Spectrofon #05: Exam - Spectrofon's Quiz Questions

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According to our mail, the "EXAM" section is very popular among our readers. We are still receiving responses to the three previous tasks. But the results have already been summarized, and we are starting a new round. We advise you to hurry with your answers - the competition among readers is very high.

Today we are asking three questions about the magnificent adventure game "ROBIN OF THE SHERWOOD".

1. What does the nun want in exchange for the TOUCHSTONE?
2. Where does HERNY THE HUNTER live?
3. What is the secret of the AZERIALA statue?

The first person to send the correct answers to all three questions will receive three issues of our magazine at once. The magazines will be sent out as they are published. Accordingly, for two correct answers - two issues, for one - one. Just remember that if someone answers one of the questions first, no more answers will be accepted for that question. We will summarize the results for this task when the winners are determined.

GOOD LUCK!

Contents of the publication: Spectrofon #05

  • Экспертиза - Дмитрий Усманов
    Description of 'THEATRE EUROPE' game mechanics simulating hypothetical NATO-Warsaw Pact conflict in the 1980s, with emphasis on strategic decisions and potential nuclear scenarios. Players manage military units with options for offensive and defensive strategies. Explores the severe consequences of nuclear warfare.
  • Дебют - Дмитрий Усманов
    Description of the text adventure game 'Robin of Sherwood: Touchstones of Rhianon' by Adventure International. The article provides a walkthrough for the game's initial challenging locations. Emphasizes the game's real-time mechanics and encourages frequent saving.
  • Экзамен
    Quiz section 'EXAM' in Spectrofon #05 remains popular, receiving many answers from readers about 'ROBIN OF THE SHERWOOD'. New questions are posed and readers compete for journal issues. First correct answers win issues of the journal.
  • Обзор - Анатолий Хоробрых
    The article provides an expert review of 'ELITE-3', covering its features and challenges. It discusses civilized software distribution in Russia. Key gameplay elements and missions are explored in detail.
  • Архив
    Description of the strategy game '1812' involving troop command and battlefield choices. Highlights include game mechanics, strategic options, and in-game scoring based on player performance. Updated version optimized for speed with save state features.
  • Фантазия - Анатолий Хоробрых
    A computer novella based on the game 'NIGHT RUN' by DIVIDE BY ZERO, following agent John Ladd's mission against double agents and a treacherous general. The story highlights Ladd's dangerous encounters and his relentless pursuit of justice. It’s an arcade adventure for fans of 'VENDETTA'.
  • Система
    Introduction of 'GRAPHIC ADVENTURE CREATOR' by INCENTIVE SOFTWARE for creating adventure games, featuring an unprotected version with an example. A detailed review is available in 'ZX-REVU' 1994. Includes instructions for using the software to create a standalone game.
  • Горячий привет - Сергей Симонович
    Analysis of adventure games evolution from text-based to multimedia. Discussion of simplification and challenges in modern adventure games. Nostalgia for classic gameplay and potential for Russian game development.
  • Реклама
    Advertisement for the Spectrofon magazine with distribution details and call for authors, artists, and musicians.