Deja Vu #05: Новости: Запуск журнала AMIGA RULES для поклонников компьютера AMIGA

SoundTrack: FAST SONG BY RLA/CRG

(C) Andreev Andrey/Lone Wolf
(R) Bazhenov Alexander/Ze Pagan/PGC/BD

ATTENTION !!!
ATTENTION !!!

We are pleased to present to your attention a new magazine entirely dedicated to the issues of the AMIGA computer:

AAA M M I GG AAA
A A MM MM G G A A
A A M M M I G A A
AAAA M M I G GG AAAA
A A M M I GG A A

RRR U U L EEEE SSS
R R U U L E S
R R U U L EE SS
RRR U U L E S
R R UU LLLL EEEE SSS

The magazine owes its birth primarily to the oppressive environment that has developed in our country.
- There is still not a single quality Russian-language printing magazine.
- AMIGA enthusiast clubs are fragmented, often they not only do not contact each other, but, frankly speaking, are at odds, thereby causing significant harm to the development of AMIGA in our country.
- There is no single commonly accepted standard for Russian-language software.
- Complete disregard for the existence of AMIGA in Russia by other well-known magazines: "Computer-Press", "World of PC", "Home Computer", "Computer Technologies", etc.

We all hope that the AMIGA RULES magazine will relieve the numerous army of AMIGA computer fans from the information hunger that many Amiga users have been experiencing for many years.
In the pages of the magazine, we will try to introduce readers to the experiences of both foreign and domestic users and programmers.

What interesting things can be found in the AMIGA RULES pages:

* a section for beginners, which will provide initial information about the functional capabilities of the computer, basics of programming, etc.;
* descriptions of both the newest and popular system and application programs;
* news from around the world about AMIGA and everything related to this computer;
* hardware novelties and possible upgrades for the computer;
* a reader's forum dedicated to AMIGA issues;
* a programmer's section featuring descriptions of various programming languages, the most interesting procedures, original approaches, etc.;
* a gaming section with descriptions of the latest gaming programs and classics loved by all, secrets to games, passwords, tricks, and much more;
* a competition for the best works in the fields of graphics, music, programming art, and penmanship;
* interesting interviews with stars from both the foreign and domestic Amiga scene.

By releasing this new magazine, we hope that it will be useful to everyone: from beginners to professionals. Everyone will discover something new and find valuable and useful information.
The editorial plans to release the next issues of AMIGA RULES with appendices. Several disks will contain some programs discussed in the magazine, as well as readers' works in the fields of music, graphics, and programming.
SPECIAL OFFER: each of you can become a full-fledged co-author of the magazine. Let's create the magazine together.
If you truly care about the AMIGA computer and do not want its premature demise - support our slogan:

AMIGA FANS OF ALL COUNTRIES - UNITE!!!

Anyone interested in publishing their materials, purchasing the magazine and/or distributing it, or resolving any other issues - write to the address:

641800 Kurgan Region, Shadrinsk,
P.O. Box 361, marked "AMIGA".
E-mail: lonewolf@zaural.ru

Also, dear readers, you can purchase the AMIGA RULES magazine from the regional distributor, which is me, Bazhenov Alexander/Ze Pagan/PGC/BD. Currently, I am studying the demand for the magazine and will be collecting requests for two to three months, without payment! During this time, I believe DEJA VU #05 will have sufficiently circulated throughout the country. Everyone who sends requests for AMIGA RULES will receive a notification about the payment amount for the magazine. Upon receipt of funds at my address (approximately 20-30 rubles), I guarantee the dispatch of the magazine to the customer within a month!
Work on the second issue of AMIGA RULES is already nearing completion. I would like to add that after reading the first issue, I learned a lot about this wonderful computer (though I had seen it before), and my hesitations between PC and AMMY finally gained a clear outline. The outline of which machine, I hope you have already understood...;)). So, I am waiting for your requests!!!

