Deja Vu #05: Проба пера: Обзор фэнтези и фантастики в Deja Vu

SoundTrack: !-0 ;)-: BY SECTOR AFTER INSTY  
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(C) Kolotov Sergey, SerzhSoft, June, 1998.
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FANTASY AND SCIENCE FICTION

- Here you have half a princess and a kingdom to boot!

Good day, dear readers! I welcome you to a new section of our (your) magazine Deja Vu, dedicated to the literary genres of fantasy and science fiction.
Probably, everyone knows that most of the youth around the world is fascinated by science fiction, and I hope you are no exception. What can be expected in this section?
First of all, especially for you, we will publish reviews of various books in the genre, provide interesting excerpts, etc.
Secondly, we plan to create a kind of "Hit Parade" of the best works, of course, based on the letters from readers, that is - from your letters!
Thirdly, you can also participate in creating this section, that is, in addition to reviews and your "hot ten", send your own works or the best short excerpts from your favorite books. We are also looking forward to your reviews of literature that you liked (or, on the contrary, did not like). Write - we are waiting!

So, let's start the review...

The most "fantasy-like", in my opinion, is the publishing house "Azbuka". Just listing all the series they publish is worth it:

1. RUSSIAN FANTASY
2. STAR WARS
3. CONAN. THE SAGA OF THE GREAT WARRIOR
4. CONAN. THE SAGA OF THE NOBLE BARBARIAN
5. THE SAGA OF THE SPEAR
6. THE SAGA OF UNKNOWN LANDS
7. THE SAGA OF IMMORTAL HEROES

In the series "RUSSIAN FANTASY", as you have already guessed, books by domestic authors are published. Really good ones! The best ones, in my opinion, include:

1. Maria Semenova. Wolfhound + Wolfhound II - Right to Duel. One of the best (if not the best!) domestic fantasy books!!! I recommend everyone to read it if you haven't already. Its total circulation has already exceeded a million (!) copies, which is not surprising at all. The book creates an incomparable, lively world of the main character - the fearless warrior-wenn Wolfhound, who, by the will of fate, confronts evil and defeats it "with one hand". :-) In fact, this is a very fascinating and serious book, and in some places, I must admit, I shed a few manly tears, it hits hard! :-) Just kidding, of course! It should be noted that another writer Pavel Molitvin wrote a couple of parallel books about the world of Wolfhound, but they are written in a completely different style; I would equate them to the "Conan" style, and even that is a stretch. Worse!

2. Maxim Fry. Labyrinth + Volunteers of Eternity + Dark Side... These three books literally take your breath away, they are so fun to read. The narration is from the perspective of Sir Max, our contemporary, who, by the will of fate, ends up in the fairy-tale city of Echo. You can laugh out loud on every page! Moreover, this is not the "stupid American humor" like, for example, in Terry Pratchett's series "Discworld" (though I also enjoy reading those books), but "our own, native fun"! I am eagerly searching everywhere for the book "Obsession" - the continuation of Sir Max's adventures in Echo...

3. Alexander Bushkov. Knight from Nowhere + Flying Islands. Imagine:
There lived Major VDV Stanislav Svartog. He lived and lived, but didn’t acquire any good - there was no time for that... And, imagine, he developed a bad habit of falling through the ground when there was no one around. You'd say he should drink less! But that's not the point! It turns out one of the ancient leaders, like Tamerlane, who had long since died, organized a kind of summoning of military leaders from different historical eras with the help of his shaman... Imagine: you're lounging in the bath, not bothering anyone, and suddenly - splash under the water! And you resurface in some river, and on the shore, there are guys with lassos on horses, galloping around... Alright, I managed to fend off the "guys", made a hole in "Tamerlane's" head with my service Makara... And then suddenly I was thrown either into the past or into the future... After that, it was a full-fledged fairy tale! But what a tale!!! There are also funny moments... It's really interesting to read!!! Check out this killer excerpt from the book - "Here ends the fairy tale"...

4. Yulia Latynina. Hundred Fields + Wizards and Ministers. I would call these books "Encyclopedia of Intrigues" - everything is so cleverly twisted. If you want to learn how to navigate bureaucratic circles at the court of some tsar or emperor while also enjoying yourself - find and read these two books cover to cover...

