Rush #01: Informacrium: Amiga Publications Overview

The lack of literature on alternative computer platforms, primarily on Amiga computers, creates significant problems in mastering them. However, fortunately, the situation is improving, and new publications are emerging, including in Russian. The following review contains information about the known existing publications and literature that is set to be released soon. Both Russian-language publications and available English-language literature in our countries are considered.

D. Mikhailov "AMIGA #1"

First of all, I would like to highlight the already classic book by Dmitry Mikhailov - "Amiga #1". It can be useful for novice Amiga users. The book includes a brief overview of the platform's history, a description of Amiga DOS, the ARREX language, and other useful information.

Inforcom about Amiga

Next. We are aware of the existence of several issues of a printed magazine about Amiga published by Inforcom. Unfortunately, this initiative lacked proper informational support, and the magazine ceased to exist, reaching the hands of only a few lucky ones.

"Amiga Rules"

About a year ago, mentions of a certain upcoming printed magazine dedicated to Amiga with the intellectual title "Amiga Rules" appeared in ZX electronic press. The project was prepared by Russian groups, but to this day, we have no information about its fate, except that the first issue seems to have already been released. In any case, it has not yet gained recognition in the scene. One way or another, we would be happy to learn more detailed information on this matter and establish contact with its authors for fruitful cooperation in a similar field.

"New Amiga"

From the Internet, it became known about the emergence of a new printed magazine dedicated to the Amiga platform - "New Amiga". I (Viator) wrote a letter to the editor-in-chief of the magazine and recently received a reply, which I decided to publish in full here. I was mainly interested in some specific questions: the possibility of receiving the magazine outside of Russia and cooperation. So, here is the letter:

Hello, Viktor!
Thank you for your attention to the new Amiga publication. We hope the editorial team will justify your trust. Subscribing to the magazine is very simple, there are no problems with sending money from Ukraine or Belarus. Just go to the nearest post office and make a postal transfer to: Russia, 164514, Severodvinsk, P.O. Box 10, to Volkov Boris Vitalievich. Please note that the post office takes an additional 10% on top of the transfer amount. The first issue (zero) is already on sale, order it right now. Its price is 28 rubles including postal expenses. Inside, there is a small gift - a sticker with the Amiga logo. The second (1'98) issue will soon go to print, its price is 35 rubles, and six issues in 1999 will cost 280 rubles. Prizes are also expected in the upcoming issues. Please pay in advance for the required issues, as this will help the magazine appear faster. Inform all interested parties about the magazine's release. (We inform :-) I would be glad if Spectrum platform enthusiasts could send us some materials to the editorial office, this is really necessary. Through some channels, I have already informed "spectrumists" about the release of our magazine; there are orders. If you could provide more addresses, that would be quite good. Or maybe you could tell us about the emulator from the CodeBusters group? The editorial team is also ready to collaborate on any section: news, games, "hardware", software, programming, etc. Payment - two copies of the magazine plus stickers, or 15 rubles for a column of text (8 point font, three columns on a page). So far, these are the rates. We are interested in everything happening with Amiga in Ukraine. Even the smallest events, at first glance, can make it into the news or review. Let's collaborate. It would be better if you had the opportunity to receive an email address, as your letter took almost a month to arrive. Wishing you all the best and good luck in everything!

Editor of "New Amiga" magazine
Boris Volkov

http://tok.severodvinsk.ru
tok@severodvinsk.ru
164514, Russia, Severodvinsk, P.O. Box 10.

I, in turn, thank Boris Vitalievich for the response. Of course, everyone concerned about the fate of the developing Amiga platform should support joint initiatives. I will do everything in my power to ensure that "New Amiga" is known to all who will be interested in it, I will try to help with information, and at least I will subscribe to all issues. I would be very glad if cooperation between our magazines brings good results.

