Adventurer #08: Система: Обзор программ для ZX Spectrum

          (C) CAV Inc. /AURYN/CPU

Well, maybe we should break the tradition and not write anything at the beginning... However, no, traditions shouldn't be broken. The discussion will be about the issue of repeating some publications. To understand this fact, I will give an example. Here is a review of several programs already described in other publications. But since they were in sections analogous to our "Presentations," and I have them in the "System" section, these are absolutely two different approaches to description. As I mentioned earlier, in the "System," I write what I think about the program; this is, so to speak, my independent opinion from the authors (if I made a mistake, I ask you to forgive me and let me know what I was wrong about).

ZX/IBM Editor v 1.5 M
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(C) Хохлов Олег
(C) 10.1997 Tornado /LGN

However, the Editor, however, has music. Of course, I understand that typing text to your favorite music is cool, but the program needs to be made correctly. Let's take the old Editor as an example; it could run in any mode, whether 48 or 128 k, and it didn't care about the state of the port. The Editor remade by RAY also didn't suffer from glitches. And in general, the Editor of all versions is quite a stable thing. But this version killed me. Why, I ask, was it necessary to make the editor work only in 48 mode with an open port, and it also needs to be launched in this mode? Frankly speaking, this is madness. I understand that when launched from Jemmini (and any other commanders that switch the machine to 48+port), everything is fine, but we must also consider that many install such programs (editors, assemblers) on their working disk as boot. So, guys, take care that your programs set the necessary operating modes themselves (or at least inform about the required resources).

Password Protection of Files
(PPF v1.05)
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(C) 1997 REAL SOFTWARE

Here comes the next version of PPF (it is next because the last version I saw was 1.0). What is this program intended for? As the name suggests, this program sets protection. Although that is a strong statement. In fact, PPF encrypts the file with a password. As a result, no one will be able to use the file without knowing the password. As the author writes, PPF is primarily intended for networks. That is, let's take something (text, for example), run it through PPF, and send it to a friend. And he, in turn, using PPF, retrieves the original message.

Multi Studio v2.0p
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(C) Omega Hackers Group

Each new technology on the old SPECCY gives birth to new editors. More precisely, technologies and demos that use these technologies are born first, and then the editors. So, what kind of editor is this? Probably, everyone has heard of or even seen tricolor on Speccy (I first heard about this technology from MIC of VIRT Corp when I was at ENLIGHT). For those who haven't heard anything about tricolor, let me explain. Tricolor is when each point on the screen has its own color. So, Multi Studio is an editor for tricolor images. The screen size is 256*128, with eight colors from the 128 palette. Editing happens pixel by pixel. There is an option to import a standard screen. The package includes text in XAS and a couple of other programs. The program has built-in Help, where everything is described in detail. The only thing I don't like about this editor is that you have to color the image pixel by pixel, and if you change the base colors, you won't be able to see how the palette changed without exiting the editing mode. It is also inconvenient that the editing screen does not scroll automatically. You have to move the cursor to the menu line. There is also one bug that spoils the picture (in both senses), as editing can only be done in lens mode, so it is absolutely impossible to do anything with the extreme right column of pixels and the very bottom row. This happens because the cursor is not very well implemented. It is 8 pixels wide and cannot go beyond the edges of the screen. But overall, I liked the program, and I will be waiting for the next versions.

MOD'S (CD) PLAYER v 2.0
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(C) COBRA & S. SYSTEM

Probably, many remember the MOD player in the first FAULTLESS. That player needed a Pent with 512K memory, COVOX, and cash memory. Then a player appeared that worked on 128K machines, but its quality was worse. The new player automatically determines the amount of memory, cash is not required (but if it is present, it won't hurt). The player supports COVOX and SOUNDDRIVE. It plays four-channel MODs. The program works with MS-DOS disks (720K for sure, 800K, I haven't checked). You can disable channels, adjust the volume of the music (sometimes some tunes need to be muted, so the sound doesn't break). The sound quality is acceptable (naturally cleaner on turbo). Overall, the program is decent.

CORRECTOR v 2.0
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(C) Fishermans software

Corrector belongs to disk utilities. In particular, it allows you to correct the disk catalog, edit the eighth sector (system sector), and search for Basic files on the disk (if the catalog is broken). Everything seems to work fine, but, to my great regret, when searching for Basic files and restoring them (or rather writing them into the catalog), the catalog is rewritten anew WITHOUT issuing warning messages. Of course, this was described in the documentation for Corrector, but, as always, the description was read after it was too late... (one should always read the documentation to the end). BASIC files can be restored with an 80% probability (although you still need to fix the data that Corrector writes in the catalog). Overall, it is a quite useful program.

