
ZX Club #08: Overview of 'Operation RR' Game
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Mentioned people
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Mentioned software
Text: (C) KRUEGER
Game: (C) GALAXY GROUP
OPERATION R.R.
PROLOGUE
- Hey, Seryoga, there's a problem...
- What kind?
- A serious one...
- Spit it out faster. - Serga was never too polite, and he was even worse when hungover.
- The measurement got lost.
- What do you mean "lost"?!
- Well, the signals aren't responding, there's no mass.
- We'll send a probe.
- Get it ready. - I said and turned on the tachyon-impulse generator. Seryoga pressed the button, the generator snorted and launched the object.
- The stream is created. Passed the first one. Entered the null-surface... - my partner was reading the computer's readings. - Passed the second one. Entered the object. End.
- End of communication?
- The probe is done...
- Seriously?! - I asked. The situation was indeed extraordinary - in five hundred years of the Department's existence, not a single probe had ever been lost.
- Listen, Max, I'm not mentally stable, but I'm not an idiot to joke like that.
- Sorry...
- Alright, you'd better tell me what this stream is.
- Well, check the reference book.
- Aha. Right. I'll run for the reference book. - my partner said with inappropriate sarcasm. I got up from the chair, pulled out the electronic file and found what I needed.
- Some Snogglend.
- The name is stupid. I bet a hundred bucks it's from the early twenty-first century. And most likely a computer game.
- End of the twentieth, Seryoga. - I corrected him, not hoping to get a hundred.
- And don't hope... - my partner confirmed my thoughts. - They assigned tachyons there, and we sit sorting. If I could catch someone from that time, oh, I would... - then followed a long list of what Seryoga would do with a resident of the twentieth century.
- What are we going to do?
- Nothing!!!
- What if someone is going to test it? - I asked a reasonable question.
- Find me an idiot who's going to test who knows what stream in a dirty lab.
- Well, our boss doesn't seem very smart.
- I don't care about him and covered him with a cloth. - my partner said gloomily.
- Listen, maybe we should send a parasond. Seryoga looked at me with wide eyes:
- Are you crazy, sick, has your roof gone off? This is a close stream, it has one arc and it's incomplete. - his fingers quickly ran over the keyboard, - For it, the null-time will come a thousand four hundred years ago. I may not have graduated from any institutes, but I know such elementary things.
- We'll stick it in a block for a computer game and send it to them. They are all a bit off with that stuff.
- A bit off?! They are all... - then followed a twelve-story curse that I couldn't reproduce even in a very angry state.
- Seryoga, just be a human for once.
- Leave me alone. My wife this morning: "Where have you been, you came back drunk, you bastard..." - and you're still bothering me... Alright, do whatever you want, but know - lunch is in seven minutes.
I turned to the computer and started typing. The concept block I summoned from the computer slightly changed, adapting to the problematic stream. I began to draw the image of the parasond. At that moment, a signal buzzed, calling for lunch. Seryoga stood up and stared at me.
- Now, let me finish the PZ... - I said.
- Hurry up.
- Now.
- Hurry up!
- Now. - I finished drawing the body and began to make the eyes.
- What are you doing, drawing the Mona Lisa? - Seryoga pressed enter before I could react in any way. The parasond turned out to be quite the sight - the eyes were flying, the nose was just a mess... Overall, it was a monstrosity.
I started to compose the probe with the situational concept. The computer tensed and began to process the moves. My partner was silently cursing.
- Max, let's go, for God's sake.
- Tell that to the computer. - I replied, not reacting to the address to my deceased mother.
- I'm telling you, let's go to the cafeteria.
- Now. - the computer requested a name for the parasond. I pondered.
- Max, don't push it...
- One minute. - I thought hard.
- I'm telling you for the last time! The last!
- Last it is then. - I typed in the name of the probe and pressed enter. The T.I. generator snorted and ejected the stream. I got up from the chair and we went to the cafeteria.
A retreat for those who don't know physics.
When the human brain creates an image of some reality, the energy of neurons destroys a quasi-meson and releases a certain amount of tachyons. Tachyons, possessing superluminal speed, have the property of moving chaotically in space and being simultaneously everywhere and nowhere (see Herbert-Stanz law). When the number of like-named tachyons (i.e., tachyons with the same pseudo-reality code) exceeds a certain limit, they form a stream. But the tachyon stream cannot exist in our reality by definition, which means it breaks through the null-surface (the shell of our universe) and forms a parallel world, whose image is copied from the pseudo-reality code.
Terminology:
Tachyon-impulse generator - a generator of the tachyon stream with an imposed pseudo-reality code.
Tachyon - an elementary particle possessing superluminal speed, whose existence was proven in 2768 by Wel Herbert and John Stanz.
Null-surface - a flat shell of the universe, having no sides.
