Oberon #04: Scroll: Mathematical Game and Challenges

(C) M.M.A / SPEED CO.  
PI* R2
BINARY DESIGN/MIND GAMES'87

"In fact, Lg is the decimal logarithm, not Length multiplied by Acceleration due to gravity, as many think..."

UNKNOWN TEACHER
UNKNOWN SUBJECT.

When was the last time you attended a higher mathematics class? And a lower one??? Yes...

Do you want to easily and painlessly strengthen a couple of dozen formulas in your memory? Just take and remember once and for all, in what order all these mythical signs and symbols should stand. BLENDAMED and DIROL with XYLIT'ole won't help you here! You need to put the question straight, you understand, and then you can actually start solving it....

As a tool for putting this question aside, we will be helped by a game







The main character cannot be classified in terms of life form. It is clearly not an amoeba, but neither is it a paramecium, and certainly not a human. Since we are dealing with mathematics, let's conditionally call the main character "floating point."

In principle, it doesn't float at all, but spins on a system of gears that make up the game field. The center of each wheel is, strangely enough, an axis....

Often something is fixed on the axis, and that something is likely a PRIZE. Is the essence of the game not in collecting prizes? Yes and no!

At the beginning of each level, you are given a task to collect a certain formula. I recommend memorizing this formula, or even better, writing it down. Its symbols need to be collected first and foremost, strictly following the order.

To take a symbol of the formula, you need to make a complete turn around it. Make sure you are taking exactly the symbol that you urgently need right now, as in case of anything, you won't be able to put it back. Besides the formula symbols, there are other prizes on the game field, but they do not play a significant role in the process. However, if you pick up a calculator, you will be able to move twice as fast, and a hammer will allow you to defeat enemies outright.

Enemies....!!! How could I forget about them??! They are everywhere, they are all around! They sit on their rings and wait for you, and at the slightest contact with your body, they instantly start sucking the last juices out of you ("The truth is one - your thirst!"). But you shouldn't panic and avoid them - just position yourself directly behind one of these creatures and move in its direction at its speed. It won't have enough brains to turn around. Proven!

And so, jumping from ring to ring, you advance towards the peaks of mathematical knowledge. However, let's consider the control principle of this little walking glitch at the end.

You have three keys:

SELECT - allows you to jump from one ring to another at the junction
ANTI
CLOCKWISE - move counterclockwise
CLOCKWISE - move clockwise

You can reassign controls at the very beginning of the game by pressing the ENTER key.

With that, I conclude your briefing. Load up on mathematics without me!

LAST EDITION : 3l.l0.97
MUSIC BY : VISUAL/MS/XTM

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Contents of the publication: Oberon #04

