Rush #01: Advertisement for General Sound Music Board Details

RUSH> All those who are interested in the new music board General Sound from X-TRADE can familiarize themselves with both the information on its purchase and general data about G.S...

X-TRADE> Due to various favorable circumstances, we are authorized to announce a significant price reduction on our products, namely:

GENERAL SOUND (basic version) - 25 US dollars.

Memory expansion card for GS - 10 US dollars.

But that's not all!

When purchasing MORE THAN TWO GS, the price for each is $22. When purchasing MORE THAN FOUR GS, the price for each is $20.

The price for the memory expansion card does not depend on the quantity :(

For those who still do not know (or have forgotten) what GENERAL SOUND is, we briefly remind you.

GENERAL SOUND (developed by X-TRADE)

An electronic music board that represents a high-performance microprocessor kit based on Z80. Four-channel pure stereo sound with dynamic interpolation. On top of 8-bit music - hardware 6-bit volume. Sampling frequency of 37.5 kilohertz. The built-in Z80 processor operates at a frequency of 12 megahertz. RAM for music - 112 kilobytes (basic version), 464 kilobytes (when installing the expansion card). When installed, the expansion card self-identifies - the so-called autoconfig. Built-in MOD file and effects (FX) player. The effect of "drum in one ear, violin in the other," inherent in all inexpensive computer sound cards, as well as the "Amiga" computer, has been eliminated. It does not interfere with the Spectrum's operation, as it is completely independent. Music does not "consume" Spectrum's memory. It is made in the form of a card - instant connection to "bus" computers. Can work with all Spectrums, even 48 kilobyte ones! Can play special effects in the background of music. Emulates COVOX. Allows easy adaptation of already existing programs. The downside is a non-zero price, but the price/quality ratio is unmatched.

Mail order sales without intermediaries!

To make a purchase, you need to place an order, that is, call by phone (812) 173-54-38, Slava, 22:00 - 00:00 MSK. Then send a postal transfer for the specified amount plus 10% (for large orders, the percentage decreases). In the "for written message" section of the transfer, specify the name of the product and the quantity. Write the return address carefully!

Address for transfers:

Saint Petersburg. 192281 Kupchinskaya St., 8, bld. 1, apt. 737. Vidimirov Vitaliy Vladimirovich.

For questions about our products, new software, prices CALL (812) 173-54-38 Slava, 22:00 - 00:00 MSK.

GENERAL SOUND - FAQ.

1. The magazine ZX-FORMAT describes GS with some kind of disk drive adapter. What is it? Answer. In ZF, the very first experimental GS model is described. For about 2 years now, GS has been made in the form of a peripheral card for the ZX-BUS slot (SCORPION/KAY).

2. There are rumors that GS does not work on some Spectrum models. Answer. At the moment, we have not identified any Spectrum model where GS would not work. GS works even on 48k machines, but on them you will only be able to listen to music - neither games nor the editor will work.

3. Why do some GS modules sometimes suspiciously "bleat," and the tempo stutters? Answer. These modules contain samples with very short "loops." Playing them takes a lot of time from the processor in GS. At the same time, the software interpolator does not have time to prepare the next byte for output to the DAC. Therefore, the sound "bleats."

4. So what should be done?!? Is it forever? Answer. Not at all. Mike Blum/ZX-MASTERS has long written a procedure that checks the module samples for short loops when loading the module into GS and automatically copies them inside until they reach an acceptable length. After such "loading," GS plays all modules, including so-called "chip" modules - modules with very short (single bytes) looped synthesized samples. Such procedures have already been used in soundtracks for games under GS. Also, this procedure will be included in the latest player-loader by Mike Blum.

5. What software exists for GS? Besides a dozen or so modified games, new original programs (NETWALK, HEADBALL) actively support it. There are various player-loaders written by different authors, that is, for every taste. There is a new version of the RIFF-TRACKER editor - 4.19, which supports all GS memory, contains a sample editor, many new options, and works much faster and better than previous versions. The editor only works with MS-DOS disks. As for the quantity of music, it far exceeds the quantity of music for AY-8910. It is enough to say that several hundred ordinary modules and over a thousand chip modules have been obtained from the internet. At the same time, the question arises - how can users store such a quantity of music? (Unless on a hard drive ;).

6. The coveted question. Will GS be supported in the game "BLACK CROW-2" by COPPER FEET? Answer. As soon as the game's development enters its final stage, support for GS will be added to the game. Currently, there are no fundamental disagreements regarding the sound design of "Crow-2" between X-TRADE and COPPER FEET.

In connection with the above-mentioned circumstances, the price for the XTR-modem is set at a decent level of $6, which currently equals 130 rubles.