STORM v 1.1
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(C) X-TRADE

Here it is - the next version of the already famous assembler. What is the difference between version 1.1 and 1.0? First of all, it concerns the interface. It has acquired the familiar look of 40*20 (instead of 32*22 as in version 1.0). Some of the declared functions have appeared, and the priorities of arithmetic operations have changed. In version 1.1, glitches are observed when working with the disk. For example, from a disk compressed by Jemmini, Storm stubbornly did not want to read the file (the same happened when trying to read a file with an example from the ZX-Format application). What this is related to, we need to ask the authors. It is also not very good that Storm's source files have the extension [C], as you can understand, this is not very convenient, rather, it is not convenient at all (XAS rulezzz). Compared to other assemblers, Storm is certainly faster, and the editor in the style of Xas is very good, but for some reason, I still don't feel like switching to Storm, although maybe in the future...

The next few programs are already well known to everyone, but they appear in a somewhat new quality, namely in the form of overlays. Overlays for Consul commander. Of course, everyone has already written about the overlays of Consul, but time goes on, and an upgrade to Consul has been released, and that is what we will discuss.

STRANGE PLAYER v 2.1o
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(C) Omega Hackers Group of Mafia

The player can play compiled modules of all versions of Sound Tracker, Pro Tracker, as well as uncompiled modules of Pro Tracker (Pro Tracker must be version 2.xx). There is an autopilot mode (playing all tunes that can be found). At startup, a machine test occurs, by the way, a very amusing story came out with the test. I saw two versions of this test; version 1.0 correctly marks the absence of cache, while version 2.0 joyfully informs me that I have a 2 KB cache!? Well, this is somewhat unrelated to the matter. As the author writes, STP does not play ASM modules (like, the player is too long). In STP, there is a feature previously not used in programs of this kind, namely, the ability to load user modules. In other respects, the player is like any other player; let there be more good and different players for all tastes, the main thing is that they can play all tunes correctly (you don't have to look far for an example, just take a look at Xplayer).

ZX WORD v 2.5o
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Basically, it remains a WORD, but with new features. So, let's go. In this version of Word, support for all Kempston devices (mouse, joystick) has appeared. It is possible to configure the keyboard layout (йцукен, яверты). Three types of printer interfaces are supported - ZX-Lprint III, Delta-S, and when inside is enabled, the BB55 driver. As you can see, the innovations are not that numerous, but how pleasant it is to work with the system if you can adjust something.

RDS v 3.1о
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The usual RDS, but with the possibility of returning to Consul.

Text Designer v 2.5o
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As the person who remade TD into an overlay writes, this is a somewhat corrected version, some glitches and shortcomings have been removed. Thus, a driver for ZX-LPRINT has been added.

Besides these programs, several old games have also become overlay programs (to be honest, they didn't impress me). I don't see the point in describing them, so I won't.

X player v 7.9 (F&H)
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(C) CREATOR

I've long wanted to describe this player, actually version 7.8. By the way, at ENLIGHT '97, tunes provided for the competition were played on it. X player can play tunes in ASM, Pro Tracker, Sound Tracker, Fast Tracker formats. Moreover, both compiled and source modules (at least, Pro and Sound Tracker). The player has the ability to program the playback sequence. Accelerated scrolling and the rest of the gentleman's set. By the way, the two letters in parentheses in the title indicate the subversion of the player. In subversion (H), there is no auto-detection of the disk. Although it is said to be one of the most advanced players, it has its drawbacks. This version refuses to play some ASM modules, Pro Tracker v1.x files (at least, the module I have). Some ASM modules start playing when pressing [auto] and show an unknown editor type. I would like these bugs to be fixed in future versions. I would also like to see support for PSC and possibly PSM. I can add that if you haven't seen this player yet, you should look for it; you will probably like it.

Text Viewer v 1.2
(866 v1.2)
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(C) 1997 VVG

As the name suggests, this is another text viewer (how many good and different ones there already are). Like most of its peers, it is intended for viewing texts in alternative encoding. The viewer works in 64 characters per line mode with the ability to scroll text to the right (80, 128 characters per line, 80 is definite). It is a fairly fast scroller (of course, not in one frame, but still). There is one very unpleasant glitch, namely, texts after the Khokhlov editor go with a damaged first character. Why this happens is clear to everyone. For those who didn't understand, I can offer this version: in the Khokhlov editor, there is an option to switch the type of line end, i.e., CR or CR/LF (#0D, #0D#0A). The viewer assumes that the text file has an end line code #0D, processes #0A, and the code following #0D is simply cut off without checking what this code is. If we disregard this unfortunate glitch (VVG, hello!), then the viewer is quite good, although it still has to catch up with some representatives of this class.