  • From the Editorial
    This editorial discusses the legal 'charges' against the creators of Oberon #4 as a humorous narrative, highlights the challenges faced in publishing this issue, and announces a potential hiatus for the magazine.
  • Scroll
    Analysis of the game 'Chaos' by Julian Gollop. Simplified gameplay mechanics and strategic elements. Description of creatures, spells, and tactics.
  • Scroll - Unbeliever
    Description of a mathematical game for ZX Spectrum where players collect formula symbols while navigating gears.
  • Scroll - M.M.A
    Discussion of 'Doc the Destroyer', a unique fighting and adventure game for ZX Spectrum. The article covers controls, character customization, and game mechanics. Compatibility issues on different ZX Spectrum models are also addressed.
  • Overview - M.M.A
    The article provides a review of games for ZX Spectrum, including KOMANDO 2, WRESTLING SUPERSTARS, TAG TEAM WRESTLING, and CAPTAIN PLANET. It highlights the features, graphics, and gameplay of each game, noting both strengths and weaknesses. The review concludes with recommendations and comparisons to other platforms and games.
  • Overview
    Overview of various ZX Spectrum games, highlighting their unique features, gameplay mechanics, and design elements. Includes critique on sound effects, graphics, and technical issues. Discusses games like 'Stryker in the Crypts of Trogan', 'Phileas Fogg's Balloon Battles', and 'Survival'.
  • Overview - Alex Noman
    The article reviews games for the ZX Spectrum, including BOOVIE, MOTOR MASSACRE, SOCCER PINBALL, and HUXLEY PIG 1 & 2. Each game is detailed in terms of gameplay, graphics, and unique features. The discussion includes comparisons to other games and highlights specific technical aspects.
  • Review
    A review of various games, including Little Computer People and Lost Caves, highlighting their features and versions. It also discusses 75Occ Grand Prix by Codemasters with its limitations. The article provides insights into game mechanics and versions.
  • Review
    Detailed review of various assemblers like Alasm 3.8, TASM 4.12, and others, highlighting their features and shortcomings.
  • About Everything
    Announcement of the creation of the SamZxNet network in Samara and the challenges of setting it up with HAYES modems. Explanation of the modems' power requirements and potential difficulties. Invitation for technical advice from experienced readers.
  • About Everything
    Description of travel to ENLIGHT'97 and meeting various demoscene participants. Observations of event organization and issues. Insights into participant experiences and scene discussions.
  • About Everything
    Report on the second day of ENLIGHT'97: events, challenges, and reflections. Describes voting results and organizational difficulties. Highlights future prospects for Spectrum demo parties.
  • About Everything
    The article features reader feedback on Oberon #04, critiquing design and content choices and discussing issues with software protection and game enhancements.
  • About Everything
    Discussion of the adventure game KAYLETH with gameplay tips and advice. Includes a game dictionary and suggestions from the author and their team. Calls for a local artist for future RPG development.
  • About Everything
    Reflection on the closure of the 'ZX-REVIEW' magazine and the adaptation of its article for 'Oberon'. Discussion on the development of ultra-short boot loaders. Optimization techniques for writing one-sector boot loaders on ZX Spectrum.
  • About Everything
    Exploration of amateur contributions to electronics, music, and computing history, highlighting figures like Faraday and Babbage. The evolution from handmade instruments to personal computers. Discussion on jazz, blues, and rock'n'roll's informal origins.
  • About Everything
    The story of Lieutenant Edward Roberts' journey from radio kits to creating the first PC, the Altair 8800, overcoming skepticism and challenges.
  • About Everything
    The article explores the rise and evolution of the computer industry, highlighting the transformation from passionate hobbyists to corporate dominance by giants like IBM and Microsoft.
  • About Everything
    An exploration of Sir Clive Sinclair's project after selling the Sinclair brand, detailing the features of the Cambridge Computers Z88 laptop.
  • About Everything
    Discussion of software market problems in 1997 for ZX Spectrum, highlighting lack of new software and user reluctance to pay.
  • Announcement - M.M.A
    Announcement of 'Black Raven' game by V. Mednonogov, focusing on gameplay, technical challenges, and upcoming features.
  • Announcement
    Discussion of the decline in ZX Spectrum development, reviews of new games and utilities, and announcements of future projects.
  • Educational Program
    The article provides an overview of FidoNet, a non-commercial computer network often considered the predecessor of the Internet, detailing its origins, growth, and unique cultural aspects.
  • Hardware
    Instructions for connecting the 'ALEGRO' modem to computers with normal port #FF, detailing hardware modifications required for proper signal handling.
  • Hardware
    Connecting Hayes-compatible modems to ZX Spectrum, focusing on Scorpion and Pentagon models, detailing hardware modifications. Specific instructions for internal port blocking and signal alignment provided. Step-by-step process and technical intricacies explained.
  • Hardware
    Discussion of the transition from 5.25' to 3.5' floppy disks for ZX Spectrum, including installation issues and solutions for compatibility with existing software.
  • Let's Feast
    A satirical story about a Rabbit who lost his house to a cunning Fox and how a Rooster helped him reclaim it.
  • Let's Gourmet
    A humorous tale about Malysh and Karlson's adventures with technology, drawing parallels between computers and everyday life, culminating in a comic mishap with an AMIGA computer.
  • Advertising
    Article discusses free advertising policy of Oberon, catalog of programs and hardware for ZX Spectrum, and adventure game engagement.
  • Advertisement - Kano
    Promotional campaign by Magic Soft and RPSG in Russia for Amiga multimedia computers, offering exhibitions, sales, and consultations. They highlight Amiga's advantages over other systems, describe various models, and provide price lists. Collaboration with 'Computers for Population' for distribution and services.