All the other books I've read in this series ("RUSSIAN FANTASY") - about 10-15 books - are basically fine, but they didn't leave such a bright impression. For example, the last book I saw from this series - "Time It" by Mikhail Uspensky, which includes two novels: "Time It" and "Iron Horseman". The book is humorous, but in my opinion - for the pension age, although it's readable... In principle, it's interesting, but there are many things understandable only to those who experienced the Stalinist times...
"Time It" is a fairy tale, a continuation of the novel "Where We Are Not". The main character, the hero Zhikhar, drinks away everything he earned in the previous book, and to redeem himself from bondage, sells his worldwide fame... Now no one recognizes him, and he has to perform various silly feats again... Read the instructive funny fairy tale "Even an old woman can make a mistake!".
In "Iron Horseman" - something abstract is described, resembling a madhouse! What nonsense, I didn't understand much of it, because I'm not 70 years old! But there are funny, cool moments - read "Library Days"...

Finally, I will consider some "leftist", meaning not "Azbuka" good book. Let it be "Dragon's Doom" by American writer Barbara Hambly, published in the "Spectrum" series. The book contains two captivating novels: "Those Who Hunt at Night" and "Dragon's Doom".
The first novel tells us about the everyday life of vampires... Namely, London vampires are being persistently "taken out". And worried about the unknown, they hire a normal person to solve this mystery. It's intricately woven! You can't put it down! You learn a lot about the habits of vampires, methods of fighting them, and where to find them (during the day, because at night they will find you themselves!)... :-)
The second novel is written in the spirit of "real fantasy". Everything is frightfully natural, and it's written with humor. The main idea is that yes, indeed, in life, dragons are not killed by great heroes, but by ordinary people who have their own shortcomings...
In general, I advise you to find and read all the books discussed this time with interest - I'm sure you will like them! And we will be waiting for letters from you, fans of the genre "FANTASY AND SCIENCE FICTION".

With best wishes
Serzh.

(section head)
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(C) Alexander Bushkov
Knight from Nowhere: A Novel. - St. Petersburg, 1996.

...fairy tales always end just like that - boring and mundane. No one peered into those mundane days that stretch behind the words "Here ends the fairy tale" - and this is not the end yet, something must be happening there, after all, the positive heroes are alive, and even some of the negative ones, and a lucky prince is entitled to half a kingdom, and the rescued princess cannot do without a lawful marriage, she is not some kind of homeless or a cook's daughter. The head of a dragon (or a troll) lies in the dust under the fence, where it was kicked away by kitchen men so it wouldn't get in the way of hauling beef from the glacier and sealed jars. The princess has not a single decent dress, and she needs to be urgently sewn up, the elder sons are climbing the wall out of anger, and they can be understood: they were likely preparing diligently and seriously for the ascension to the throne, studying economics, finance, and military affairs, while the youngest was wandering in the company of talking wolves far away (besides, surely without a passport and travel documents, so the diplomats will have to write back for more than a week). The ministers are racking their brains on how to properly divide the kingdom in half without destroying established economic ties, without touching the borders of baronial estates and communal pastures. If there is an exchange, it is panicking just in case, and the rates of foreign currencies are jumping in the most bizarre and idiotic manner. The common folk, seeing real chances for an extra weekend, gather in taverns and at palace gates - maybe they will roll out a barrel? One king-father got drunk in joy and is groping the maids. And the prince himself sits in his room and slowly begins to realize that a boring mundane life is starting, because the rescued princess, becoming his lawful wife, is not going to let him off to rescue other princesses and slay dragons, because women are incredibly practical. In general, it's a swamp, it's no wonder that the wise wolf warned that they wouldn't see each other again...
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(C) Mikhail Uspensky
Time It: A Novel. - St. Petersburg, 1998.

