternity Industry, and discusses its beta and commercial versions. The author, Alexander Kalinin (aka Paracels/EI), addresses previous shortcomings in the software and emphasizes its improved interface. It includes purchase details for the software and invites readers to request it.
  • Presentation
    The article provides a detailed user manual for HELP_Z80, a free utility for ZX Spectrum that serves as an electronic guide for Z80 microprocessor commands. It outlines how to load and use the software, including command explanations, search functions, and integration with assemblers. Additionally, it includes memory distribution, operational features, and references for further reading.
  • Interface
    The article discusses reader feedback on the magazine's interface, addressing concerns about pricing and software trends in the ZX Spectrum community. It features a letter from a reader expressing thoughts on game pricing and the declining number of users on the platform. Additionally, there are discussions on software developments and user engagement.
  • Interface
    The article shares the author's experiences after purchasing an Amiga, comparing it with a PC, and discussing its usability for games, graphics, and music, while noting some software limitations.
  • Interface
    The article discusses user support issues faced by hardware manufacturers SCORPION and NEMO for ZX Spectrum devices. It critiques SCORPION for poor customer service despite being a market leader, while praising NEMO for responsive support. The author expresses concerns about the overall market direction for ZX Spectrum hardware.
  • Interface
    Article discusses the future of the Spectrum platform, addressing user demographics, software production challenges, and hardware evolution possibilities.
  • Interface
    Article discusses the frustrations of a Speccy user regarding hardware issues, the challenges of modern computing, and the dedication to maintaining the Speccy platform.
  • Interface
    Статья рассматривает жизнь и судьбы пользователей ZX Spectrum, включая личные воспоминания автора о друзьях и их взаимодействии с компьютерами.
  • System
    The article reviews various software for ZX Spectrum, including text editors, audio players, and graphic utilities. It provides independent opinions on their features and usability, highlighting both strengths and weaknesses. The piece emphasizes the evolution and improvement of software tools available for this classic platform.
  • Overview of Games
    Overview of notable games for ZX Spectrum, highlighting their graphics, sound, and gameplay mechanics. Each entry includes a brief summary and rating. Recommended for fans of retro gaming.
  • Review of Demos
    The article reviews demo versions of various games, highlighting their potential and unique features. It emphasizes the scarcity of such releases in the market and evaluates the quality and gameplay mechanics of selected titles. The author shares insights into the progress and expectations for future full versions of these games.
  • Guests
    The article discusses the formation and activities of the Eternity Industry group, its members, projects, and future plans for releases and competitions.
  • Гости - Dr. John
    An interview with Felix from Virtual Brothers discusses his transition from ZX Spectrum to PC, development of the game 'Winnie the Pooh', and future plans.
  • Guests
    Interview with the musicians Mарат and Демон from the band 'Disgust', discussing their musical evolution, influences, and perspectives on life and creativity.
  • Promotion
    The article provides a detailed manual for the game 'ENCYCLOPEDIA of WAR', explaining army selection, unit types, and battle mechanics.
  • Promotion
    The article provides a walkthrough for the game, detailing necessary items and strategies for progressing through various challenges, including dealing with dinosaurs and navigating villages.
  • Promotion
    Статья представляет собой обзор arcade adventure игры 'ELOPEMENT' от Omega HG, выделяя ее особенности и советы по прохождению.
  • Promotion
    Статья описывает текстовую адвентюру 'Остров тьмы' на QUILL, предлагая советы для игроков. Упоминаются механики и персонажи, включая загадки и взаимодействия. В конце представлена карта острова.
  • Promotion of 'Knightmare'
    The article describes the game 'Knightmare', detailing its commands, gameplay mechanics, and initial quests. Players control a knight who must interact with characters and solve puzzles to progress. It serves as a manual for navigating the game's environment and objectives.
  • Experience Exchange
    The article critiques the adventure game 'Island of Darkness' by Paul Moskow, highlighting its illogical design, lack of detailed item descriptions, and absence of helpful hints for players.