For those who do not know what XTR-modem is... At the moment, it is the most advanced among non-HAYES-compatible modems for the Spectrum. The St. Petersburg ZXNET is 70% based on them, gradually displacing all other models. It features: raising/lowering the pipe, response to a call, and the ability to work with a parallel device. When auto-raising, the function of caller ID (automatic number identification) is implemented. The modem is inserted into the SCORPION/KAY slot without the need for a soldering iron :) if you are thinking of creating a network of Spectrums in your city... for stretching networks, X-TRADE recommends the XTR-modem :-)

For all questions related to the XTR-modem, call in St. Petersburg (812) 245-38-16, Dima, 22:00-02:00 MSK.

Mailing address: 194100 St. Petersburg, Bolshoy Sampsonievsky Ave., 72, apt. 89, Lomov Dmitry Yuryevich.

All agreements - preliminarily by phone or by e-mail: dmitry_lomov.sp0814@zxnet.spb.ru

All the best.

Contents of the publication: Rush #01

  • AMIGA NEWS
    Amiga Inc works on Amiga OS 3.5 with enhancements like CD drive and PowerPC support. Split development for M68K and PPC processors. Delayed release to late 1999 or early 2000.
  • AMIGA NEWS
    Description of the 'Fast JPEG 1.10' viewer for Amiga, focusing on its features, installation, and usage. It highlights advantages like fast processing without quality loss and provides user tips. Readers are encouraged to share their software experiences.
  • AMIGA NEWS
    Basic programming for classic Amiga, discussing challenges and sharing knowledge in Amiga coding. Overview of Amiga graphics capabilities and processor features. Introduction to Amiga assembly language specifics.
  • AMIGA NEWS
    Overview of events related to the Amiga platform from early to mid-1998. Highlights include new hardware, software releases, and notable company collaborations. Future updates and developments are scheduled for the next issue.
  • AMIGA NEWS
    Collection of cheats and secrets for classic Amiga games compiled by Postcard Man. Readers encouraged to share their findings on complex games. Selection of tips and level codes provided for various games.
  • AMIGA NEWS
    Discussion of Phase-5's graphics cards and Permedia 2 processor capabilities. Details on Permedia 2's 2D/3D acceleration and compatibility. Mention of GLINT Delta processors and comparison of prices and availability.
  • AMIGA NEWS
    Analysis of Amiga's survival in the 90s, highlighting community efforts and technological advancements. Discussion on hardware improvements and software development. Encouragement for further exploration and learning about the Amiga platform.
  • Spectrum Programming
    Explanation of a fast method for real-time 3D graphics on the ZX Spectrum. Introduces efficient rotation and deformation techniques for 3D objects. Emphasizes improvements over traditional methods with practical examples.
  • Spectrum Programming - Ticklish Jim
    Discussion of combining sound effects with music for Spectrum's AY chip. Examples from development of 'CSC: Deja Vu' and technical challenges faced. Contains practical guide and code examples.
  • Spectrum Programming
    Discussion on byte mirroring and background restoration in ZX Spectrum programming, with examples.
  • Spectrum Programming
    Comprehensive guide for system programmers with practical tips for creating efficient and user-friendly software, including coding techniques, device compatibility, and program testing strategies.
  • Spectrum Programming
    Advanced coding techniques and modern graphics methods for ZX Spectrum. Tips for optimizing graphical procedures and coding on assembly. Useful advice for programmers to improve performance and efficiency.
  • The End
    Reflections on the creation of the first issue of the magazine 'Rush', its goals, audience, and future development.
  • ZX-SOFT - Вячеслав Медноногов
    Development updates on Vyacheslav Mednoy's new game 'Black Raven II', including gameplay changes, new spell introductions, and performance improvements.
  • ZX-SOFT
    Overview of new features in the updated commander from REAL software for ZX Spectrum, including file management, autodetection, and media viewing. Improvements in text, font, and music handling. Questions addressed regarding future updates.
  • ZX-SOFT
    Debate on which demo deserved the top spot at Funtop'98: Forever by DR or Refresh by XTM. Discussions in the demoscene community highlight the clash between technical prowess and conceptual depth. Different opinions reflect on the evolution of demoscene preferences.
  • Authors
    Acknowledgment of contributors and partners in creating Rush magazine. Detailed roles of each author and collaboration insights. Recognition of technical support and media partnerships.
  • Virtual Specky
    Discussion on converting graphics from PC to Spectrum, featuring insights from various experts. Techniques for improving conversion quality and tools like Photoshop are detailed. Emphasis on post-conversion refinement in Spectrum graphics editors.
  • Virtual Speccy
    Discussion on the CBSpeccy emulator for ZX-Spectrum on Amiga, highlighting its features, community opinions, and technical performance. Criticisms and praises for its emulation capabilities, particularly compared to PC emulators. Examination of potential improvements and community debates around version updates.
  • Virtual Speccy
    FAQ on ZX-Spectrum emulation on PC, covering popular emulators and file formats. Instructions for using different emulators and managing file types like Hobeta and TR-DOS. Discussion on Russian ZX-oriented servers and resources for enthusiasts.
  • Introduction
