Spectrofon #13: Exam: Game Contest Results in Spectrofon #13

┌──────────────────────────────┐  
│ ────────── EXAM ───────── │
└──────────────────────────────┘

Today we are finishing the prolonged exam on the game "THEY STOLE A MILLION". As you remember, in the last issue we asked the question: "HOW TO TAKE THE MUSEUM WITHOUT A SINGLE ACCOMPLICE OF THE ROBBERY TURNED IN TO THE POLICE". The answer came quickly. The editorial office received a diskette with a complete, detailed response from our regular reader Anton Igoshchev. Here’s what he writes:

In conclusion, we thank everyone who participated in our contest, all those who wrote but were late with their answers. We hope you have better luck next time. Until we meet again!

* * *

Contents of the publication: Spectrofon #13

  • Expertise - Андрей Бусыгин
    Guide for piloting, finding graphite rods, completing reactor tasks under radiation threat. Tips for city exploration, saving strategies included. Achieving success awards player with corporation bonus.
  • Debut - Андрей Школьников
    Discussion of the game 'Worm in Paradise' by Level 9, its complex gameplay, and narrative intricacies. Exploration of the 'Silicon Dreams' series and protagonist Kim Kimberly's adventures. Insights into game mechanics and thematic elements.
  • Assault - Василий Смирнов
    Analysis of game 'HIJACK' with strategies and codes for success, shared by player Vasiliy Smirnov from Kirov. Key to advancing in the game is acquiring codes for opening doors and accessing transport. Exploration of the relationship between different codes and game progressions.
  • Exam
    Summary of the game contest 'THEY STOLE A MILLION' in Spectrofon #13. Detailed answers from reader Anton Igoshin. Gratitude to participants and encouragement for future contests.
  • Premiere
    Release of a new version of the logical game 'COLOR LINES' by Moscow's Grepan brothers, featured in Spectrofon #13 with an additional demo reel.
  • Review
    Review of simulation and sports games for ZX Spectrum, including 'F-19 Stealth Fighter', 'Carrier Command', 'Dizzy 7', 'Hudson Hawk', and 'Magic Johnson's Basketball'. Highlights features, graphics, and gameplay elements.
  • Review - Вячеслав Медноногов
    Description of the game 'UFO: Enemy Unknown' by Vyacheslav Mednonogov, detailing the storyline of alien invasions in 1997 and gameplay mechanics.
  • Overview
    Announcement of the 'SPECIAL FORCES' game by Step Creative Group, inspired by 'LASER SQUAD'. Players command a team of space marines against various threats. The article also mentions a new game, 'UFO: ENEMY UNKNOWN'.
  • Bits from the World
    The article discusses tactics and strategies in the game Elite, focusing on cargo management, achieving ranks, and exploiting game mechanics. Authors share experiences with item limits, cargo extensions, and combat techniques. Interesting insights on using Alien Items and technical lasers are presented.
  • System - Matthias
    Comprehensive guide on using SOUND TRACKER for ZX-Spectrum, covering features and functionalities like pattern management and sound editing.
  • Advertisement
    The advertisement section of Spectrofon #13 provides contact information for purchasing the magazine, promoting collaboration opportunities for program developers, and offering various Spectrum-related products and services.