Ghosts 'n Goblins

Ghosts 'n Goblins
Ghosts 'n Goblins
Ghosts 'n Goblins
Título: Ghosts 'n Goblins
Autor: Craig Stevenson
Formato: Estándar 6912
Paleta: sRGB
Nombre de la versión: Ghosts 'n Goblins
Año: 2012
Nombre de archivo original: ZX_Ghosts_N_Goblins_with_logo.scr
Descargar Craig+Stevenson+-+Ghosts+%27n+Goblins+%282012%29.scrArchivo Original
DescargarDescargar para PC 2X 3X 4X
DescargarDescargar para imprimir (A4 300ppp)
Etiquetas: Alternativa De La Pantalla De Carga, Arma, Armadura, Caballero, Demonio, Fuego, Guerrero, Juego, Lanza, Macho, Monstruo, Perlas
Vistas: 3593
Añadido por: moroz1999, 06.11.2012 18:25
moroz1999 06.11.2012 18:28
One of the most beautiful images I've ever seen.
Одна из лучших когда-либо виденных мной работ.
Kurashi Nikkeru 06.11.2012 18:39
Dammit, this is badass.

... *** ...

Блин, да это просто охеренная работа.
diver 07.11.2012 15:57
r0bat 07.11.2012 16:47
Круто конечно, но это сильно дорисованный конверт. Контуры рыцаря и монстра совпадают полностью, только монстр чуть сдвинут вправо. Поставлю четверочку :)
r0bat 07.11.2012 16:59
Гифка отклеилась :)
moroz1999 07.11.2012 18:53
Судя по шагам, всё же не конверт. Да и контуры местами сдвинуты и кое-где искажены.
diver 07.11.2012 20:09
Скорее всего обводка контура в фотошопе, разные части на разных слоях/либо частичный пиксельный сдвиг части контуров в процессе ручной раскраски и ручного же текстурирования.

В целом отличная копия, 9/10.
Craig 07.11.2012 21:50

I'm currently writing up a blog detailing the creation process of this piece. My Russian is a bit rusty, but bear with me.
The original artwork was resized in Photoshop where I hand traced the main elements which leaves me with a blank and white line drawing. I then import this pixel line drawing into SevenUp - a ZX Spectrum graphic utility that I use to do all my Spectrum graphics in. I started the dithering and colouring but realised I was going to hit some problems with the attributes so went back to the original pixel line art in Photoshop and moved the graphics around slightly in order to get a best fit. I use a grid overlay to help with this. Then it was back into SevenUp to do everything by hand until the very end where it was saved as a SevenUp file, a SCR file and exported as a PNG.

Still, you can read the full details in the blog when it's finished including a time-lapse animated GIF showing the steps.

Thank you. :-)
diver 08.11.2012 08:58
Обсуждение на WOS:
Обсуждение на Pixelation:

может прикрутить куда-нибудь поля для ссылок?
Craig 08.11.2012 09:16
diver 08.11.2012 10:13
Craig, no problemo. Just talking about making the links to another discussions about your work. It might be useful for other users.

Nice to see you here! And i think it's cool when your work gets a lot of attention.
Craig 08.11.2012 10:31
:-) sorry, I just couldn't get a translation through Google and was just curious! You are right, though, it's better that something invokes discussion rather than nothing at all.
The main idea behind these 'new' loading screens was to replace loading screens for great games that didn't stand up to the rest of the product. That meant using promo artwork, cover art, etc. it's a bit of fun, really, and a welcome break from doing any original stuff. But it's all about enjoying doing Spectrum graphics, and that's the main thing isn't it?

Anyway, it's on to the next one :-)
diver 08.11.2012 10:53
Craig, yeah. The idea is cool. Some other artists already used it to make great screens. Zombi2 - Dun Darach and Heavy on the Magick (also he have done Hunchback remake), STE'86 with Pud Pud, MSA with Alternative World Games screen and KAZ with some old codemasters remakes. Keep it up! Waiting for new stuff from you :)

PS I hope your new remakes of Ocean games loading screens is not Pud Pud and Hunchback ;)
moroz1999 08.11.2012 11:17
I personally like when there's lot of dithering, like on the works of Rion, because my taste has been formed in certain times by certain works. It's the same like with chunks usage in demos - somebody like it, somebody hates, but it solely depends on the strongest personal impressions in the past.
moroz1999 08.11.2012 11:25
I wanted to register on pixelation forum, but first they demand a password which is 8 letters long, then they demand both capital and non-capital letters - ahh, screw it, they don't want new registrations.

All I wanted to say to Cyangmou there is that there is nothing bad in making art for getting into the tops. In fact it leads to the best images even being produced, because art without competition leads to "painting with shit on the walls" type of art, which still is an art, but is valuable for almost nobody.
diver 08.11.2012 12:21
moroz1999, lol :) there is also a lot of art which is not a shit in the wall.

btw кстати, насчет паролей. лет через пять наверное появится ощущение, что интернет ненавидит тебя и не хочет нигде регистрировать, ибо тогда пароли будут требоваться уже например 32-символьные и не факт, что однофакторная авторизация вообще останется в практике.
r0bat 08.11.2012 17:14
Всё-равно, сорт оф читерство :) Хотя да, всё классно и круто. В игру, например, вставить - без вопросов.
diver 08.11.2012 19:32
r0bat, я бы не сказал, что "sort of". Честная перерисовка, не на компо + автор не скрывает. Почему на досуге человеку не сделать новый заставочный скрин к любимой игрухе оптимальным способом?

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