Next, you can read a brief summary of the first issues:

Contents of the first issue of "New Amiga" magazine:

News from the Internet.
Overview of recent events in the Amiga world.
New programs and "hardware".
Letters and opinions.
A bit of history.
Hardware (Elbox - A1200)
Learning by ourselves (Deluxe Paint V, part 1).
Programming (AmigaOS, part 1).
On Amiga - to the Internet!
My first Amiga (A1200 Magic).
Trading and producing ("Amiga Service").
Video and audio ("Casablanca")
Gaming section (new generation of games).
List of games released since 1996.
Coupons for free ads.
Amiga clubs, addresses.
and more.

Announcement of the second issue of "New Amiga" magazine:

News.
Overview of recent events in the Amiga world.
New programs and "hardware".
Letters from our readers.
Pages of history (Amiga 500).
MUI - what is it?
OS 3.5.
Text editor "GoldEd".
PPC Libraries.
Russian programmers - for Amiga.
Photos and screenshots.
Overview of 3D packages.
Overview of popular programs.
Tornado 3D - a professional's tool.
Layout programs.
Modern Amiga.
PPC Accelerators.
and more.

Literature from Odessa

A whole series of books dedicated to Amiga is being prepared for release in small print runs in Odessa. The biggest problem with their publication lies in the lack of awareness among potential readers and, consequently, unclear prospects for the distribution of these publications. With sufficient interest from buyers, it will be possible to continuously release new literature. So, here are the specific details provided by Grunge from the Smash group, which is involved in the informational support of the project:

Currently, the following are being prepared for print:

Workbench ($7).
Volume 300-350 pages. Adapted translation of "Amiga Workbench 3.0 user's guide".

Amiga1200. Service application ($4).
Translation of "A1200 Service Addendum". Contains instructions for testing and repairing A1200, includes A1200 schematics + additional material. Schematics in A3 format, edited according to GOST. Volume 80-100 pages.

Blitz Basic. Programmer's guide ($8).
Consists of translated instructions and other literature on Blitz Basic v1.0-2.9. Includes descriptions of all functions across all libraries and BB. Volume 400 pages.

Amiga. Assembler ($7).
Translation of the book "Amiga machine language". Plus additional information on 68020, 030, 040, 060, and PPC. Volume 400 pages.

Directory Opus 5 ($5)
Information about the book is currently unavailable.

SAS E ($12)
50% readiness. Information about the book is currently unavailable.

Plus $2 for shipping for all books.

Money is needed for the publication of these books - the author cannot release everything at once. The more people want to purchase the books, the cheaper they will be. Here are their maximum prices. The first book to be released will be the one on Workbench. As for the quality of the printing, nothing is known yet, but I think everyone is aware of what "complexity" in this regard will entail. It won't be printed on toilet paper either. If you are sure that you will take any books from the list, please write to the Smash group. Currently, the print runs are being determined.

Address: Stepanov Sergey (Grunge).
d.21, apt.20,
Heroes of Stalingrad St.,
Sevastopol,
Crimea,
Ukraine.
335014

Electronic publications

In addition to "HARD" literature on Amiga, there is also a lot of information in electronic form. In particular, for fully mastering "classic" Amigas, quite popular collections of information in hypertext format may be useful - "Coders Companion" - three parts, on three disks, and descriptions of MC680x0 processors. Our Amiga-coder - RUFF studied Amiga precisely through these sources and, it should be noted, quite successfully :-). Unfortunately, these electronic books are currently only known to us in English. We would provide any necessary assistance to those who decide to translate them into Russian. You can also find a lot of information in English in a huge number of electronic magazines, but for that, you will need to stock up on free time and patience.