Contents of the publication: Deja Vu #05

  • Аперативчик - Max
    Detailed instructions on managing the DEJA VU interface, highlighting different input methods and navigation commands. Explanation of the new and old interfaces for enhanced user experience. Discussion on additional features like frame scrolling and music management.
  • Аперативчик - Max
    Discussion on supporting machines with more than 128k memory, leading to separate shells for 128k and 256k systems. Testing was mainly done on Scorpion and Profi, with functionality on other models anticipated. Article includes guidance on unpacking source files and insights on using improved algorithms.
  • Тема - M.M.A
    This article explores the theory behind digitizing sound on ZX Spectrum, focusing on sampling and quantization processes. It provides practical insights into converting sound files using specific hardware and software. Additionally, it offers methods to enhance sound quality while working within the hardware limitations.
  • Theme
    The article discusses the Save Our Scene initiative aimed at uniting Spectrum users and developers to promote software distribution and enhance the scene's development.
  • Charter of the Amazing Soft Making Association
    Discussion of the founding charter of the Amazing Soft Making association, detailing its goals, membership criteria, and operational principles.
  • Theory of Magazine Creation
    The article provides a detailed guide for aspiring magazine creators, focusing on technical aspects such as interface design, memory management, text formatting, and music integration for ZX Spectrum publications.
  • Solder Drop
    The article provides a personal account of purchasing and using the General Sound device for ZX Spectrum, detailing installation and sound performance. It discusses the initial issues encountered and praises the enhanced audio experience in compatible games. The author encourages further software adaptation for the device and reflects on multimedia capabilities with simultaneous hardware use.
  • Solder Drop
    The article discusses the capabilities of Sound Forge 4.0c for professional audio processing on PCs, highlighting its extensive features such as sound editing, effects, and restoration tools.
  • SOFTWARE
    The article reviews the latest software developments for the ZX Spectrum from Samara, including updates to MAXSOFT SCREEN PACKER, File Commander, and new applications like S-Terminal.
  • SOFTWARE - Card!nal
    Review and walkthrough of the logical graphic adventure game 'Operation R.R.' with detailed level instructions. Discussion on game elements like music choice and graphic design. Mentions new coder MAX/CYBERAX/BINARY DIMENSION's involvement.
  • SOFTWARE
    Discussion on the current state and evolution of the demoscene, highlighting the rise of 4K intros and upcoming competitions like FUNTOP'98.
  • CODING
    Article discusses assembly language coding techniques for optimizing screen scrolling on ZX Spectrum, featuring example code and performance analysis.
  • CODING - RLA
    The article explores stack manipulation techniques during second type interrupts for graphical effects on ZX Spectrum. It discusses solutions for preserving data integrity when interrupts disrupt graphical operations. Practical examples are provided to handle stack issues efficiently.
  • CODING
    The article describes the MS-PACK packer and its DEPACKER, detailing usage scenarios and providing BASIC and assembly code examples for handling packed files. It emphasizes optimizing performance by allowing unpacking with interrupts enabled and separating the DEPACKER from packed files. Additionally, it includes insights on programming techniques for loading and executing BASIC files on ZX Spectrum.
  • CODING
    The article discusses various coding techniques for ZX Spectrum, focusing on sprite rendering, rotation algorithms, and optimization methods to enhance performance.
  • ANOTHER WORLD
    Discussion on the evolution of multimedia technologies and their impact on various fields, including education and entertainment. It covers advances in computer hardware and software that have facilitated the integration of audio, video, and text. The article reflects on past developments and speculates on the future of multimedia systems.
  • ANOTHER WORLD
    Comparison of PC and Amiga systems highlighting performance, software costs, and user experience with multimedia capabilities.
  • Honor Roll
    Interview with PROGRESS discusses their creative journey on ZX Spectrum and AMIGA, addressing challenges in demomaking and the current state of the scene.
  • Honor Roll
    The article details the activities and future projects of the Eternity Industry team, based in Kovrov, including successful releases and collaborations with other groups.
  • Honor Roll
    Discussion of the Artcomp'98 festival, focusing on its mail-in format and guidelines for various competitions, including demo, graphics, and music categories.
  • Honor Roll
    The article provides a glossary of terms used in the demo scene, explaining roles such as musician, coder, and graphician, as well as different types of demos and effects. It serves as a useful resource for understanding the terminology and dynamics of the community. This is a descriptive piece aimed at educating readers about the jargon of the demo scene.
  • Honor Roll
    The article discusses the issues with mouse support in various ZX Spectrum magazines and the frustrations of users when encountering compatibility problems. It critiques developers for not adhering to standards, leading to poor user experiences. The author expresses the importance of consistent improvements in software for the ZX Spectrum community.
  • Honor Board
    The article discusses the process of creating tricolor images for ZX Spectrum using Photoshop and a simplified approach. It outlines how to divide an image into RGB channels and convert them for use on the Spectrum. Additionally, it provides tips on how to manage the files for optimal results.
  • Honor Roll
    The article discusses the comparison and perspectives on various computer systems, particularly emphasizing the strengths of AMIGA over PC and advocating for appreciation of all machines.
  • Seven and a Half
    Article discusses the humorous absurdities and peculiarities of military training and academia, blending satire with real anecdotes and witty observations.
  • Seven and a Half
    The article provides a satirical manual on programming methodologies, mocking the rigidity of formal programming practices and advocating for a more creative approach to coding.
  • Seven and a Half
    Instructions on safe sex practices, including guidelines on eligibility, preparation, and actions during and after the sexual session, along with handling emergency situations.
  • Seven and a Half
    The article discusses a call for a talented artist in Krasnodar for a ZX Spectrum group, raises concerns about the unethical practices of Scorpion regarding software rights, and critiques a video review of E'97.
  • Seven and a Half
    The article 'Семь и 1/2' narrates a humorous picnic adventure involving the editorial team of Deja Vu, highlighting their camaraderie and mishaps while preparing a barbecue.
  • Trial of the Pen
    The article is a humorous take on the fictional adventures of Winnie the Pooh as he interacts with computers and friends, discussing the absurdities of technology and daily life.
  • First Pen
    The article discusses the new section in Deja Vu dedicated to fantasy and science fiction literature, featuring book reviews and reader participation in content creation.
  • Advertisement
    The article is an advertisement section from Deja Vu #05, promoting collaborations with designers and musicians for future issues, and offering various software and hardware for ZX Spectrum.
  • News
    The article announces the launch of a new magazine, AMIGA RULES, focused on the AMIGA computer, addressing the lack of quality Russian-language publications. It aims to provide information on programming, hardware, software, and gaming, while fostering a community among AMIGA enthusiasts. The magazine will include contributions from readers and regular updates on the AMIGA scene.