KrNews #04: Detailed Guide for 'Operation R.R.'

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(C)KASP '98
(C)ALEX_NAZ (Nazarenko Alexander)

OPERATION R.R.

So Kasp refused to write the article, but still managed to get a description of the "Operation" from him on a piece of paper, and now here I am, Sanya, writing the text for lazy Kasp. By the way, what does it stand for, huh? You are that very KASP, you should be ashamed, no more papers, you can take them yourself, you know where, now write only in some editor, otherwise what is this nonsense, you go through the game, write on toilet..., oops, write on plain paper and then give it to me to type it all up, no way that's going to work! Well, okay, I won't scold anymore and will start the description of the game "Operation R.R." that was completed and barely described by a comrade with the code name - Kasp.

PART I

Take a heavy stone and apply it on the "Just a little bit more" screen. Similarly, do the same with the log from the "Only clouds" screen. Then take the shovel and the tin can and go to the apple tree on the soft soil, there use the shovel. Feed the full tin can to the bird. Take the saw from the bird's nest and cut off the antenna on the roof of the house. Place the antenna on the TV in the "Ruins with TV" screen. Use the saw on the metal to cut the pipe in the "Tanks have been here" screen, here on the left take the brushwood. Also, take the "Vortex" vacuum cleaner and in the "Seems like an ordinary structure" screen, jump to the top of the tree and suck up (Well, you have quite a vocabulary Kasp!!!(note.Alex_Naz)) the cloud with the vacuum cleaner. In the "This is probably the roof" screen, you need to use the vacuum cleaner again and release the cloud. From Dizzy, you need to take the torch he is holding and use it near the bomb in the "Hanging or not hanging" screen. The bomb will fly down and make a hole in the ground. Now take the pipe, brushwood, and torch and go down. Go right and in the "Broken pipe" screen, apply the pipe. On the left in the "Representatives" screen, apply the brushwood and the torch. Now go back to the very beginning and in the tree huts, find the shoelace and the inflatable balloon. Having these two items and the gas canister, apply the gas canister in the "End of the elevation" screen. On the balloon, fly right and there take the can and the pliers. Use the pliers to pull out the nail from the hut in the "Seems like an ordinary structure" screen. With "Moment" glue, glue the shards and give the jug to the gardener. Fill the chamber with liquid in the "Representatives" screen. Use the camera in the "Sturdy flashlight" screen and fly left. There take the jackhammer. After you have repaired the pipe, use a seventeen wrench to turn the valve in the water tower. Fill the can with water from the working fountain. Go to the gardener with the full pot and can. Water the flower with water, and then with the liquid from the night pot. Remove the flower, and together with the nut and jackhammer go to the "Seems like an ordinary" structure screen. Fall down and secure the flower with the nut in the compressor. Then go right and with the jackhammer clear the blockage.

END OF PART I

So, if you managed to complete the first level without immortality(!), then you should already know the password ******. And now you can proceed to the second part of this cool game.

PART II

First thing, go right to the tent. Dig around in it, take the knife and go to the "Oil plants" screen, there cut the leaves. Then go to the tent, take the digging tool and in the "Super onion" screen, dig up the onion (bulb onion). After that, bake the onion over the fire. With the onion and oil plant, jump into the mouth of the hungry miracle of nature. It will spit you out. Then fly left, here in the juicer, squeeze the oil. Break off a piece from the cactus and set it on fire at the fire near the tent. With the water flask, pull the piece out of the sand. Taking with you a can of oil, "tourist's breakfast" and onion, jump into the miracle's mouth again, but this time fly right. Use the oil to open the rusty hatch, and jump down. There take the magnet and go to the "Bunker" screen. Here throw the "tourist's breakfast" through the window and take the remote control. Go left and open the hatch in the "Entrance to the ancient cellar" screen with the remote. Take the battery and go to the "Angarishche" screen. Use the magnet to open the lock. Return to the tent and take the fishing rod. Use the fishing rod to get the opener from the miracle's mouth. Use the opener to gut the battery and get the lead plate out of it. Connect it with the fishing rod and get a bottom fishing rod. Now take the bottom fishing rod and the crowbar and head right. There by the shore, set up the bottom fishing rod, and with the crowbar, pry out the wind indicator at the airfield. Then return left to the miracle of nature and go to the slug. Next to it, set up the wind indicator. Returning to the tent, take the jackhammer and the burning cactus and head to the other shore. In the hangar, take the cart. Descend with the jackhammer, cart, and cactus into the hatch. Go left to the coal seam. Here with the jackhammer, fill the cart with coal and go to the entrance of the ancient cellar, while grabbing the valve. Fall down. Pour the coal into the unit and ignite it with the burning cactus. To exit the dungeon, you need to stand between the two rods in the "Exit here" screen and press "fire". Install the valve on the tank in the hangar. Then go to the bunker and take the robe and feather. Go to the ghoul and tickle him with the feather, he spits out a light bulb. Take the light bulb, leave the robe and go to the airfield, there install the light bulb and the BPR (hippopotamus flight reconnaissance). Fill the canister in the hangar and refuel the BPR. Take the burning cactus and fly right on the BPR until you reach the "A tree grows here" screen. Take the angular stone and fly left to the hole. Descend down to the large ledge, then go right to the ancestor and light a fire for him with the burning cactus. After that, give him the angular stone and he will shape it. With him, get into the BPR and fly up to the indicator. Knock down the indicator with the stone, descend down, take the debris and go down to another ledge. In the "Landslide" screen, use the debris, and then ascend one ledge up. Now you can fly on the BPR, which we do. There take the rope, axe, and saw. Exchange the axe with the ancestor for a hammer. Descend down to the water and fly left. Use the saw to cut the ladder in front of the crocodile and take the spotlight. Then fly right to the end and up. In the emergency exit screen, attach the rope to the platform, and then hit the hatch with the hammer. Going left we see that the ghoul fell from the platform. Get into the BPR and fly to him. Near him take half of the crystal. Then fly to the ghoul with the bad teeth. Securing the spotlight and putting on the robe, we get the second half of the crystal. With these halves, fly to the "Main entrance" screen and descend down. There give the halves of the crystal to the observer, for this he teleports the Last into the garden, where he must take the fruit of the tree and teleporting back, bring it to the professor in the bunker. And he makes an elixir from the fruit. Attaching the elixir to the BPR and flying around, you can notice that the monsters have disappeared. Now you can confidently fly right to the end and enter the fortress.