Super Text Viewer v 1.3
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(C) RED Ltd. Drunkards Group

Another not-so-bad viewer. Frankly, I am somewhat alarmed by the number of viewers appearing lately. However, this viewer stands out somewhat from all (well, almost all). So, what do we have: correct definition of end lines #0D/#0D, #0A, several fonts (32 41, 51, 64, 85). The ability to search for a line (I don't recall anything like that in viewers). The most important thing that distinguishes this viewer from others is the ability to combine texts and save the result to disk both as text and as help. More precisely, it is saved as viewer+pages with text. Generally speaking, writing about viewers is not a very rewarding task. Just think, in this viewer, there is, of course, a lot of new things, but it all fits into a few words. Yes, of course, there are no more viewers with the ability to create help files (if we don't count Text Designer), not everyone supports so many fonts. But I have nothing more to write about this viewer, and I don't want to repeat the help.

BITMAP VIEWER v 2.0 (beta)
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(C) Pro Hackers Dynasty

As you can see, this is yet another viewer. And it looks at graphic files in BMR format. Probably, many remember (and possibly use) programs like PCX view. Some of them were described in previous issues of ADVENTURER. Those programs primarily wanted the file to be not very large and preferably (for most programs) single-plane. This viewer differs from them in a correct manner (although it also has its glitches). Experiments were conducted on .bmp files of the following formats: 80*80*16K, 256*195*16K (created in LightWave as HIIP BMP), 80*80*16, 80*80*16 RLE, 80*80*1 (SEA conversion from 24-bit format). As expected, the viewer did not understand hicolor files (bad color), read and displayed 16-color files, said that files with RLE compression (SEA) were bad, displayed the file in one plane (uncompressed) but possibly thought it was a four-plane file (16 color). I haven't looked at 256-color files. What distinguishes this viewer from others is the ability to set a threshold for file conversion. I don't recall seeing that in any viewer. However, the control for this threshold is done somewhat strangely. The help screen states INC, DEC for threshold conversion. What do you think those keys could be? Cursor? No. QAOP? No. INV & TRUE VIDEO? No. And not even Kempston (not supported at all). In short, I searched for a long time before I found... (trying all keys out of frustration). It turned out that the threshold is changed with Enter+cursor!!! TOGETHER!!! And nowhere is there a word about this.

HRUM v3.5
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(C) Дмитрий Пьянков

This program is a compressor, and what distinguishes it from other things of this kind is the length of the original block (up to 49 kB, not bad, right?) and the ability to depack with interrupts enabled. How nice it is when, for example, music is playing, and at the same time the main code block is being depacked. As the author writes in the help "... the degree of compression is immense..." The degree of compression is indeed quite good, but on files with little graphics. The experiment was conducted on three graphic files, and the results were as follows:
(MSP/HRUM/ASC)
1 file - 2465/2209/1995
2 file - 2574/2258/1907
3 file - 4624/4194/3869

On code files, the results are mostly in favor of HRUM.

HRUST v 1.0
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(C) ZX-Club (Барнаул)

There is no mistake in the title; it is indeed not HRUM, although it looks very similar, even externally. Hrust compresses files a bit tighter than Hrum, has the ability to use one depacker for several DIFFERENT blocks. Many may argue that it was possible to unload a file without a depacker and use one. Well, one could, but how it was achieved is the question. Clearly not the same way as in Hrust, and with some small deviations. A single unpacking with interrupts enabled is possible, and it is possible to use IM2 with your own handler stack. One interesting experiment was conducted on Hrust; an attempt was made to pack a file containing several screens packed by HRUM - the file was packed by 18%, but it refused to unpack. To be honest, this file did not unpack even after MS-Pack and after PCD 6.2, but after TURBO-LZ everything went smoothly (by the way, this is the first time such a thing happened with the program; before that, I packed everything with MS-Pack without any problems, although I used ASC as a compressor for screens). That seems to be all I can say after a brief acquaintance. More detailed information can be obtained in the built-in help.