  • Experience Exchange
    The article provides a detailed manual for enhancing the ZX ASM 3.0 assembler, introducing debugging features and functionalities for better program execution control on ZX Spectrum.
  • Experience Exchange
    The article describes a phenomenon observed with the ZX Spectrum video controller, where switching between two screens can create unexpected visual artifacts. It outlines a specific program that demonstrates this effect through rapid screen toggling. The author discusses the implications and potential applications of this behavior.
  • Обмен опытом - Иван Рощин
    The article is a programming guide on porting the 'iris.ss' screen saver effect from Dos Navigator to ZX Spectrum, including source code and modification tips.
  • Обмен опытом - Иван Рощин
    Description of the OPEN_W procedure to create window borders. Includes details on customization of symbols and dimensions. Utilizes PRSYM for symbol printing.
  • Обмен опытом - Maximum
    Introduction to long integer operations for game development on ZX Spectrum, including addition, subtraction, and conversion to ASCII.
  • Experience Exchange
    The article discusses the customization of the ART STUDIO graphic editor by creating additional modules that enhance its functionality, including features like music playback and cursor coordinates display.
  • Experience Exchange
    The article describes a program developed to improve the visual quality of a pixel-by-pixel moving attribute message on ZX Spectrum. It provides details on the implementation, including the use of data arrays for motion trajectory and image rendering. The program includes comments for easier understanding and can be modified for different effects.
  • Оттяг
    The article features humorous sketches and commentary on various aspects of life and technology, including anecdotes about a fictional character's experience with a Pentium processor.
  • Pharmacist Test
    The article presents humorous tests designed to identify whether someone is a real pharmacist or a fraud, featuring situational questions and scoring to gauge knowledge of pharmacy.
  • Oddities and Self-Reflection in 'Оттяг'
    The article 'Оттяг' presents a humorous and critical self-reflection of the author, exploring various life experiences and quirks that highlight his unusual personality traits.
  • Humorous Quiz: Assess Your Sense of Humor
    The article presents a humorous quiz to assess one's sense of humor and sexual attitudes through various situational questions, revealing absurd and comedic perspectives.
  • Student Types Quiz
    The article presents a humorous quiz to determine what kind of student you are, ranging from a party animal to a diligent scholar. It features a series of questions regarding typical student activities and responses. The results categorize students based on their score, from carefree to nerdy.
  • How to Properly Torture Windows 95 - Maximum
    Статья описывает иронический подход к установке и эксплуатации операционной системы Windows 95, включая способы ее 'мучения' и троллинга. В тексте используются гиперболизированные примеры взаимодействия с ОС для создания комичного эффекта. Это развлекательный материал с элементами юмора.
  • Ottyag
    The article is a humorous narrative featuring Winnie the Pooh and his friends returning to the Hundred Acre Wood, where their carefree life turns chaotic. It describes their antics, including drinking and misadventures, as they reunite and encounter various challenges. The story showcases the characters' personalities and interactions in a comedic light.
  • Novella
    The article describes a humorous novella featuring Corporal Johnlan recounting his first military mission and his interactions with a young grandchild over beers.
  • Novella
    Novella recounts an adventurous escape from a Glot base using a vintage spacecraft, highlighting the protagonist's encounters and clever maneuvers.
  • Novella
    The article describes a whimsical story about two hedgehogs, Pukhly and Zaraza, who, after a strange event, develop wings and must navigate their new reality. The story blends fantasy and humor as the characters face unexpected changes and challenges. This is a novella showcasing imaginative storytelling.
  • News
    The article discusses recent updates from Rybninsk related to the FunTop party, detailing contributions from various individuals and teams for the 'Adventurer' magazine and demo competitions.
  • News
    Статья сообщает о событиях в сообществе Спектрумистов Ярославля, включая информацию о разработчиках программного обеспечения и их текущих проектах.
  • Advertisement
    The article is a collection of advertisements and announcements related to ZX Spectrum, inviting collaboration from programmers, artists, and musicians, and detailing how to acquire the journal and software.