Oberon #04: About Everything: KAYLETH Adventure Tips and Team News

    --====== Big Hello! =======-
I'm writing to share my brother's achievements in the super adventure KAYLETH (by Stefan Ufnowski).

I won't describe in detail how the game is played so that it will be interesting to play later. I will only give a few tips for beginner adventurers that the Cat advised me.

For you, I have prepared a game dictionary that was extracted from the program by the Cat and a few tips.

----====== GAME DICTIONARY =======---
N (NORTH) NORTH
S (SOUTH) SOUTH
E (EAST) EAST
W (WEST) WEST
SE (SOUTH-EAST)
SW (SOUTH-WEST)
NE (NORTH-EAST)
NW (NORTH-WEST)
U (UP) UP
D (DOWN) DOWN

ENTER ENTER ANYWHERE
BOARD !
CLIMB CLIMB ANYWHERE
HELP WILL BE NEEDED AT THE END
SEARCH SEARCH LOCATION
LEAVE LEAVE
SIT SIT
USE USE
GET TAKE

TAKE TAKE
GRAB TAKE
I (INVENTORY) INVENTORY
QUIT EXIT GAME
DROP DROP ITEM
THROW THROW ITEM
ATTACK ATTACK
KILL KILL
SLAY KILL
SMASH BREAK
KICK KICK
PUNCH PUNCH
LOOK LOOK AT LOCATION
EXAM EXAMINE ITEM
OPEN OPEN
UNFAST UNFASTEN
UNLOCK UNLOCK
CLOSE CLOSE
SHOOT SHOOT
READ READ

LOAD GAME LOAD FROM DISK
LIE LIE
STAND STAND
WAIT WAIT
AWAKE WAKE UP
WAKE WAKE UP
AROUSE WAKE UP
EAT √ EAT
DRINK √ DRINK
PULL PULL
PUSH PUSH
TUG PULL
PRESS PRESS
SWITCH SWITCH
OPERATE √
INIT INITIALIZE
SAY SAY
SAVE GAME SAVE TO DISK
ASK ASK
COMMAND COMMAND

TELL SAY
TALK TALK
QUEST ASK
FIT JOIN
STICK JOIN
INSERT INSERT
FIX ATTACH
PUT PUT
PLACE PLACE
BEND BEND
FORCE √
BREAK BREAK
TWIST TWIST
TURN TURN
EMPTY EMPTY
POUR !
CUT CUT
PICK TAKE
FEEL √
TOUCH TOUCH

WEAR WEAR
REMOVE REMOVE
CODE √
FIRE SHOOT
SHOOT SHOOT
BLAST BLOW UP
UNDO √
UNSEAL !
FLIP !
Y (YES) YES
NO NO
PLANT !
GIVE GIVE
LIST √
STAR √
RIDE !
SWING √
SPIN !
WHIRL !
ROTATE TURN

SWIM SWIM
WADE √
PAD √
QSAVE SAVE TO RAM-DISK
QLOAD READ FROM RAM-DISK
BACK BACK ONE MOVE

AND AND
HIM HIM
THEM THEM
ALL ALL
EVER ALL
, SEPARATOR

√ - NO APPLICATION FOUND FOR THESE WORDS,
ALTHOUGH THEY EXIST IN THE PROGRAM

! - FOR WHAT THESE WORDS ARE NEEDED, YOU WILL FIGURE OUT
YOURSELF, OR (IN MOST CASES)
THEY WILL BE COMMUNICATED BY THE PROGRAM IN THE FORM
OF A MASKED HINT

BACK ONE MOVE - a very convenient command. In English, it means Back One Move. Well, I think you guessed its application...

FOR SOME ENTERED COMMANDS, THE PROGRAM RESPONDS LIKE THIS: "Maybe later, maybe never!",

WHICH MEANS: "Maybe later, maybe never!" (about their application).

-=-=-=-=-=-= Useful Tips! =-=-=-=-=-=
1. You will read how to start the game in
Spectrophone N.1 .

2. Frequently examine everything, sometimes necessary items are in the most unexpected places.

3. ALL items found in the game will be useful sooner or later. I repeat: ALL without exception!

4. In the very first group of locations, you will encounter a curious chair, on which you can find a no less curious knob. Try applying turn to it, this will help you find a very necessary item.