...there lived in a land called Neprostan, a king named Kalamut the Ninth. He sat firmly on his throne, cast from heavenly iron - from that iron that does not rust and scatters evil spirits with the wind.
And the king had a palace - two horse lengths in length and one in width. Outside, it was made of wild mountain stone of two colors, black and red, and the slabs alternated in such a way that one could play backgammon on these walls, if they were laid flat, for ages.
Inside, it was lined with cold stone with cypress wood, plus some other woods, and the spirit from those trees was such that no disease could withstand that smell and would return home - I don’t know where these ailments dwell. The boards were attached to the stone with special nails, golden and silver. You will surely say that gold is soft and not suitable for nails, but the craftsmen could not contradict the king. I suspect that the nails were iron, only the heads were gold-plated and silver-plated, and where the gold went - the craftsmen know better.
On top, fragrant boards were covered with thin exotic fabrics, such as purple, silk, crimson, and panbarhat. I walk like a fool, since such is my fate, and they, you see, translated such goods onto the walls. They say that good socks come out of panbarhat, but I don’t even have boots...
Moreover, enormous carpets were hung on the walls, each woven by three hundred weavers, and they spent thirty years on this task. The carpets depicted both the beginning of the world and its end, and what remained in the middle - all the people who lived in the world and will live, all the campaigns, all the lands, and all the animals that inhabit them.
And there were many live animals with Kalamut the Ninth: it is frightening to say, roaring lions and swift parduses walked there, strophocamiles that could not fly, and toothy northern sea beasts, and elephants. I myself saw elephants with Raja Kapur, who sings about himself that he is a wanderer, albeit incredibly rich, and he himself rode them. Only they are not suitable for saddles, because even a steppe dweller cannot spread his legs that wide. It is said: no matter how wide you spread, you cannot sit on the whole bench alone. Therefore, special houses stand on the backs of elephants. And they are urged not with spurs, but with arrows.
The predatory animals could not reach the king because a deep moat filled with unusual water separated their dwelling from the royal chambers. And all the royal guests walked along this moat, admiring and being horrified.
And there were countless flying birds, they lived not in cages, but under arches on branches - for there were living trees growing there, a whole forest, slightly smaller than ours. Thousands of servants cleaned the palace from bird droppings all day long, but they could not keep up - sometimes, it even dripped on Kalamut. He endured. Yes. And the bird droppings were carried in bags to the gardens, and the harvest from it was such that even the poor had enough.
There were birds the size of a bee, and there were those the size of a bull. Well, not a bull, but certainly a ram. The king even had a secretary bird - he entrusted only her with state secrets. Except for one...
Kalamut the Ninth lived happily, keeping up to a thousand wives. He arranged it cleverly: he wouldn’t tell the first wife that he was going to the second, the second - that he was headed to the third, and so on. And he would go to his bird garden, cover himself with an umbrella - should I explain what an umbrella is, or will you figure it out yourself? - cover himself and sit, listening to the birds singing. And he especially liked the yellow-green canary - it sang so plaintively.
He listens, thinks about life. He thought a lot about life and finally figured it out. What does it come to? Of course, everyone knows this from childhood, but it only dawned on him in his mature years. Dying is not a game of hopscotch. Something needs to be done.
First of all, he dismissed his wives - one must conserve life forces! And he saved quite a bit of money and summoned doctors from all over the world. They advise what to eat and how much, which piece to swallow, and which to let pass, they order him to run, jump, even stand on his head, but not for long.