Probe - a device with earthly nature, sent into another reality, for which it is invisible.
Parasond - a device with the nature of the reality it is sent to. Requires control.
So, my congratulations to everyone who read this nonsense of a forming sociopath and a depressed maniac to the end. Today we present to your judgment (a banal phrase, isn't it?) a game called "Operation R.R." The demo version can be found in the appendix, and the full program can be purchased at the official "KomeL" department in the "Klen" store at the address:
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║Barnaul, Georgiya Isakova 239.║
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Now, more specifically about the game. It belongs to the "Dizzy-like" class and does not lag behind the prototype in any way. Even the action takes place in the native dimension of everyone's beloved hero Dizzy, and the character with its cute appearance and cool look resembles its egg-shaped predecessor.
The graphics in the game are quite pleasant and smooth, the sprites are drawn by the authors themselves, not ripped from other programs, as some domestic poor coders like to do. Since the screen rendering fits into one interrupt, the movement of objects is smooth, without jumps and lame flickering of sprites. I won't say more, as you can see all the beauty of the graphics in the demo.
Like any normal quest (or graphic adventure, as the authors called the program), "Operation" has a well-founded logical structure of puzzles. In addition, the titles of the screens may contain hints, and the only "illogical" location is called "Logically Not Explained."
As you may have noticed, the game is written by the "Galaxy group," which has already released the well-known game "48 IRONS," however, the authors of "Operation" have no relation to the aforementioned "irons," except, perhaps, for the common copyright. The difference of "R.R." is apparent even to the naked eye - no troubles with attributes, clearer, thinner sprites, smoother movement... In short, rulez.
The game consists of two levels, the transition to the second level is equipped with a password. However, if in the menu you chose immortality (there's such a function), then you won't be told the code. In addition to the standard Q, A, O, P, Space, the program processes the "E" key - exit and "M" - melody menu. Melodies are designated originally - by the first few notes, for example: "Tiru-ruru-ru-ru..." instead of some faceless Tune 1.
The game is protected from copying, so if you don't want to pay money, you'll have to wait for a cracked version or find someone who will buy it and rip it off from them according to the algorithm provided in the ZX-review.
I find it pointless to provide a complete description of the actions necessary for passing, as the whole point of games of this kind lies in searching for the right solutions.
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Contents of the publication: ZX Club #08
- From the Editorial Editorial discusses delays due to increased content and summer breaks, highlights various sections including software procedures, humor, Roswell incident, and Black Metal.
- From the Editor Discussion of the new magazine interface, its evolution and compatibility. Description of controls and features. Acknowledgment to software developers.
- From the Editor Discussion of the shareware distribution terms for ZX Club, outlining potential benefits for traders, publishers, and users.
- Enjoy A compilation of humorous anecdotes and dark jokes by Jason Krueger, exploring various satirical and comedic themes.
- Enjoy Reflections on life in Magadan, the challenges of everyday tasks, and the dynamics of a ZX Spectrum enthusiasts group.
- Enjoy A satirical novella presenting a day in the life of a chaotic fairytale forest filled with anarchist bears, malfunctioning robots, and absurd situations.
- Soft Group Discussion of the chunky to planar conversion algorithm for ZX Spectrum graphics, its application in demo effects, and technical implementation details.
- Soft Group Discussion on machine code programming basics for beginners, including assembly language, printing techniques, and tips on improving execution speed.
- Soft Group Announcement and review of Art Works graphics editor by Bytex Creative Group. It combines features from previous editors and offers new tools. Significant improvements in interface, disk operations, and module customization.
- Soft Group Analysis of the game 'Master of Magic' blending graphic adventure and maze exploration. The plot involves a hero forced to retrieve an amulet from a Minotaur. The article details enemies, weapons, magic, and controls.
- Soft Group Description of the logical game XOR by Astral Software. Gameplay focuses on navigating mazes, collecting masks, and avoiding traps. Key elements include managing limited moves and using tools strategically.
- Soft Group A brief review of games for the ZX Spectrum, including 'Robin of the Wood', 'Thundercats', 'Skateball', 'Lotus Esprit Turbo Challenge', and more.
- User Group Analysis of various text editors for ZX Spectrum, examining their features and shortcomings. Evaluates programs such as WinWord, MicroED, and IS-Dos Editor. Offers critical insights into each editor's usability and functionality.
- User Group The article covers text input techniques and editing advice for ZX Spectrum, focusing on formatting and error correction in text editors.
- User Group Critical analysis of the 'Author Disc' project from ZX Club. Evaluates project goals, tasks, and financial structures. Highlights contradictions and potential pitfalls.
- Hard Group Discussion of KAY-256 and KAY-1024 Spectrum computers, highlighting hardware specifications and market position. Emphasis on open architecture, Spectrum compatibility, and efficient design. Features detailed descriptions of disk and keyboard controllers.