Next, there is an overview of literature not specifically dedicated to Amiga but somehow related to it:

"Microprocessors Motorola"

Recently, a fascinating book "Microprocessors and Microcontrollers by Motorola" appeared. Author - I. I. Shagurin. Moscow. "Radio and Communication". 1998 year. Volume - about 550 pages. Print run - 4000 copies. The book introduces readers to the architecture, functioning, and application of 16, 32, and 64-bit microprocessors from Motorola. It considers families of microprocessors M680xx, RISC microprocessors from PowerPC families. The book is sold at radio markets and specialized stores. If necessary, Smash Band can send it to anyone. It will cost about 10 US dollars. Contact us, and we will discuss all the details.

Also, based on the information found in the aforementioned book, it follows that in 1996, St. Petersburg State University released a book by M.S. Kupriyanov, D.V. Puzankov, A.V. Sipovsky - "Microprocessors of the M68K Family by Motorola" with a print run of 1000 copies.

Branded literature from Motorola

Moreover, Motorola cares about its users and its advertising. In this regard, the company provides any interested parties with information about its products. Orders are made via the Internet from an extensive list of literature on the company's server. Thanks to Mighty and Grunge, I (Viator) became the owner of five beautifully published books on Motorola processors from MC68000 to PPC. Naturally, these books are available only in English, but as the most complete and accurate reference books, they can serve as a source of information for anyone interested in assembly programming (Amiga, Mac). The literature is sent free of charge.

Also, to master Amiga, as well as other systems currently experiencing an information drought, it is recommended to take advantage of widely available literature. Thus, for mastering the C, C++ languages, the following publications are recommended (in fido):

1) "Programming Language C++" by Stroustrup - written quite unclearly, requiring several readings to understand. Not "tailored" for PC. The author is actually the creator of the language. Not suitable for beginners.

2) "C&C++: Programming Rules" - a good guide on programming style, again not "tailored" for PC; however, the PC (or rather WINDOWS) is mentioned repeatedly and in unflattering terms :).

You can find almost any literature on any topics (for example, on writing music on a computer: "Computer for Musicians, Amateurs, and Professionals") and all in the same spirit.

So, as you can see, if desired, it is even possible to obtain all the necessary information to work with your computer fruitfully and fully, even under our conditions. Of course, the amount of specialized quality literature should continue to increase. We are also participating in this necessary development. You can help us and the scene. Therefore, write about known literary sources, about subscriptions to periodicals both published in the CIS and in the West. We will gladly establish contact with publishers of literature on alternative computer platforms, publish their advertisements and other materials. We hope for fruitful creative cooperation.

