Micro #04: Sevastopol: Spectrum Community Insights

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║ Something about Sevastopol ║
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About a month ago, my brother, Alexander Vishnevsky, started going to the city of Sevastopol on Saturdays. After finishing his business, he began looking for Sinclair enthusiasts there. And they were there! Unlike us, SPECTRUM lives and thrives in Sevastopol. It is there that games like CRIME SANTA CLAUS DEJA VU (which will support FLASH, i.e., hardware method of 128 colors per pixel), X-FILES (a game similar to "Star Legacy"), and the graphic editor "ART WORKS" are currently being created (by the way, the people in Sevastopol were very surprised to see that the demo of this program made it into FAULTLESS 9. The thing is, they did not give permission for this program to be included in the magazine's application). Let's move on. In Sevastopol, IBM, AMIGA, and SPECTRUM coexist peacefully, i.e., different representatives of these platforms communicate and help each other (for example, everything related to SPECTRUM that the Sevastopol residents have is stored on the hard drive). There is also a huge organization called AMAZING in Sevastopol. For example, it includes the group AVALON and previously included the group "Запорiзька Сiч" (the Sevastopol residents were also very surprised to learn that it had long since disbanded). Thus, a significant conclusion can be drawn from this. All the cries that SPECTRUM is dying (has long been dead; will soon die) are unfounded. SPECTRUM is only decaying in those cities where nothing is being done! In my opinion, our native Zaporizhzhia currently belongs to such cities. So let's get to work!
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Text typed by Maxim Vishnevsky. 28.06.98

Contents of the publication: Micro #04

  • AD&D
    Exploration of character alignments in AD&D, focusing on law vs chaos and good vs evil dichotomies. Detailed combinations describe the moral and ethical spectrum in gameplay. Key character types illustrate complex dynamics within the AD&D universe.
  • Взгляд в будущее
    Discussion on the evolution of ZX Spectrum enthusiasts amid PC price drops, advocating for professional unification and creative use of other platforms.
  • Игры - Максим Вишневский
    The article reviews the game 'Operation R.R.', comparing it to '48 Irons'. Highlights positives like graphics and negatives like incomplete plot.
  • О разном
    Pricing and availability of AMIGA 1200 and software in Sevastopol and Zaporizhzhia, pre-release of MIRROR game, and the guide to Spectrum magazines.
  • Прохождение - Максим Вишневский
    Walkthrough for the game 'Operation R.R.' with detailed steps and actions to complete various tasks and solve puzzles. Includes item usage and specific instructions for each stage of the game. Compiled by Maxim Vishnevsky in a semi-sleepy state.
  • Севастополь - Максим Вишневский
    Sevastopol hosts a thriving Spectrum community with active development of games and software. Various platforms like IBM, AMIGA, and SPECTRUM coexist and collaborate there. The article refutes claims of Spectrum's decline, highlighting inactivity as the real issue.
  • Хороший тон в адвентюрах
    Discussion of essential and desirable features in adventure games, focusing on command structure, graphical balance, and immersive storytelling.