RLE-COMPRESSOR v1.21
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(C) 1997 DR. DASH

I present to your attention yet another compressor. Like all compressors built on the RLE method (replacing repeating data with a two-byte code), it does not boast an amazing degree of compression. For a compressor of the RLE type, it is quite easy to find a file that will be larger after compression than the original. As the author himself writes, he positions this compressor as a tool for compressing GAME MAP DATA, i.e., maps and sprite blocks and other similar stuff. This program packs quickly, if not to say very quickly, depacking also goes smoothly. I didn't measure the length of the compressor (I was too lazy). The degree of compression is average (I checked it on two screens not heavily loaded, and it packed them by half). I have nothing more to say about this compressor....

PERFECT COMMANDER v1.7
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(C) 1997 James Advent

Here comes the new version of PC. The glitches of the old versions seem to be fixed, especially one related to TR-DOS v5.03 (if someone doesn't know or doesn't remember, this glitch was related to the fact that 5.03 initializes the disk drive at the first access, whereas PC believed that everything was already set up and glitched when working with two drives; this glitch was not present in 5.04). In version 1.7, PC supports additional memory ATM, Scorpion, PROFI, Pentagon. It detects disk changes only if the TR-DOS ROM has a somewhat non-standard firmware. It can launch CODE-type files. It has a calculator. You can refuse to launch any file if you press Break right after Enter. The screen driver remains 64-character, which is not a rulez (although it currently displays decently). Otherwise, it's the old good Perfect commander.

Sample Editor v 2.1 (beta)
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(C) RED Ltd. Drunkards Group

I am pleased to present you with a new version of Sample Editor from the Extreme tracker package. This version, to speak in the language of PC users, is an upgrade. Compared to the previous version, it is simply a miracle. So, what new features have appeared? The first thing that caught my eye after loading this program was the [AMIGA-PC] menu; after poking around in it and pressing the [play] button, I realized that a converter from Amiga format IFF has finally appeared. I really needed this function, as I had a disk with tools grabbed from Amiga (not a single Spectrum digital editor played them correctly). With this function, I brought them into a decent form in half an hour. A new decrease function has been added, which compresses the sample by half. It is possible to set the volume and speed of the sample. You can combine two samples, although the new sample is added at the end rather than mixed, as it would be needed. As in the previous version, you can set the start, end, and loop mark of the sample. A new function has been added that performs noise reduction (a necessary thing for some samples). There is a very nice analyzer (almost the same as I saw on Amiga in Pro Tracker (I think)). The overall impression of the program: cool. So, if you are into digital music on SPECCY, you should look for this editor.

Lately, I have been lucky with sample editors; here is another one that has caught my attention. Frankly, these two editors complement each other. And in general, there is no reason not to use both of them...

EXCESS SAMPLE EDITOR v 1.2
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(C) EXCESS TEAM

As I mentioned above, this is another sample editor, but frankly, this is the first one where I encounter so many various features, albeit still unrealized. So, what distinguishes this sample editor from the previous one? The main difference is the ability to digitize with a maximum sampling frequency of 22050 KHz. This function is implemented using an external driver, realized as a plug-in module. The module format is described in detail in the help. The standard package includes a driver for port #FE (tape in). The maximum sample size that E.S.E. can process is 65K. You can either add a sample to the end of an existing one (merge) or mix one with another (mixer), and you can mix not only over the entire length of the sample but also just a block. There is a very powerful sample conversion function. You can convert a sample from/to IFF (significant) format, convert from 16 bits to 8 and 4 bits (the instrument compresses). The list of output devices is impressive; it includes almost all devices through which sound is output on Speccy (except for beeper), General Sound (in the next version), Sounddrive, Covox, both Pentagon and Scorpion, Profi, and any other single-port device you managed to connect. For AY, there are three wave tables and the ability to specify any of the track channels for output. You can really have a lot of fun with the sample; how about effects like reverb, reverse, fade out, inversion, bass booster, finally (although it doesn't work yet). You can select a block in the sample and mess with it, delete, copy, move, apply an effect to it. Frankly, I could go on for a long time about what E.S.E. can or cannot do, especially since I will remain silent about all sorts of things related to volume changes, tempo, etc. I will just say that this is an indispensable program for those who still haven't installed any musical add-ons (if we don't count AY). I must say thanks to the authors and, of course, support them financially. In general, the last point applies to all authors.