Secondly, he forbade mentioning Death in his presence. If, for example, his favorite advisor kicks the bucket, the courtiers report: he has gone to distant lands and did not order to wait. And to his generals, thousand commanders, he instructed in reports not to write how many warriors fell on the battlefield. They are glad, of course, that one can fight nowadays however one pleases. And they have wasted our brothers unnecessarily...
He even ordered to tear down all the cemeteries and plant gardens or build arenas, so that tombstones wouldn’t offend the eye.
And then he decided - well, it seems, the Miroed suggested this to him - to make new gates in the palace. So strong and mighty, impregnable and unbreakable, that Death, even when he falls seriously ill, cannot enter the palace and take him, Kalamut, to the Bone Forest. They, however, in the land of Neprostan, called it something else, but the meaning is the same.
They began to gather and buy iron, copper, tin, and lead from all over the world. There was not enough money, all the gold and all the jewels, ferampixes, and onyxes went into circulation. Then they stripped the carpets and sold them cheap to foreign merchants. After that, it came to panbarhat and silk.
He sold all his beloved animals and birds to neighboring states in exchange for ore and ready-made ingots. He left one canary because it sang plaintively, and he cried under its songs - feeling sorry for himself.
He dismissed the doctors, except for one hunchbacked charlatan, whom he did not dismiss because he was loyal and did not ask for a salary.
The palace was empty - Kalamut the Ninth sent all the servants to mine ore and black coal. To cast such gates, a lot of heat is needed.
So much that he ordered to dismantle all wooden houses in the country for firewood and cut down all the forests - forgive me, father forest, for telling such horrors in your presence.
Well, the local foundry workers tried hard, they cast double-leaf gates, made hinges for them two human heights. It took three years to hang the leaves; I don’t know how they lifted them. They must have harnessed elephants or negotiated with mountain varclaps. Many people perished during this, but the king was not informed about it, it was forbidden, after all.
The gates came out no worse than those I opened in the Miroed kingdom with the help of the break-grass. But in Neprostan, they had never heard of this grass, nor does it grow there.
The king brought food supplies to the palace (oh, if only I had a piece), pulled out an intricate iron pin - the gates closed from the inside with a heavy bolt.
He sat alone in the empty palace, listened to the canary and thought: "Break in, break in, noseless, you won't reach me anyway."
And the kingdom stands empty around - all the people have run away. Silence. Only the silly canary whistles in the cage made of simple sticks.
Then midnight came. And King Kalamut heard heavy footsteps - even an elephant does not walk like that, not even a hippopotamus. Thud, thud!
"Alright, - he thinks, - now you will smash your bones against my gates, and I will live forever, immortal, and the kingdom is a matter of acquisition." As is fame, by the way.
Then it felt like a siege log crashed against the gates. Not just any log, but one ten spans wide. Once, twice...
On the third blow, the iron beam cracked like a twig, the heavy gates swung open, and behind them - no one.
"It seems the starlight blinded me after a long dark sitting, - thought King Kalamut. - And Death, probably, after the third blow crumbled into tiny pieces."
So he calmed himself and approached the gates. Nothing. He looked down - what was that, a kind of gopher, only white.
He looked closer - and it was Death indeed. Small, but everything was with her - a white shroud, a sharp scythe, and scales on which the span of life is measured.
King Kalamut lifted his foot over her to crush her, but she dodged and squeaked:
"Remove your foot, old fool, I didn’t come for you - I came for your canary!"
He froze with his foot raised, and Death slipped inside, broke the cage, grabbed the canary by the wing, and dragged it away with her. While doing this, she mockingly sang:
Once she sings, twice she sings,
To die and sings -
The canary sings plaintively!
And after that, Kalamut the Ninth lived in his empty kingdom for a long time - he barely awaited his own Death...
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(C) Mikhail Uspensky
Iron Horseman: A Novel. - St. Petersburg, 1998.