5. What is sealed (seal) can always be unsealed (unseal).

6. Using the lift is simple - you just need to enter it, or as the English say, "take the lift".

7. To start the AZAP CHAMBER, you need to type: "AZAP CODE", followed by a three-letter code, and then press ENTER.

8. YAGMOOK is a very nice guy. He will give you a good speech with lots of advice, but in a terribly incomprehensible gibberish. Figuring out how to decipher this text is quite difficult, so here’s a hint: replace each letter of the text with the next one in the alphabet.

9. YAGMOOK will casually mention the word key in his speech. I recommend asking him more about it.

A. Mokky Ray presents a certain difficulty. The necessary item to destroy the evil Mokky is a block that smells terrible. How to use the block can be discovered by examining it (examine).

B. A wonderful instruction on various KNOTs was written by Strato Scouts (the guys love heights - they are not just scouts, they are STRATO scouts and really love to climb higher).

C. The table with the azap code can be applied by performing the necessary action on it.

D. Zemps can only be scared away by a sharp whistle (screaming). There are items from which this sound can be extracted.

E. The Physem nodule, from which a bright flash of light can be extracted, will greatly help you when wandering through the giant's stomach.

F. If a mutant guy approaches you, loading you with various nonsense and emitting a terrible stench from his nasty mouth, act cool by offering him nuts to freshen his breath.

Lastly, a few more tips:

- acid eats metal: remembering this can help you find an application for ACID TARE.

- the sign with the EYELESS FACE suggests: dude, cover your eyes from the light, otherwise you will also become EYELESS.

- in the security dome, they will let you through, you just need to think a bit. There is an entrance to the mines and to the control room.

- there is a moment in the game when it is relevant to wait (wait).

- the program will respond to your HELP only when help is truly needed. And that will not be very soon ... :-(

If you have questions (or don’t have any) write to me:
442500, Penza region, city of Kuznetsk
St. Steklovskaya d.90 apt.24
Frolov Grigory :-)))

R.S. It's time to talk about our idea. You probably guessed the composition of our team. There are only two of us:

Cat the Deather - Hacker
Gyn (Grigoriy) - Musician

We came up with a crazy idea to write an RPG for SPECCY. But we faced one problem... There is NO artist in our city! Funny... Probably that's where it will all end... I'm throwing a desperate cry for help: "Help, darn it...! If there is a professional artist nearby (in Penza, or elsewhere), PLEASE respond..."

I hope to write to you again %-) ...

---------========= BYE =========--------
I want to praise our readers for the detailed development of the game KAYLETH. It should also be noted that the music playing at the moment was also written by them. And although there is some lack of experience in realizing the classic METALLICA - MASTER OF PUPPETS, the very fact that people are trying to do the almost impossible - to write METAL on AY - is certainly encouraging!
==========================================