- Hard Group A detailed price list and sale conditions for ZX Spectrum hardware and software by the NEMO company in St. Petersburg.
- Alarm Discussion of Lev Shestov's unique philosophical stance and his divergence from mainstream religious philosophy, highlighting his impact on Russian literature and existential thought.
- Alarm Lev Shestov explores the nature of truth and philosophical thought. He questions widely accepted beliefs and the need for universal acknowledgment. The piece delves into philosophical debates on truth, love, and history.
- Alarm Discussion of Ritchie Blackmore's journey from his early bands to the formation of Deep Purple and beyond, highlighting his impact on hard rock and heavy metal. The narrative covers his early musical endeavors, his key role in shaping Deep Purple's sound, and his later creation of 'Rainbow'. Notable collaborations and career decisions emphasize Blackmore's influence in the rock genre.
- Alarm The formation and evolution of Rainbow and the role of Ritchie Blackmore and Ronnie James Dio. Blackmore's influence on rock music and the changing music industry. Deep Purple's influence and internal dynamics.
- Toys - Jason Krueger Introduction to 'Operation RR', a Dizzy-like game by Galaxy Group, set in a parallel universe created by tachyon flow. The game features smooth graphics, logical puzzles, and unique level navigation. Available as a demo, full version for purchase at a specified location.
- Deatch Come Exploration of black metal geography, focusing on Norway's influence, the UK and Sweden's scenes, and cultural impacts on the genre's evolution.
- Deatch Come Overview of black metal bands from Poland, Germany, and CIS. Highlights include VELES, HEFEYSTOS, and NOKTURNAL MORTUM. Discussion of genre differences and influences.
- Deatch Come Analysis of black metal's global scene, highlighting unique bands and their influences. Predictions about the genre's evolution and challenges in forecasting its future. Insights on authenticity in music creation and personal experiences.
- Death Come Poetic description of a mystical winter world with Blizzard's monsters.
- Announcements Various hobbyists and developers seek collaboration and information exchange related to ZX Spectrum projects, hardware, software, and music.
- Advertisement Advertisement of software, hardware, and services for ZX Spectrum users, highlighting available products and inviting collaboration with developers and creators.
- Pot-Pourri Discussion of technical issues in ZS Scorpion computers with critical remarks on SCORPION company operations. Mention of ongoing market research and order execution problems. Commentary on ZX-Review's role and challenges in Spectrum community.
- Pot-Pourri Details on Scorpion Spectrum hardware prices, shipping costs, and ordering procedures. Includes specifications and prices for various boards and computers. New product announcements and magazine subscriptions also available.
- Party The article describes the international computer art festival 'FunTop 98' held in Moscow, emphasizing its focus on ZX Spectrum. It outlines the event's goals, competition rules, and submission guidelines. Details on logistics, contacts, and organizational information are also provided.
- X-FILES Introduction of a new section in ZX Club magazine named 'X-FILES', inspired by the TV series, focused on UFOs, aliens, and anomalies. Discussion on the Roswell incident and the wave of UFO sightings in July 1947. Examination of various eyewitness accounts and military responses.
- X-FILES Jesse Marcel's involvement in the Roswell incident in 1947, handling of strange debris, and subsequent press coverage and military reactions.
- X-FILES Discussion on the events and witness testimonies surrounding the 1947 Roswell incident, including the involvement of military and media suppression. Details of alien remains and unidentified material found at the crash site. Speculation on governmental secrecy and attempts to cover up the incident.
- X-FILES Analysis of secrecy and transport around the Roswell incident, focusing on eyewitness testimony from a military flight in July 1947. Discussion on Leonard Stringfield's investigation into UFO-related secrecy. Examination of communication and intimidation faced by witnesses.
- X-FILES Discussion of UFO incidents at Wright-Patterson Air Force Base, including the legendary 'Blue Room', and connections to the Roswell incident. Accounts from officials and researchers, including statements from Senator Barry Goldwater. Examination of government secrecy and new evidence from witnesses in the 1994 book 'The Truth About the UFO Crash at Roswell'.
- X-FILES Investigation into the Roswell incident involving Congressman S. Schiff's request to GAO. Colonel R. Weaver's report dismisses UFO claims, attributing debris to Project Mogul. GAO report reveals missing records and secretive actions surrounding the incident.
- X-FILES Debate over government secrecy about UFOs, with emphasis on unclassified documents. Efforts by organizations to obtain information through legal actions. Views of prominent ufologists on the progress of UFO studies.
- News Discussion about upcoming Consyl'98 party in Sochi and its preparations. Mention of other relevant computer clubs and events in Russia. Information about new ZX Spectrum emulators.