Contents of the publication: Rush #01

  • AMIGA NEWS
    Amiga Inc works on Amiga OS 3.5 with enhancements like CD drive and PowerPC support. Split development for M68K and PPC processors. Delayed release to late 1999 or early 2000.
  • AMIGA NEWS
    Description of the 'Fast JPEG 1.10' viewer for Amiga, focusing on its features, installation, and usage. It highlights advantages like fast processing without quality loss and provides user tips. Readers are encouraged to share their software experiences.
  • AMIGA NEWS
    Basic programming for classic Amiga, discussing challenges and sharing knowledge in Amiga coding. Overview of Amiga graphics capabilities and processor features. Introduction to Amiga assembly language specifics.
  • AMIGA NEWS
    Overview of events related to the Amiga platform from early to mid-1998. Highlights include new hardware, software releases, and notable company collaborations. Future updates and developments are scheduled for the next issue.
  • AMIGA NEWS
    Collection of cheats and secrets for classic Amiga games compiled by Postcard Man. Readers encouraged to share their findings on complex games. Selection of tips and level codes provided for various games.
  • AMIGA NEWS
    Discussion of Phase-5's graphics cards and Permedia 2 processor capabilities. Details on Permedia 2's 2D/3D acceleration and compatibility. Mention of GLINT Delta processors and comparison of prices and availability.
  • AMIGA NEWS
    Analysis of Amiga's survival in the 90s, highlighting community efforts and technological advancements. Discussion on hardware improvements and software development. Encouragement for further exploration and learning about the Amiga platform.
  • Spectrum Programming
    Explanation of a fast method for real-time 3D graphics on the ZX Spectrum. Introduces efficient rotation and deformation techniques for 3D objects. Emphasizes improvements over traditional methods with practical examples.
  • Spectrum Programming - Ticklish Jim
    Discussion of combining sound effects with music for Spectrum's AY chip. Examples from development of 'CSC: Deja Vu' and technical challenges faced. Contains practical guide and code examples.
  • Spectrum Programming
    Discussion on byte mirroring and background restoration in ZX Spectrum programming, with examples.
  • Spectrum Programming
    Comprehensive guide for system programmers with practical tips for creating efficient and user-friendly software, including coding techniques, device compatibility, and program testing strategies.
  • Spectrum Programming
    Advanced coding techniques and modern graphics methods for ZX Spectrum. Tips for optimizing graphical procedures and coding on assembly. Useful advice for programmers to improve performance and efficiency.
  • The End
    Reflections on the creation of the first issue of the magazine 'Rush', its goals, audience, and future development.
  • ZX-SOFT - Вячеслав Медноногов
    Development updates on Vyacheslav Mednoy's new game 'Black Raven II', including gameplay changes, new spell introductions, and performance improvements.
  • ZX-SOFT
    Overview of new features in the updated commander from REAL software for ZX Spectrum, including file management, autodetection, and media viewing. Improvements in text, font, and music handling. Questions addressed regarding future updates.
  • ZX-SOFT
    Debate on which demo deserved the top spot at Funtop'98: Forever by DR or Refresh by XTM. Discussions in the demoscene community highlight the clash between technical prowess and conceptual depth. Different opinions reflect on the evolution of demoscene preferences.
  • Authors
    Acknowledgment of contributors and partners in creating Rush magazine. Detailed roles of each author and collaboration insights. Recognition of technical support and media partnerships.
  • Virtual Specky
    Discussion on converting graphics from PC to Spectrum, featuring insights from various experts. Techniques for improving conversion quality and tools like Photoshop are detailed. Emphasis on post-conversion refinement in Spectrum graphics editors.
  • Virtual Speccy
    Discussion on the CBSpeccy emulator for ZX-Spectrum on Amiga, highlighting its features, community opinions, and technical performance. Criticisms and praises for its emulation capabilities, particularly compared to PC emulators. Examination of potential improvements and community debates around version updates.
  • Virtual Speccy
    FAQ on ZX-Spectrum emulation on PC, covering popular emulators and file formats. Instructions for using different emulators and managing file types like Hobeta and TR-DOS. Discussion on Russian ZX-oriented servers and resources for enthusiasts.
  • Introduction
    Introduction to the Rush magazine, emphasizing creativity, progressive scene, and the goal to create a superior information source. The magazine seeks to gather promising groups and offer a unique perspective. Focuses on content and atmosphere, welcoming creators to contribute.
  • Introduction - Grunge
    Introduction to Rush, a new scenemag for Speccy/Amiga enthusiasts, aims to provide quality content and news while encouraging reader feedback.
  • Interview - Konex
    Interview with ANTARES group after FUNTOP-98. Discussion on their demos, challenges, and future plans. Insight into the group's formation and dynamics.