MUSIC BY: GYN

Contents of the publication: Oberon #04

  • From the Editorial
    This editorial discusses the legal 'charges' against the creators of Oberon #4 as a humorous narrative, highlights the challenges faced in publishing this issue, and announces a potential hiatus for the magazine.
  • Scroll
    Analysis of the game 'Chaos' by Julian Gollop. Simplified gameplay mechanics and strategic elements. Description of creatures, spells, and tactics.
  • Scroll - Unbeliever
    Description of a mathematical game for ZX Spectrum where players collect formula symbols while navigating gears.
  • Scroll - M.M.A
    Discussion of 'Doc the Destroyer', a unique fighting and adventure game for ZX Spectrum. The article covers controls, character customization, and game mechanics. Compatibility issues on different ZX Spectrum models are also addressed.
  • Overview - M.M.A
    The article provides a review of games for ZX Spectrum, including KOMANDO 2, WRESTLING SUPERSTARS, TAG TEAM WRESTLING, and CAPTAIN PLANET. It highlights the features, graphics, and gameplay of each game, noting both strengths and weaknesses. The review concludes with recommendations and comparisons to other platforms and games.
  • Overview
    Overview of various ZX Spectrum games, highlighting their unique features, gameplay mechanics, and design elements. Includes critique on sound effects, graphics, and technical issues. Discusses games like 'Stryker in the Crypts of Trogan', 'Phileas Fogg's Balloon Battles', and 'Survival'.
  • Overview - Alex Noman
    The article reviews games for the ZX Spectrum, including BOOVIE, MOTOR MASSACRE, SOCCER PINBALL, and HUXLEY PIG 1 & 2. Each game is detailed in terms of gameplay, graphics, and unique features. The discussion includes comparisons to other games and highlights specific technical aspects.
  • Review
    A review of various games, including Little Computer People and Lost Caves, highlighting their features and versions. It also discusses 75Occ Grand Prix by Codemasters with its limitations. The article provides insights into game mechanics and versions.
  • Review
    Detailed review of various assemblers like Alasm 3.8, TASM 4.12, and others, highlighting their features and shortcomings.
  • About Everything
    Announcement of the creation of the SamZxNet network in Samara and the challenges of setting it up with HAYES modems. Explanation of the modems' power requirements and potential difficulties. Invitation for technical advice from experienced readers.
  • About Everything
    Description of travel to ENLIGHT'97 and meeting various demoscene participants. Observations of event organization and issues. Insights into participant experiences and scene discussions.
  • About Everything
    Report on the second day of ENLIGHT'97: events, challenges, and reflections. Describes voting results and organizational difficulties. Highlights future prospects for Spectrum demo parties.
  • About Everything
    The article features reader feedback on Oberon #04, critiquing design and content choices and discussing issues with software protection and game enhancements.
  • About Everything
    Discussion of the adventure game KAYLETH with gameplay tips and advice. Includes a game dictionary and suggestions from the author and their team. Calls for a local artist for future RPG development.
  • About Everything
    Reflection on the closure of the 'ZX-REVIEW' magazine and the adaptation of its article for 'Oberon'. Discussion on the development of ultra-short boot loaders. Optimization techniques for writing one-sector boot loaders on ZX Spectrum.
  • About Everything
    Exploration of amateur contributions to electronics, music, and computing history, highlighting figures like Faraday and Babbage. The evolution from handmade instruments to personal computers. Discussion on jazz, blues, and rock'n'roll's informal origins.
  • About Everything
    The story of Lieutenant Edward Roberts' journey from radio kits to creating the first PC, the Altair 8800, overcoming skepticism and challenges.
  • About Everything
    The article explores the rise and evolution of the computer industry, highlighting the transformation from passionate hobbyists to corporate dominance by giants like IBM and Microsoft.
  • About Everything
    An exploration of Sir Clive Sinclair's project after selling the Sinclair brand, detailing the features of the Cambridge Computers Z88 laptop.
  • About Everything
    Discussion of software market problems in 1997 for ZX Spectrum, highlighting lack of new software and user reluctance to pay.
  • Announcement - M.M.A
    Announcement of 'Black Raven' game by V. Mednonogov, focusing on gameplay, technical challenges, and upcoming features.
  • Announcement
    Discussion of the decline in ZX Spectrum development, reviews of new games and utilities, and announcements of future projects.
  • Educational Program
    The article provides an overview of FidoNet, a non-commercial computer network often considered the predecessor of the Internet, detailing its origins, growth, and unique cultural aspects.
  • Hardware
    Instructions for connecting the 'ALEGRO' modem to computers with normal port #FF, detailing hardware modifications required for proper signal handling.
  • Hardware
    Connecting Hayes-compatible modems to ZX Spectrum, focusing on Scorpion and Pentagon models, detailing hardware modifications. Specific instructions for internal port blocking and signal alignment provided. Step-by-step process and technical intricacies explained.
  • Hardware
    Discussion of the transition from 5.25' to 3.5' floppy disks for ZX Spectrum, including installation issues and solutions for compatibility with existing software.
  • Let's Feast
    A satirical story about a Rabbit who lost his house to a cunning Fox and how a Rooster helped him reclaim it.
  • Let's Gourmet
    A humorous tale about Malysh and Karlson's adventures with technology, drawing parallels between computers and everyday life, culminating in a comic mishap with an AMIGA computer.
  • Advertising
    Article discusses free advertising policy of Oberon, catalog of programs and hardware for ZX Spectrum, and adventure game engagement.
  • Advertisement - Kano
    Promotional campaign by Magic Soft and RPSG in Russia for Amiga multimedia computers, offering exhibitions, sales, and consultations. They highlight Amiga's advantages over other systems, describe various models, and provide price lists. Collaboration with 'Computers for Population' for distribution and services.