THE END

Phew, I barely typed all this. And now a couple more tips from me:
1. It’s better not to jump into the mouth of the miracle of nature without baked onion.
2. If the BPR runs out of fuel, fill the canister and refuel it.

Well, that's probably all about this game. Bye everyone. Until the next KrNews.

Alex_Naz. (19.6.98,time is 17.24)

Contents of the publication: KrNews #04

  • INTRO
    Overview of contributors for the magazine including roles in coding, music, graphics, and testing. Provides contact information for editors and other team members. Includes postal and electronic communication details.
  • Оболочка - Viper
    Description of EURO PAGE 1.1 shell management principles, including cursor and hotkey functions. Instructions for writing articles for Kr.News and formatting rules are provided. Future updates and compression features of EURO PAGE are also discussed.
  • UNIT-5
    Article discusses the revival of the ZX Spectrum group UNIT-5, their plans for a programming event, and the current state of the demo scene.
  • Sochi'97-2
    This article announces a gathering event in Sochi during summer 1998, emphasizing the social aspects and activities rather than competitions. It discusses accommodation, costs, and encourages ZX Spectrum enthusiasts to join. The event aims to foster connections among participants in a relaxed, holiday-like atmosphere.
  • Ferrum!
    The article provides a solution for Spectrum users experiencing brightness issues when connecting to CGA monitors, detailing a circuit to correct the problem.
  • Futura
    The article reflects on the evolution of the ZX Spectrum hardware and the community's needs, emphasizing the importance of user engagement and communication. It addresses hardware upgrades, software obsolescence, and the necessity for users to actively participate in the platform's development. The author calls for a revival of user interaction through clubs and networks to support the future of ZX Spectrum.
  • Letters
    Article discusses the concept of forming local groups for communication and collaboration among ZX Spectrum enthusiasts to share ideas and projects.
  • P-Net
    Discussion on the proposed P-Net communication network structure for ZX Spectrum users, focusing on file exchange and community interaction. The author seeks feedback and suggests a need for organization among users. The article outlines potential connections and methods for network operation.
  • On Networks
    Article discusses the structure and addressing of networks within Krasnodar, specifically focusing on ZXNet, and provides details on message forwarding among nodes and hubs.
  • Answers
    The article discusses the pitfalls of trusting misleading advertising in the ZX Spectrum community, emphasizing the need for critical evaluation before purchases. It addresses specific hardware claims and the importance of waiting for reliable information before investing. The text also touches on memory expansion and the limitations of various components.
  • History
    Article recounts the creation history of the Krasnodar variant of ZX Spectrum, detailing the contributions of various radio enthusiasts in its development.
  • Игромания - Alex_Naz, KASP
    Step-by-step walkthrough of the ZX Spectrum game 'Operation R.R.' featuring various tips and strategies. The narrative explains actions and items needed in both parts of the game to progress. Written informally by Alex_Naz with contributions from KASP.
  • B.RAVEN
    The article 'B.RAVEN' presents a narrative based on the game 'Black Raven I', detailing the adventures of a messenger and the subsequent military campaigns led by Prince Vasily against various foes, including the Kungs and necromancers.
  • Survey Results
    The article presents the results of a survey conducted among ZX Spectrum users, detailing demographics, preferences, and opinions on various aspects of computing and gaming.
  • Advertisement
    The article contains advertisements for ZX Spectrum software, hardware sales, and personal ads related to the community. It includes offers for various programs, a specialized keyboard, and a complete computer system with accessories. All advertisements are published for free, with advertisers responsible for their content.