  • Interview - Kvazar, DUX
    Interview with Alexander Seleznev (KVAZAR), discussing his history with computers, the state of the ZX Spectrum scene, and future plans.
  • Interview - Kvazar
    Interview with Vitebsk group POWER on demo 'Crazy Love', development experiences, and future projects.
  • Informatorium
    Exploration of a CD with emulators for various platforms, highlighting Spectrum. Details the content organization and diversity. Concludes with insights from the CD-ROM Project's Spectrum software collection.
  • Informacrium
    Compilation of interesting and useful Internet addresses related to Amiga resources, including magazines, hardware manufacturers, and software companies.
  • Informacrium - Viator
    Overview of existing and upcoming publications on the Amiga platform. Discussion of the availability and distribution challenges for Amiga literature. Appeal for collaboration with new publications.
  • About the Magazine
    Discussion on creating a multi-platform magazine focusing on Spectrum, Amiga, and PC. Emphasis on broader understanding of computer scene. Encourage professionalism and adaptation to changing technology.
  • Parallel Worlds
    Overview of the evolution of Windows OS and PC processors from 1981 to 2000. Development milestones of MS-DOS, Windows, Intel processors, and competition with AMD and Cyrix. Challenges in maintaining compatibility with new processor technologies.
  • Parallel Worlds
    Overview of Macintosh models and their relevance in design and graphics fields, covering prices and specifications from 1997-1998. Discussion includes the evolution of Apple's hardware, notably the PowerMac series, and compares new G3 processors with PC counterparts. It highlights the resurgence of Macintosh post-crisis and its ongoing influence in the market.
  • Development of the Spectrum - Slider
    The article discusses a new graphical extension for the ZX Spectrum that enhances color palettes without increasing resource demands. By using a modified flash signal, new colors are created without interfering with existing software compatibility. The article provides implementation details and addresses practical usage concerns.
  • Development of Spectrum
    Connecting a CDOS modem to the 'Compact-128' computer by addressing keyboard port conflicts. Description of hardware modifications to solve the issue. Solution includes automatic blocking using a transistor inverter.
  • Development of Spectrum - Ars
    Discussion on AZX-Monstrum 512K development, its hardware compatibility, processor options, and potential enhancements in graphics and OS.
  • Development of SPECTRUM
    Discussion of Clive Sinclair's new computer platform, the ZX2000, designed to outperform PCs with enhanced speed, affordability, and battery efficiency.
  • Development of Spectrum - Андрей Савичев
    Examination of the evolution and ongoing relevance of the Z80 processor, and its role in embedded systems. Comparison of Z80 with its successors, highlighting advantages like energy efficiency and command enhancements. Overview of integrated Z80-based CPUs and their peripherals.
  • Advertisement
    This article is an advertisement for Scorpion products including hardware for ZX Spectrum and Amiga software, along with pricing and ordering details.
  • Advertising
    Collection of advertisements for Amiga and ZX Spectrum hardware and software, with contact information for sellers and details about the new Amiga magazine subscription.
  • Advertisement
    Advertisement for X-TRADE's General Sound music board. Includes pricing, technical details, and purchase instructions. Features a FAQ section and compatibility info.
  • Meaning Without Meaning - Viator
    Philosophical reflections on existentialism, immortality, and human destiny. The narrative weaves through stories of ambition, the quest for eternal life, and a utopian downfall. A blend of introspection and speculative fiction.
  • Scene vs Professionals
    Exploration of the demoscene's creativity versus commercial game development. Discussion of potential for professional-quality programs by scene members. Call for collaboration with leading scene groups.
  • Scene Chronicle - Андрей Савичев
    Reflections on ZX Spectrum's enduring appeal, its community's resilience, and its potential resurgence in Russia.
  • Scene Chronology
    Overview of the Rush group's activities, including past projects, current endeavors, and future plans, with emphasis on software development and gaming.
  • Scene Chronicles
    The article discusses various ZX Spectrum scene news, including game releases, demoparties, and updates from developers and teams.
  • Chronicles of the Scene
    The article discusses the FUNTOP'98 international computer art festival held in Moscow, highlighting key events, notable attendees, and the various competitions held during the event.
  • Scene Chronia
    Discussion on Amiga scene development through collaboration, addressing user isolation and promoting network expansion.
  • Shell Management
    Статья описывает управление оболочкой для ZX Spectrum и Amiga, включая клавиши и функции для навигации. Упоминаются особенности работы на Amiga с PAL монитором и предоставляется контакт для поддержки. Также отмечено, что текстовые файлы имеют стандартную MS-DOS кодировку.