    Introduction to the Rush magazine, emphasizing creativity, progressive scene, and the goal to create a superior information source. The magazine seeks to gather promising groups and offer a unique perspective. Focuses on content and atmosphere, welcoming creators to contribute.
  • Introduction - Grunge
    Introduction to Rush, a new scenemag for Speccy/Amiga enthusiasts, aims to provide quality content and news while encouraging reader feedback.
  • Interview - Konex
    Interview with ANTARES group after FUNTOP-98. Discussion on their demos, challenges, and future plans. Insight into the group's formation and dynamics.
  • Interview - Kvazar, DUX
    Interview with Alexander Seleznev (KVAZAR), discussing his history with computers, the state of the ZX Spectrum scene, and future plans.
  • Interview - Kvazar
    Interview with Vitebsk group POWER on demo 'Crazy Love', development experiences, and future projects.
  • Informatorium
    Exploration of a CD with emulators for various platforms, highlighting Spectrum. Details the content organization and diversity. Concludes with insights from the CD-ROM Project's Spectrum software collection.
  • Informacrium
    Compilation of interesting and useful Internet addresses related to Amiga resources, including magazines, hardware manufacturers, and software companies.
  • Informacrium - Viator
    Overview of existing and upcoming publications on the Amiga platform. Discussion of the availability and distribution challenges for Amiga literature. Appeal for collaboration with new publications.
  • About the Magazine
    Discussion on creating a multi-platform magazine focusing on Spectrum, Amiga, and PC. Emphasis on broader understanding of computer scene. Encourage professionalism and adaptation to changing technology.
  • Parallel Worlds
    Overview of the evolution of Windows OS and PC processors from 1981 to 2000. Development milestones of MS-DOS, Windows, Intel processors, and competition with AMD and Cyrix. Challenges in maintaining compatibility with new processor technologies.
  • Parallel Worlds
    Overview of Macintosh models and their relevance in design and graphics fields, covering prices and specifications from 1997-1998. Discussion includes the evolution of Apple's hardware, notably the PowerMac series, and compares new G3 processors with PC counterparts. It highlights the resurgence of Macintosh post-crisis and its ongoing influence in the market.
  • Development of the Spectrum - Slider
    The article discusses a new graphical extension for the ZX Spectrum that enhances color palettes without increasing resource demands. By using a modified flash signal, new colors are created without interfering with existing software compatibility. The article provides implementation details and addresses practical usage concerns.
  • Development of Spectrum
    Connecting a CDOS modem to the 'Compact-128' computer by addressing keyboard port conflicts. Description of hardware modifications to solve the issue. Solution includes automatic blocking using a transistor inverter.
  • Development of Spectrum - Ars
    Discussion on AZX-Monstrum 512K development, its hardware compatibility, processor options, and potential enhancements in graphics and OS.
  • Development of SPECTRUM
    Discussion of Clive Sinclair's new computer platform, the ZX2000, designed to outperform PCs with enhanced speed, affordability, and battery efficiency.
  • Development of Spectrum - Андрей Савичев
    Examination of the evolution and ongoing relevance of the Z80 processor, and its role in embedded systems. Comparison of Z80 with its successors, highlighting advantages like energy efficiency and command enhancements. Overview of integrated Z80-based CPUs and their peripherals.
  • Advertisement
    This article is an advertisement for Scorpion products including hardware for ZX Spectrum and Amiga software, along with pricing and ordering details.
  • Advertising
    Collection of advertisements for Amiga and ZX Spectrum hardware and software, with contact information for sellers and details about the new Amiga magazine subscription.
  • Advertisement
    Advertisement for X-TRADE's General Sound music board. Includes pricing, technical details, and purchase instructions. Features a FAQ section and compatibility info.
  • Meaning Without Meaning - Viator
    Philosophical reflections on existentialism, immortality, and human destiny. The narrative weaves through stories of ambition, the quest for eternal life, and a utopian downfall. A blend of introspection and speculative fiction.
  • Scene vs Professionals
    Exploration of the demoscene's creativity versus commercial game development. Discussion of potential for professional-quality programs by scene members. Call for collaboration with leading scene groups.
  • Scene Chronicle - Андрей Савичев
    Reflections on ZX Spectrum's enduring appeal, its community's resilience, and its potential resurgence in Russia.
  • Scene Chronology
    Overview of the Rush group's activities, including past projects, current endeavors, and future plans, with emphasis on software development and gaming.
  • Scene Chronicles
    The article discusses various ZX Spectrum scene news, including game releases, demoparties, and updates from developers and teams.
  • Chronicles of the Scene
    The article discusses the FUNTOP'98 international computer art festival held in Moscow, highlighting key events, notable attendees, and the various competitions held during the event.
  • Scene Chronia
    Discussion on Amiga scene development through collaboration, addressing user isolation and promoting network expansion.
  • Shell Management
    Статья описывает управление оболочкой для ZX Spectrum и Amiga, включая клавиши и функции для навигации. Упоминаются особенности работы на Amiga с PAL монитором и предоставляется контакт для поддержки. Также отмечено, что текстовые файлы имеют стандартную MS-DOS кодировку.