...Among foreign literature, the novel of the famous Latin American writer Alfonso Cabellardo Astahuela titled "Everything That Moves" was in the lead. The novel, 800 pages thick, with great artistic power narrated the tragic fate of the nobleman Don Julio de Gusman. Extraordinary physical abilities helped Don Julio at the age of five to chop the despotic landlord who oppressed the Indians with a machete and seduce his treacherous wife. The youth of Don Julio matured in a constant struggle with gringos, cheracos, hacendados, and fazenderos. This struggle was closely linked to his intimate life, and the rebel was not deterred by social status, gender, age, or number of chromosomes. From the city of San-Inferno to the volcano Utiquicaya, there was a loud reputation of the rebel and a true man. The climax of the novel was a scene at the hacienda, when caballeros, tigueros, and ranchos, drunk on mezcal, tequila, pulque, aguardiente, and Cuban rum, opened fire on gambusinos and pistoleros. Don Julio shot with both hands and simultaneously did not forget to seduce the gypsy Yesenia, the slave Izoura, and the president of the predatory "United Fruit Company". Finally, driven to despair, the people rose against their defender, liberator, and lover. In the finale, expelled from everywhere, the hero lies in the waterless desert of Atacama and pretends to be a corpse to attract at least some scavenger. But the revolutionary's strength was undermined by a disordered life and weak ideological preparation. An extraordinary-sized griffin picks him up and carries him onto the pages of another novel.
The domestic political novel "Briefing in the Bahamas" - the seventh part of the famous decalogy about the fearless journalist Martynov - was also very popular. The action captured from the first pages: returning from another press release to his five-room suite at the "Hilton", the journalist takes a bath and, draining the water, discovers the corpse of the head of the transnational corporation "Heavy Metal", who had leaned towards the position of good-willed people. Sinister killers set it up so that the industrialist was supposedly cut with the blade of the "Neva" safety razor. Only one thing can save Martynov from the absurd accusation - a collective letter from the workers of the Semenov razor factory about the low quality of their production. This is hindered by show-offs and deceivers, but Martynov's metropolitan friends - an academician, a hero, a sailor, and a carpenter who used to be an alcoholic - achieve a general meeting. Now the mafia finds itself in the journalist's hands with all the powders. Martynov calls a briefing, at which he plans to finally expose the barons of the drug business, but due to the Moscow bureaucrats' penny-pinching, he runs out of currency, and he leaves the now so familiar Bahamas by swimming.
The third bestseller belonged to the pen of the living classic Stepanida Mokrousov and was called "For the Livestock". It told of the life of the fictional Siberian village of Vokhrovka and two families living in it. The kulaks, the Bryukhans, and the poor, the Bespochvenny, were in constant class struggle and cut each other for no reason. They did not shy away from intra-family conflicts: sometimes a son would rise against his father, sometimes a brother would run over another brother with a new tractor that they couldn't share. Need I say how the women suffered in this epic, who were constantly dragged either to the yard or to the bee house or into the bushes or into a flock? Scenes of violence were skillfully interspersed with images of communists. Finally, grandfather Efim Bespochvenny, while burying the corpse of another Bryukhan, discovers oil - and a new life comes to the old village. The grandson who killed Bryukhan submits an application to the Octoberists, graduates from school with honors, and immediately enrolls in the Academy of Social Sciences at the Central Committee of the CPSU, successfully establishes the production of the non-alcoholic drink "Chaldon", governs his native region, and in the finale rises to such heights that the author lacked the artistic courage to describe.
The series "Fiery Revolutionaries" was widely represented by three books, the authors of which, as luck would have it, went abroad:
"Comrade Artem" (a story about F. Sergeev);
"Comrade Arseniy" (a story about M. Frunze);
"Comrade Kondratiy" (a story about an apoplexy stroke).
The diligent librarian also arranged an exhibition "Lighthouses of Soviet Literature", where books by Antonina Koptiaeva and Afanasy Koptelov were presented.
Especially trusted readers were allowed to leaf through the photo album "Service and Search Dogs - Laureates of the Stalin Prize of 1949" and the back issues of youth newspapers "Komsomol Tribe", "Komsomol Flame", "Komsomol Banner", "Komsomol Time", "Komsomol Theme", "Komsomol Seed", "Komsomol Stirrup".