Turbo Disk Utility v 1.0
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(C) RED Ltd. Drunkards Group

The word Turbo is not mistakenly indicated in the program's name. It really performs all operations quickly. Although it doesn't boast an incredible design (just some text lines), it can compete with such giants as RDS, FUT, and others (I still use ADS). What distinguishes it from other similar programs is its full functionality (and as a consequence, a very small code size). For such a small program to be able to format, restore, check the disk, as well as copy both with and without formatting is quite an achievement. Copying occurs by tracks. Oh, by the way, I forgot to mention such a useful function that is often overlooked in disk utilities. This function is the ability to view the disk catalog. Probably, everyone has had a case when they accidentally formatted a disk. In future versions, the authors promise to make a format recognizer for non-standard disks (this is cool, especially if they do what they promised).

Contents of the publication: Adventurer #08

  • От автора - Shaitan
    Technical details of a new program interface for ZX Spectrum. Discusses improvements and features like scrolling and color change. Provides keyboard and button navigation instructions.
  • От автора
    Introduction by the author and editorial team details.
  • Presentation
    The article presents a software installer for creating autorun disks and introduces a new adventure game created with QUILL by Dr. Laser.
  • Presentation of TRICK Software
    The article presents TRICK, a new software for program protection developed by Eternity Industry, and discusses its beta and commercial versions. The author, Alexander Kalinin (aka Paracels/EI), addresses previous shortcomings in the software and emphasizes its improved interface. It includes purchase details for the software and invites readers to request it.
  • Presentation
    The article provides a detailed user manual for HELP_Z80, a free utility for ZX Spectrum that serves as an electronic guide for Z80 microprocessor commands. It outlines how to load and use the software, including command explanations, search functions, and integration with assemblers. Additionally, it includes memory distribution, operational features, and references for further reading.
  • Interface
    The article discusses reader feedback on the magazine's interface, addressing concerns about pricing and software trends in the ZX Spectrum community. It features a letter from a reader expressing thoughts on game pricing and the declining number of users on the platform. Additionally, there are discussions on software developments and user engagement.
  • Interface
    The article shares the author's experiences after purchasing an Amiga, comparing it with a PC, and discussing its usability for games, graphics, and music, while noting some software limitations.
  • Interface
    The article discusses user support issues faced by hardware manufacturers SCORPION and NEMO for ZX Spectrum devices. It critiques SCORPION for poor customer service despite being a market leader, while praising NEMO for responsive support. The author expresses concerns about the overall market direction for ZX Spectrum hardware.
  • Interface
    Article discusses the future of the Spectrum platform, addressing user demographics, software production challenges, and hardware evolution possibilities.
  • Interface
    Article discusses the frustrations of a Speccy user regarding hardware issues, the challenges of modern computing, and the dedication to maintaining the Speccy platform.
  • Interface
    Статья рассматривает жизнь и судьбы пользователей ZX Spectrum, включая личные воспоминания автора о друзьях и их взаимодействии с компьютерами.
  • System
    The article reviews various software for ZX Spectrum, including text editors, audio players, and graphic utilities. It provides independent opinions on their features and usability, highlighting both strengths and weaknesses. The piece emphasizes the evolution and improvement of software tools available for this classic platform.
  • Overview of Games
    Overview of notable games for ZX Spectrum, highlighting their graphics, sound, and gameplay mechanics. Each entry includes a brief summary and rating. Recommended for fans of retro gaming.
  • Review of Demos
    The article reviews demo versions of various games, highlighting their potential and unique features. It emphasizes the scarcity of such releases in the market and evaluates the quality and gameplay mechanics of selected titles. The author shares insights into the progress and expectations for future full versions of these games.
  • Guests
    The article discusses the formation and activities of the Eternity Industry group, its members, projects, and future plans for releases and competitions.
  • Гости - Dr. John
    An interview with Felix from Virtual Brothers discusses his transition from ZX Spectrum to PC, development of the game 'Winnie the Pooh', and future plans.
  • Guests
    Interview with the musicians Mарат and Демон from the band 'Disgust', discussing their musical evolution, influences, and perspectives on life and creativity.
  • Promotion
    The article provides a detailed manual for the game 'ENCYCLOPEDIA of WAR', explaining army selection, unit types, and battle mechanics.
  • Promotion
    The article provides a walkthrough for the game, detailing necessary items and strategies for progressing through various challenges, including dealing with dinosaurs and navigating villages.
  • Promotion
    Статья представляет собой обзор arcade adventure игры 'ELOPEMENT' от Omega HG, выделяя ее особенности и советы по прохождению.
  • Promotion
    Статья описывает текстовую адвентюру 'Остров тьмы' на QUILL, предлагая советы для игроков. Упоминаются механики и персонажи, включая загадки и взаимодействия. В конце представлена карта острова.
  • Promotion of 'Knightmare'
    The article describes the game 'Knightmare', detailing its commands, gameplay mechanics, and initial quests. Players control a knight who must interact with characters and solve puzzles to progress. It serves as a manual for navigating the game's environment and objectives.
  • Experience Exchange
    The article critiques the adventure game 'Island of Darkness' by Paul Moskow, highlighting its illogical design, lack of detailed item descriptions, and absence of helpful hints for players.
  • Experience Exchange
    The article provides a detailed manual for enhancing the ZX ASM 3.0 assembler, introducing debugging features and functionalities for better program execution control on ZX Spectrum.
  • Experience Exchange
    The article describes a phenomenon observed with the ZX Spectrum video controller, where switching between two screens can create unexpected visual artifacts. It outlines a specific program that demonstrates this effect through rapid screen toggling. The author discusses the implications and potential applications of this behavior.
  • Обмен опытом - Иван Рощин
    The article is a programming guide on porting the 'iris.ss' screen saver effect from Dos Navigator to ZX Spectrum, including source code and modification tips.
  • Обмен опытом - Иван Рощин
    Description of the OPEN_W procedure to create window borders. Includes details on customization of symbols and dimensions. Utilizes PRSYM for symbol printing.
  • Обмен опытом - Maximum
    Introduction to long integer operations for game development on ZX Spectrum, including addition, subtraction, and conversion to ASCII.
  • Experience Exchange
    The article discusses the customization of the ART STUDIO graphic editor by creating additional modules that enhance its functionality, including features like music playback and cursor coordinates display.
  • Experience Exchange
    The article describes a program developed to improve the visual quality of a pixel-by-pixel moving attribute message on ZX Spectrum. It provides details on the implementation, including the use of data arrays for motion trajectory and image rendering. The program includes comments for easier understanding and can be modified for different effects.
  • Оттяг
    The article features humorous sketches and commentary on various aspects of life and technology, including anecdotes about a fictional character's experience with a Pentium processor.
  • Pharmacist Test
    The article presents humorous tests designed to identify whether someone is a real pharmacist or a fraud, featuring situational questions and scoring to gauge knowledge of pharmacy.
  • Oddities and Self-Reflection in 'Оттяг'
    The article 'Оттяг' presents a humorous and critical self-reflection of the author, exploring various life experiences and quirks that highlight his unusual personality traits.
  • Humorous Quiz: Assess Your Sense of Humor
    The article presents a humorous quiz to assess one's sense of humor and sexual attitudes through various situational questions, revealing absurd and comedic perspectives.
  • Student Types Quiz
    The article presents a humorous quiz to determine what kind of student you are, ranging from a party animal to a diligent scholar. It features a series of questions regarding typical student activities and responses. The results categorize students based on their score, from carefree to nerdy.
  • How to Properly Torture Windows 95 - Maximum
    Статья описывает иронический подход к установке и эксплуатации операционной системы Windows 95, включая способы ее 'мучения' и троллинга. В тексте используются гиперболизированные примеры взаимодействия с ОС для создания комичного эффекта. Это развлекательный материал с элементами юмора.
  • Ottyag
    The article is a humorous narrative featuring Winnie the Pooh and his friends returning to the Hundred Acre Wood, where their carefree life turns chaotic. It describes their antics, including drinking and misadventures, as they reunite and encounter various challenges. The story showcases the characters' personalities and interactions in a comedic light.
  • Novella
    The article describes a humorous novella featuring Corporal Johnlan recounting his first military mission and his interactions with a young grandchild over beers.
  • Novella
    Novella recounts an adventurous escape from a Glot base using a vintage spacecraft, highlighting the protagonist's encounters and clever maneuvers.
  • Novella
    The article describes a whimsical story about two hedgehogs, Pukhly and Zaraza, who, after a strange event, develop wings and must navigate their new reality. The story blends fantasy and humor as the characters face unexpected changes and challenges. This is a novella showcasing imaginative storytelling.
  • News
    The article discusses recent updates from Rybninsk related to the FunTop party, detailing contributions from various individuals and teams for the 'Adventurer' magazine and demo competitions.
  • News
    Статья сообщает о событиях в сообществе Спектрумистов Ярославля, включая информацию о разработчиках программного обеспечения и их текущих проектах.
  • Advertisement
    The article is a collection of advertisements and announcements related to ZX Spectrum, inviting collaboration from programmers, artists, and musicians, and detailing how to acquire the journal and software.