Contents of the publication: Deja Vu #05

  • Аперативчик - Max
    Detailed instructions on managing the DEJA VU interface, highlighting different input methods and navigation commands. Explanation of the new and old interfaces for enhanced user experience. Discussion on additional features like frame scrolling and music management.
  • Аперативчик - Max
    Discussion on supporting machines with more than 128k memory, leading to separate shells for 128k and 256k systems. Testing was mainly done on Scorpion and Profi, with functionality on other models anticipated. Article includes guidance on unpacking source files and insights on using improved algorithms.
  • Тема - M.M.A
    This article explores the theory behind digitizing sound on ZX Spectrum, focusing on sampling and quantization processes. It provides practical insights into converting sound files using specific hardware and software. Additionally, it offers methods to enhance sound quality while working within the hardware limitations.
  • Theme
    The article discusses the Save Our Scene initiative aimed at uniting Spectrum users and developers to promote software distribution and enhance the scene's development.
  • Charter of the Amazing Soft Making Association
    Discussion of the founding charter of the Amazing Soft Making association, detailing its goals, membership criteria, and operational principles.
  • Theory of Magazine Creation
    The article provides a detailed guide for aspiring magazine creators, focusing on technical aspects such as interface design, memory management, text formatting, and music integration for ZX Spectrum publications.
  • Solder Drop
    The article provides a personal account of purchasing and using the General Sound device for ZX Spectrum, detailing installation and sound performance. It discusses the initial issues encountered and praises the enhanced audio experience in compatible games. The author encourages further software adaptation for the device and reflects on multimedia capabilities with simultaneous hardware use.
  • Solder Drop
    The article discusses the capabilities of Sound Forge 4.0c for professional audio processing on PCs, highlighting its extensive features such as sound editing, effects, and restoration tools.
  • SOFTWARE
    The article reviews the latest software developments for the ZX Spectrum from Samara, including updates to MAXSOFT SCREEN PACKER, File Commander, and new applications like S-Terminal.
  • SOFTWARE - Card!nal
    Review and walkthrough of the logical graphic adventure game 'Operation R.R.' with detailed level instructions. Discussion on game elements like music choice and graphic design. Mentions new coder MAX/CYBERAX/BINARY DIMENSION's involvement.
  • SOFTWARE
    Discussion on the current state and evolution of the demoscene, highlighting the rise of 4K intros and upcoming competitions like FUNTOP'98.
  • CODING
    Article discusses assembly language coding techniques for optimizing screen scrolling on ZX Spectrum, featuring example code and performance analysis.
  • CODING - RLA
    The article explores stack manipulation techniques during second type interrupts for graphical effects on ZX Spectrum. It discusses solutions for preserving data integrity when interrupts disrupt graphical operations. Practical examples are provided to handle stack issues efficiently.
  • CODING
    The article describes the MS-PACK packer and its DEPACKER, detailing usage scenarios and providing BASIC and assembly code examples for handling packed files. It emphasizes optimizing performance by allowing unpacking with interrupts enabled and separating the DEPACKER from packed files. Additionally, it includes insights on programming techniques for loading and executing BASIC files on ZX Spectrum.
  • CODING
    The article discusses various coding techniques for ZX Spectrum, focusing on sprite rendering, rotation algorithms, and optimization methods to enhance performance.
  • ANOTHER WORLD
    Discussion on the evolution of multimedia technologies and their impact on various fields, including education and entertainment. It covers advances in computer hardware and software that have facilitated the integration of audio, video, and text. The article reflects on past developments and speculates on the future of multimedia systems.
  • ANOTHER WORLD
    Comparison of PC and Amiga systems highlighting performance, software costs, and user experience with multimedia capabilities.
  • Honor Roll
    Interview with PROGRESS discusses their creative journey on ZX Spectrum and AMIGA, addressing challenges in demomaking and the current state of the scene.
  • Honor Roll
    The article details the activities and future projects of the Eternity Industry team, based in Kovrov, including successful releases and collaborations with other groups.
  • Honor Roll
    Discussion of the Artcomp'98 festival, focusing on its mail-in format and guidelines for various competitions, including demo, graphics, and music categories.
  • Honor Roll
    The article provides a glossary of terms used in the demo scene, explaining roles such as musician, coder, and graphician, as well as different types of demos and effects. It serves as a useful resource for understanding the terminology and dynamics of the community. This is a descriptive piece aimed at educating readers about the jargon of the demo scene.
  • Honor Roll
    The article discusses the issues with mouse support in various ZX Spectrum magazines and the frustrations of users when encountering compatibility problems. It critiques developers for not adhering to standards, leading to poor user experiences. The author expresses the importance of consistent improvements in software for the ZX Spectrum community.
  • Honor Board
    The article discusses the process of creating tricolor images for ZX Spectrum using Photoshop and a simplified approach. It outlines how to divide an image into RGB channels and convert them for use on the Spectrum. Additionally, it provides tips on how to manage the files for optimal results.
  • Honor Roll
    The article discusses the comparison and perspectives on various computer systems, particularly emphasizing the strengths of AMIGA over PC and advocating for appreciation of all machines.
  • Seven and a Half
    Article discusses the humorous absurdities and peculiarities of military training and academia, blending satire with real anecdotes and witty observations.
  • Seven and a Half
    The article provides a satirical manual on programming methodologies, mocking the rigidity of formal programming practices and advocating for a more creative approach to coding.
  • Seven and a Half
    Instructions on safe sex practices, including guidelines on eligibility, preparation, and actions during and after the sexual session, along with handling emergency situations.
  • Seven and a Half
    The article discusses a call for a talented artist in Krasnodar for a ZX Spectrum group, raises concerns about the unethical practices of Scorpion regarding software rights, and critiques a video review of E'97.
  • Seven and a Half
    The article 'Семь и 1/2' narrates a humorous picnic adventure involving the editorial team of Deja Vu, highlighting their camaraderie and mishaps while preparing a barbecue.
  • Trial of the Pen
    The article is a humorous take on the fictional adventures of Winnie the Pooh as he interacts with computers and friends, discussing the absurdities of technology and daily life.
  • First Pen
    The article discusses the new section in Deja Vu dedicated to fantasy and science fiction literature, featuring book reviews and reader participation in content creation.
  • Advertisement
    The article is an advertisement section from Deja Vu #05, promoting collaborations with designers and musicians for future issues, and offering various software and hardware for ZX Spectrum.
  • News
    The article announces the launch of a new magazine, AMIGA RULES, focused on the AMIGA computer, addressing the lack of quality Russian-language publications. It aims to provide information on programming, hardware, software, and gaming, while fostering a community among AMIGA enthusiasts. The magazine will include contributions from readers and regular updates on the AMIGA scene.